Manguadi
Dalayan Beginner
Each class should do something exceptionally well. It's just more fun if you can do something no one else can; something really cool that distinguishes you from all the other overlapping classes in sod.
-bards have songs and amazing versatility
-beastlords have like 20k hp with pet stance and amazing buffs
-rangers have awesome (and free) ranged dps and a powerful tanking stance
-enchanters have mez and mana regen
-warriors have foelock and impressive mitigation
-paladins have AE aggro and self heals and reasonably good dps for a tank
-necromancers can do more damage with a full bar of mana than any other class
-magicians can sustain very high AE dps and have a reasonably good tank for a pet
-wizards have the largest nukes and highest burst dps
-rogues do absurd sustained dps, are great scouts, and can double their damage temporarily
-monks are good tanks, good dps, and invaluable pullers
-clerics have decent dps with their ancient hammer and the best heals by far
-druids have great versatility between powerful healing and decent dps
-shaman have infinite mana
-shadowknights have....
The best aggro?
No, that's a wizard.
The best pulling?
Nah, all monk all the time.
The best mitigation?
It's as good as a paladin.
A decent stance?
Well, it doesn't last very long and it doesn't seem to do much.
Good dps?
They only get double attack.
Lifetaps?
Sure, but a paladin heals for more and can group heal.
Decent debuffs?
No and they don't stack with anything.
What they do have:
-Reliable aggro (paladins get resisted by a lot of high-end stuff)
-Feign death (makes them a great tagger/second puller)
-Sweet flavor
What's worse is that all of their spells generate a static amount of hate that was balanced for the time it was implemented, which means that the higher-end you go, the less aggro advantage you have over other classes, and it's just going to get worse. What makes this a bigger problem for shadowknights than paladins is that a paladin will always be fantastic in a group.
What I Think Should be Done
Shadowknights should get a low-resist, no-fail, castable taunt. It should either be added as an additional or replacement spell with a comparable recast to their current hate spells or it should replace their current AA hate ability.
This would give shadowknights something that nobody else has. It would allow them to generate more hate with a single spell than every other class, with the only comparisons coming from a warrior's AE taunt (usable every 15 minutes) or the low-success taunt ability, and they could do it every 9 or so seconds.
It's Good Because
- It never gets worse no matter how high dps goes or how long the server lasts.
- It gives a minimal, pseudo-AE hate by allowing a shadowknight to far more easily maintain some aggro on several mobs.
- It gives an alert and competent shadowknight the ability to save lives on raids and in groups.
- It would be fun.
It's Not Bad Because
- Your options are 1) getting aggro on the tank OR 2) getting +1 hate, which means shadowknights don't suddenly enable DPS to go nuts without regard for aggro.
- The largest balance concerns would come from encounters requiring very large numbers of adds to be maintained, which this does very little to help.
- It doesn't become the go-to shadowknight spell, it's just an addition and a situational one at that.
-bards have songs and amazing versatility
-beastlords have like 20k hp with pet stance and amazing buffs
-rangers have awesome (and free) ranged dps and a powerful tanking stance
-enchanters have mez and mana regen
-warriors have foelock and impressive mitigation
-paladins have AE aggro and self heals and reasonably good dps for a tank
-necromancers can do more damage with a full bar of mana than any other class
-magicians can sustain very high AE dps and have a reasonably good tank for a pet
-wizards have the largest nukes and highest burst dps
-rogues do absurd sustained dps, are great scouts, and can double their damage temporarily
-monks are good tanks, good dps, and invaluable pullers
-clerics have decent dps with their ancient hammer and the best heals by far
-druids have great versatility between powerful healing and decent dps
-shaman have infinite mana
-shadowknights have....
The best aggro?
No, that's a wizard.
The best pulling?
Nah, all monk all the time.
The best mitigation?
It's as good as a paladin.
A decent stance?
Well, it doesn't last very long and it doesn't seem to do much.
Good dps?
They only get double attack.
Lifetaps?
Sure, but a paladin heals for more and can group heal.
Decent debuffs?
No and they don't stack with anything.
What they do have:
-Reliable aggro (paladins get resisted by a lot of high-end stuff)
-Feign death (makes them a great tagger/second puller)
-Sweet flavor
What's worse is that all of their spells generate a static amount of hate that was balanced for the time it was implemented, which means that the higher-end you go, the less aggro advantage you have over other classes, and it's just going to get worse. What makes this a bigger problem for shadowknights than paladins is that a paladin will always be fantastic in a group.
What I Think Should be Done
Shadowknights should get a low-resist, no-fail, castable taunt. It should either be added as an additional or replacement spell with a comparable recast to their current hate spells or it should replace their current AA hate ability.
This would give shadowknights something that nobody else has. It would allow them to generate more hate with a single spell than every other class, with the only comparisons coming from a warrior's AE taunt (usable every 15 minutes) or the low-success taunt ability, and they could do it every 9 or so seconds.
It's Good Because
- It never gets worse no matter how high dps goes or how long the server lasts.
- It gives a minimal, pseudo-AE hate by allowing a shadowknight to far more easily maintain some aggro on several mobs.
- It gives an alert and competent shadowknight the ability to save lives on raids and in groups.
- It would be fun.
It's Not Bad Because
- Your options are 1) getting aggro on the tank OR 2) getting +1 hate, which means shadowknights don't suddenly enable DPS to go nuts without regard for aggro.
- The largest balance concerns would come from encounters requiring very large numbers of adds to be maintained, which this does very little to help.
- It doesn't become the go-to shadowknight spell, it's just an addition and a situational one at that.