yes. it now does fire damage, which is incredibly highly resisted, and totally worthless in a lot of places.Dzillon said:Oh allow me to ask a question based on what you said :
Is it really a nerf ?
Saphar said:Its just it went from a decent 10/22 with +5 bonus to fire which against the right mob is a pretty good damage ratio, but now since its 5/22 +13 fire, if the fire is resisted, this is a useless weapon......clearly only situational now.
Thinkmeats said:so it went from "good ratio against the right mob, bad ratio against other mobs" to "really good ratio against the right mob, really bad ratio against other mobs"
in what way is this a nerfsyduck:
taishar said:Its a nerf because now its ONLY useful against the right mob, and completely useless the vast majority of the time. Whereas before, it used to be a decent weapon all of the time and extra useful some of the time.
In other words, it was fine to use it all the time before the change, now it can only be used in certain situations.
Garluk said:On Live, the rule of thumb when comparing weapons was to include 1/2 of the elemental dmg. For example, if you have a 16 / 30 with +6 cold, it would DPS about the same as a 19 / 30 assuming you don't use it against mobs that are specifically resistant to cold. Also, the elemental dmg could be partially resisted so sometimes you got from +1 to +6 dmg or it could be fully resisted. My experience on SoD tells me that elemental dmg is an all or nothing affair here and it's a lot more nothing than all. If you've ever played with the anti-matrix maul (1 / 80 with +99 cold) you know exactly what I mean. If I get bored this weekend I may do some parsing with it, but my initial impression is that it is a LOT less reliable than elemental dmg is on Live.