Scarlet Blade of Searing nerf ??

Saphar

Dalayan Beginner
Was just wondering why this blade was nerfed from 10/22 +5 fire to 5/22 +13 fire, i just noticed today when comparing it to a drop and was stunned. Was there a specific reason for this?
 
Dzillon said:
Oh allow me to ask a question based on what you said :

Is it really a nerf ?
yes. it now does fire damage, which is incredibly highly resisted, and totally worthless in a lot of places.
 
Its just it went from a decent 10/22 with +5 bonus to fire which against the right mob is a pretty good damage ratio, but now since its 5/22 +13 fire, if the fire is resisted, this is a useless weapon......clearly only situational now.
 
On Live, the rule of thumb when comparing weapons was to include 1/2 of the elemental dmg. For example, if you have a 16 / 30 with +6 cold, it would DPS about the same as a 19 / 30 assuming you don't use it against mobs that are specifically resistant to cold. Also, the elemental dmg could be partially resisted so sometimes you got from +1 to +6 dmg or it could be fully resisted. My experience on SoD tells me that elemental dmg is an all or nothing affair here and it's a lot more nothing than all. If you've ever played with the anti-matrix maul (1 / 80 with +99 cold) you know exactly what I mean. If I get bored this weekend I may do some parsing with it, but my initial impression is that it is a LOT less reliable than elemental dmg is on Live.
 
Saphar said:
Its just it went from a decent 10/22 with +5 bonus to fire which against the right mob is a pretty good damage ratio, but now since its 5/22 +13 fire, if the fire is resisted, this is a useless weapon......clearly only situational now.

so it went from "good ratio against the right mob, bad ratio against other mobs" to "really good ratio against the right mob, really bad ratio against other mobs"

in what way is this a nerf :psyduck:
 
Thinkmeats said:
so it went from "good ratio against the right mob, bad ratio against other mobs" to "really good ratio against the right mob, really bad ratio against other mobs"

in what way is this a nerf :psyduck:

Its a nerf because now its ONLY useful against the right mob, and completely useless the vast majority of the time. Whereas before, it used to be a decent weapon all of the time and extra useful some of the time.

In other words, it was fine to use it all the time before the change, now it can only be used in certain situations.
 
taishar said:
Its a nerf because now its ONLY useful against the right mob, and completely useless the vast majority of the time. Whereas before, it used to be a decent weapon all of the time and extra useful some of the time.

In other words, it was fine to use it all the time before the change, now it can only be used in certain situations.

i guess it's a nerf if you were running around with a weapon with a lot of fire damage on it and you kept it equipped even when the fire damage was always resisted, but that's pretty bizarre.

Garluk said:
On Live, the rule of thumb when comparing weapons was to include 1/2 of the elemental dmg. For example, if you have a 16 / 30 with +6 cold, it would DPS about the same as a 19 / 30 assuming you don't use it against mobs that are specifically resistant to cold. Also, the elemental dmg could be partially resisted so sometimes you got from +1 to +6 dmg or it could be fully resisted. My experience on SoD tells me that elemental dmg is an all or nothing affair here and it's a lot more nothing than all. If you've ever played with the anti-matrix maul (1 / 80 with +99 cold) you know exactly what I mean. If I get bored this weekend I may do some parsing with it, but my initial impression is that it is a LOT less reliable than elemental dmg is on Live.

Please, by all means. That fire damage shouldn't be worthless against Ted the Generic Mob (and :psyduck: if the resist equations work that way). I'm not expecting that it parses like a 18/22 vs normal mobs, that'd be way too good, but I'd be very surprised if you had to hit yetis with it to make it better than 5/22. If it ends up parsing like a sack of crap, then it'll (at the least) get put back to the way it was.
 
I'd think it would, as far as I remember the old experimental axe was a 50/50 with the magic damage on it, and it parsed like total ass.
 
Yeah well I think I could have answered my question myself. Of course I wouldn't use that i PoT or FG / RSM.
But er what about Everchill, PoW, Siren's Grotto....
It has a better ratio with more elemental based dmg. It's become situational, mmkay, so if you wanna whine put parses against a normal mob, then a ice based mob, with this weapon and a comparable dmg weapon.
 
That's not quite true, cold damage lands on PoT trash mobs quite often and a good bit on FG imp's/elementals (obviously). and I do remember Wiz stating a while back that charisma does affect how much it is resisted. I usually have a bard do jayla's insight on the mobs and if it's above average I really don't bother and swap out weapons.

I can't say much about fire/magic elemental damage, but from experience, cold is really really nice in many zones and I would rather use a 14+5cold dmg piercer over a 16dmg and maybe a 17dmg mainhand as a rogue. But I woudln't dare use that in everchill, stormkeep, storm's eye, etc.

Do agree though, a weapon relying on so much elemental dmg ends up being completely situational or pretty much unusable.
 
However, how it should be is that "If my weapon is X element, I shouldn't mind using it as long as my cha is okay and I'm hitting things which are ave or worse resistant to that element." So long as you've got some cha (and for a melee, "some cha" is a pretty low bar), and you're not hitting fire ele stuff, the altered scarlet blade should be fine.
 
Removed the useless part of the discussion


Phlit's job shows indeed that these heavily elemental weapons have a damage problem. So don't use them without good CHA and against wrong mob, sounds pretty simple until this matter gets looked that, and Wiz is apparently on it.
 
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