I'm looking around on the SoD spell database at info on slows, and something seems pretty weird. The following is based on the assumption that the information in the DB is correct on slows. If it is incorrect, I would very much appreciate a clarification.
The shaman 51+ slow spells:
Tugur's Insects (http://sod.camongrel.de/id:1514)
Classes: Shaman: 51
Mana: 250
Resistance type: Magic
Casting time: 3000 (3 seconds)
Recast delay: 6000 (6 seconds)
Duration: 50 ticks (5 minutes)
Effects: Slow target by 50%(L1-65)
Poison Counters (16)
At 51, a 250 mana, 50%, 5-minute slow.
Plague of Insects (http://sod.camongrel.de/id:2018)
Classes:Shaman: 54, Beastlord: 63
Mana: 250
Resistance type: Disease
Casting time: 6400 (6.4 seconds)
Recast delay: 5000 (5 seconds)
Duration: 50 ticks (5 minutes)
Effects: Slow target by 40%(L1-65)
Poison Counters (16)
At 54, a 250 mana, 40%, 5-minute slow that uses Disease rather than magic as the resist. Less slow, different resist, otherwise identical. Fair enough.
Tigir's Insects (http://sod.camongrel.de/id:1515)
Classes: Shaman: 58
Mana: 350
Resistance type: Magic
Targets: Target Based AoE
Casting time: 5000 (5 seconds)
Recast delay: 5000 (5 seconds)
Duration: 50 ticks (5 minutes)
Effects: Slow target by 50%(L1) to 83%(L65)
Poison Counters (16)
Modify Hate by -200(L1-65)
At 58, a 350 mana, 83% (at 65), 5-minute magic-based AOE slow.
Festering Insects (http://sod.camongrel.de/id:1908)
Classes: Shaman: 60
Mana: 335
Skill: Conjuration
Resistance type: Disease
Casting time: 6500 (6.5 seconds)
Recast delay: 5000 (5 seconds)
Duration: 50 ticks (5 minutes)
Effects: Slow target by 50%(L1-65)
Poison Counters (19)
At 60, a 335 mana, 50%, 5-minute disease-based slow. It gives more poison counters than the others.
The way I'm reading this, our best slow by an ENORMOUS margin is our level 58 target-based AOE. We get zero (read, ZERO) improvements in slow amount for single-target slows from level 51 to level 65. We do get disease-based slows, which I'd imagine will be resisted a lot less often... but they cost 85 mana more, for no additional slow.
Are we really intended to use exclusively our AOE slow if we want to genuinely slow a mob down? And are shamans supposed to lose their role as the ideal slowing class, given that Beastlords get a 50% slow (for 195 mana, I might add--far less than the shaman's disease OR magic-based slows at 335 and 250 mana respectively) by the name of Sha's Reprisal (http://sod.camongrel.de/id:2538)? Enchanters don't get quite as good a slow--45% at level 57 for 225 mana (25 and 110 cheaper than the shaman 50% slows), and it lasts 3 minutes longer than any shaman slows (http://sod.camongrel.de/id:1628)
So, I guess what I'm asking is whether shamans are really intended A) to use exclusively their AOE slow, even for single targets; and B) to have substantially more mana-intensive slows than beastlords at the end-game for the same %.
Obviously this doesn't include the shaman AA slow, but then that's not exactly much use in exp groups, given it's refresh time.
The shaman 51+ slow spells:
Tugur's Insects (http://sod.camongrel.de/id:1514)
Classes: Shaman: 51
Mana: 250
Resistance type: Magic
Casting time: 3000 (3 seconds)
Recast delay: 6000 (6 seconds)
Duration: 50 ticks (5 minutes)
Effects: Slow target by 50%(L1-65)
Poison Counters (16)
At 51, a 250 mana, 50%, 5-minute slow.
Plague of Insects (http://sod.camongrel.de/id:2018)
Classes:Shaman: 54, Beastlord: 63
Mana: 250
Resistance type: Disease
Casting time: 6400 (6.4 seconds)
Recast delay: 5000 (5 seconds)
Duration: 50 ticks (5 minutes)
Effects: Slow target by 40%(L1-65)
Poison Counters (16)
At 54, a 250 mana, 40%, 5-minute slow that uses Disease rather than magic as the resist. Less slow, different resist, otherwise identical. Fair enough.
Tigir's Insects (http://sod.camongrel.de/id:1515)
Classes: Shaman: 58
Mana: 350
Resistance type: Magic
Targets: Target Based AoE
Casting time: 5000 (5 seconds)
Recast delay: 5000 (5 seconds)
Duration: 50 ticks (5 minutes)
Effects: Slow target by 50%(L1) to 83%(L65)
Poison Counters (16)
Modify Hate by -200(L1-65)
At 58, a 350 mana, 83% (at 65), 5-minute magic-based AOE slow.
Festering Insects (http://sod.camongrel.de/id:1908)
Classes: Shaman: 60
Mana: 335
Skill: Conjuration
Resistance type: Disease
Casting time: 6500 (6.5 seconds)
Recast delay: 5000 (5 seconds)
Duration: 50 ticks (5 minutes)
Effects: Slow target by 50%(L1-65)
Poison Counters (19)
At 60, a 335 mana, 50%, 5-minute disease-based slow. It gives more poison counters than the others.
The way I'm reading this, our best slow by an ENORMOUS margin is our level 58 target-based AOE. We get zero (read, ZERO) improvements in slow amount for single-target slows from level 51 to level 65. We do get disease-based slows, which I'd imagine will be resisted a lot less often... but they cost 85 mana more, for no additional slow.
Are we really intended to use exclusively our AOE slow if we want to genuinely slow a mob down? And are shamans supposed to lose their role as the ideal slowing class, given that Beastlords get a 50% slow (for 195 mana, I might add--far less than the shaman's disease OR magic-based slows at 335 and 250 mana respectively) by the name of Sha's Reprisal (http://sod.camongrel.de/id:2538)? Enchanters don't get quite as good a slow--45% at level 57 for 225 mana (25 and 110 cheaper than the shaman 50% slows), and it lasts 3 minutes longer than any shaman slows (http://sod.camongrel.de/id:1628)
So, I guess what I'm asking is whether shamans are really intended A) to use exclusively their AOE slow, even for single targets; and B) to have substantially more mana-intensive slows than beastlords at the end-game for the same %.
Obviously this doesn't include the shaman AA slow, but then that's not exactly much use in exp groups, given it's refresh time.