Tryfaen
Dalayan Adventurer
Ok, this is an idea I had, listen and tell me what you think.
Items can now have 2 augment slots as you have probably noticed from tradeskilled armor/jewelery and Thaz armor.
My Idea would be to make a new augment type(2,3,4,5,7 are taken) specificly for charms. Type 1 for example.
It would look like this:
Charm of Battle
Skit: CHARM
Magic No Drop
STR: 3 DEX: 3 STA: 3 AGI: 3
WT: 1.0 Size: SMALL
Class: ALL
Race: ALL
Slot 1, type 3: empty
Slot 2, type 1: empty
Ok, Now there will be only 1 augment for this slot, it will be "quested" and it will be upgradeable as well as removable(so you can upgrade charms). Everyone will be able to do this, starting at level 1 and lasting well into 65.
The augment will gain +1ac +1 to all stats and +1 to all resists as well as +10hp/mana every tier. Topping out at +6ac +6 to all stats +60hp/mana and 6sv all
For each tier you will need to gather X number(I would think 100ish) of a certain new item that will be introduced into the game that will drop off of mobs within the level range of 1 to 10 for tier 1, tier 2 will require an item from level 11 to 20 mobs, tier 3 from 21 to 30 and so on. Named mobs and raid bosses would be excluded from the drop list.
The item needed for each tier will be stackable so that it isnt a hassle but will be fairly rare so that a lot of effort is required. I would think that even a new character leveling up should not be able to get all the pieces needed per each tier as she levels but should be able to get a decent portion, maybe up to 50% done just from exping at the very most. maybe a 1% drop rate.
With small incrimental stats on the augment, no one would ever feel that they HAVE to have the aug but those who do get theirs will be rewarded with a very nice aug for their efforts.
Items can now have 2 augment slots as you have probably noticed from tradeskilled armor/jewelery and Thaz armor.
My Idea would be to make a new augment type(2,3,4,5,7 are taken) specificly for charms. Type 1 for example.
It would look like this:
Charm of Battle
Skit: CHARM
Magic No Drop
STR: 3 DEX: 3 STA: 3 AGI: 3
WT: 1.0 Size: SMALL
Class: ALL
Race: ALL
Slot 1, type 3: empty
Slot 2, type 1: empty
Ok, Now there will be only 1 augment for this slot, it will be "quested" and it will be upgradeable as well as removable(so you can upgrade charms). Everyone will be able to do this, starting at level 1 and lasting well into 65.
The augment will gain +1ac +1 to all stats and +1 to all resists as well as +10hp/mana every tier. Topping out at +6ac +6 to all stats +60hp/mana and 6sv all
For each tier you will need to gather X number(I would think 100ish) of a certain new item that will be introduced into the game that will drop off of mobs within the level range of 1 to 10 for tier 1, tier 2 will require an item from level 11 to 20 mobs, tier 3 from 21 to 30 and so on. Named mobs and raid bosses would be excluded from the drop list.
The item needed for each tier will be stackable so that it isnt a hassle but will be fairly rare so that a lot of effort is required. I would think that even a new character leveling up should not be able to get all the pieces needed per each tier as she levels but should be able to get a decent portion, maybe up to 50% done just from exping at the very most. maybe a 1% drop rate.
With small incrimental stats on the augment, no one would ever feel that they HAVE to have the aug but those who do get theirs will be rewarded with a very nice aug for their efforts.