Nwaij
Dalayan Pious Diety
This is the 1st Wizard runic spell.
This spell costs 250 mana, cast time is 3.5 sec (can be reduced to 3 sec with AAs/CSI7), recast 40 sec.
The effect is a nuke that starts out at 892 damage and increases its damage by ~440 points per successfull cast on the same mob.
This means that it will take ~7 minutes for this spell to break archaic damage. Considering that the average raid fight is done in 5 minutes (thats where 1 FT = 50 mana comes from...), it is in no way warrranted to use this spell. Counting in that during the time one casts this, one isn't casting, lets say archaic, makes it even worse when it comes to overall DPS.
Using it on XP mobs or raid trash is out of the question anyways, nothing in this area ever lifes long enough to justify using this spell.
Using it on a fight where you have to worrie about killing adds is a terrible idea as well - casting it on an add resets the threshold for the boss to 0, and due to the nature of most fights with adds (boss not there, invulnerable, or adds need to die FAST), chances are high that the spell doesn't get recast as it pops, thus delaying the point where it actually helps your DPS more.
Suggestions how to make this spell worthwhile:
(All damage numbers in this post were taken with 5 CoP, DI7 and 7% magic focus)
This spell costs 250 mana, cast time is 3.5 sec (can be reduced to 3 sec with AAs/CSI7), recast 40 sec.
The effect is a nuke that starts out at 892 damage and increases its damage by ~440 points per successfull cast on the same mob.
This means that it will take ~7 minutes for this spell to break archaic damage. Considering that the average raid fight is done in 5 minutes (thats where 1 FT = 50 mana comes from...), it is in no way warrranted to use this spell. Counting in that during the time one casts this, one isn't casting, lets say archaic, makes it even worse when it comes to overall DPS.
Using it on XP mobs or raid trash is out of the question anyways, nothing in this area ever lifes long enough to justify using this spell.
Using it on a fight where you have to worrie about killing adds is a terrible idea as well - casting it on an add resets the threshold for the boss to 0, and due to the nature of most fights with adds (boss not there, invulnerable, or adds need to die FAST), chances are high that the spell doesn't get recast as it pops, thus delaying the point where it actually helps your DPS more.
Suggestions how to make this spell worthwhile:
- Reduce the recast timer considerable (atleast by 50%)
- Increase the damageincrease per cast considerable
- Let the spell start at a way higher damage (2k range)
(All damage numbers in this post were taken with 5 CoP, DI7 and 7% magic focus)