Shade of Eurikos loot

Manguadi

Dalayan Beginner
Hey, we just killed eurikos for the first time. It tooks us about 5 tries and an extra healer, but we finally did it. Compared to Azthos, he's impossibly difficult. Compared to motg, he's a god. While these are not complete loot tables, I would say that what we got (excluding the relic) from Eurikos, is only marginally better, if at all, but he is significantly more challenging. If we need to discuss what makes Eurikos much more challenging, I'm happy to do so, but unless our strat is abominable, I think it's pretty obvious. In any case, I think azthos fits nicely into his tier, while eurikos is entirely higher tier, but his drops are in line with azthos.

This is what we got
(relic scroll)
sep.jpg



For comparison, this was Azthos' loot:

azthos.jpg
 
The legs are his worst loot but the stats really aren't too bad

Shade is a LOT easier than motg by a long shot. if you think motg is tougher then your obviously doing something wrong.


Being a person who scaled that area in succession I can say his loot is pretty nifty. You should kill him more than once before you say something about his stuff. This has been said before but you really shouldn't use motg as an example anyways as motg's loot is above his tier.
 
first time he is alwys damn hard. each time you kill him it gets insanely easy and even huge lag spikes and mistakes can be overcome. tbh azthos is harder cause most people don't have the resists for the fight. Eurikos is all about learning the fight then owning him after the first kill.. The couple is much harder, DoTo, Warden (can't remember the name of hte guy near doto)
 
I think motg is easyer then this fight... Its harder getting to him. But when you do get to him he is a pushover.
 
He didn't say MotG was harder, he said compared to MotG, Eurikos was like a god. Meaning... Eurikos is a LOT harder than MotG. Which he is. I don't know, CW skips him. We've wiped enough to him that frankly we've stopped caring. He's skippable, so we skip him. But I do think something's odd when we can drop Xavara, but not Eurikos.
 
What is your trouble with Eurikos, cuwi? We had trouble managing the adds at first, but eventually we got it so no one was dying to that. Ultimately, it turns out we didn't have enough mana with 2 dru, 2 clr, 1 shm. We had barely enough when we added another dru.
 
We had no trouble with the adds, we had trouble with killing one, then Eurikos repops elsewhere and rapes our MT in the face when it summons him backwards and hits him from behind.
 
Ya, I would think that him popping wherever he feels like would make him harder, not easier. I have not done him in 2.0 but if casters were ending at 80m I would say he was too easy by far cause that certainly wasnt the case when we were killing him in 1.0. The change in pop location may have been put in place to offset that, I have no idea.

He does have better loot if memory serves me right and either way I would still recommend you kill him just to get a solid and repeatable strat for that type of encounter.

This was one of the more interesting zones encounter wise when we came up through the tiers, I hope you guys enjoy it.
 
There is nothing wrong with the fight. it's how to you take care of things. When fusion did it we were exactly on with the tier. I don't think we had even done OP yet. But I do remember our mana was fine after the fight was over. It took awhile before we learned everything but still there was no real problem. We did the fight before the change too.

Before the change after 2.0.

He has some other nifty loot
 
The trouble is that with all 6 mobs you're dealing with around 300k hp (I have parses that support my theory, but they're rough), versus Azthos who is around 200-225k hp. There's just no way to have the mana to keep up gheals when each mob is rampaging and Eurikos aoes, so DPS can't be sustained for melee. In effect, the fight is much, much, much longer which is why we run out of mana.
 
I'm sorry, but I honestly don't remember.

I keep track of how we kill names but not the trash on the way in. I'd be careful about skipping any trash mobs though, even ones that don't aggro you or seem to be in the way.
 
Syalara said:
Ya, I would think that him popping wherever he feels like would make him harder, not easier. I have not done him in 2.0 but if casters were ending at 80m I would say he was too easy by far cause that certainly wasnt the case when we were killing him in 1.0. The change in pop location may have been put in place to offset that, I have no idea.

He does have better loot if memory serves me right and either way I would still recommend you kill him just to get a solid and repeatable strat for that type of encounter.

This was one of the more interesting zones encounter wise when we came up through the tiers, I hope you guys enjoy it.

he has always spawned not where he was. I believe he spawn wihere those mobs on the ground are/were if you killed them. But thats why you need to be focused for that fight. need one or 2 healers on the tank to make sure he lives till others can get on him.. just refine your strat. Strat refining is the key to all fights to make them easy (till tot and sanc then it refine and still hope you win hehe)
 
Malluas said:
he has always spawned not where he was. I believe he spawn wihere those mobs on the ground are/were if you killed them. But thats why you need to be focused for that fight. need one or 2 healers on the tank to make sure he lives till others can get on him.. just refine your strat. Strat refining is the key to all fights to make them easy (till tot and sanc then it refine and still hope you win hehe)

Maybe he was like this in 1.0, but whenever we fought him he respawned in the same place, where he spawns to start. Also the first time we tried him he CHed himself every time he appeared him too but that turned out to be a bug.

Controlling the adds and judicious use of mana wins this fight.
 
Yea it seems to me you're strategy is flawed, you just need to try him again and again and rethink your strategy. The first time i did shade, it was extremely drawn out ,and difficult, but once you work out the kinks, and better micromanage your healers' mana, it should be alot easier.
 
marid2k2 said:
Yea it seems to me you're strategy is flawed, you just need to try him again and again and rethink your strategy. The first time i did shade, it was extremely drawn out ,and difficult, but once you work out the kinks, and better micromanage your healers' mana, it should be alot easier.

Exactly. Don't make a post about how hard an encounter is after you've wiped a few times, and THEN won.

You beat him. So there you have. You know what you need at least to win the fight. You just have to keep doing it, and getting better. This is pretty much the basic concept of all raid encounters.

But his loot is definitely better then the previous encounters. You will realize this once you down him a few times and expand your knowledge of his loot table.
 
Bosses in sepulcher and CoD are a sizable step up from outer prison, get used to it. They really aren't going to get easier till you kill them a few times cause there is a lot of weapon and critical upgrades in those 2 dungeons.

/edit excluding Mirror Golems and Taeshlin.
 
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