Runic: Intensify

Nwaij

Dalayan Pious Diety
This is the 1st Wizard runic spell.

This spell costs 250 mana, cast time is 3.5 sec (can be reduced to 3 sec with AAs/CSI7), recast 40 sec.

The effect is a nuke that starts out at 892 damage and increases its damage by ~440 points per successfull cast on the same mob.

This means that it will take ~7 minutes for this spell to break archaic damage. Considering that the average raid fight is done in 5 minutes (thats where 1 FT = 50 mana comes from...), it is in no way warrranted to use this spell. Counting in that during the time one casts this, one isn't casting, lets say archaic, makes it even worse when it comes to overall DPS.

Using it on XP mobs or raid trash is out of the question anyways, nothing in this area ever lifes long enough to justify using this spell.
Using it on a fight where you have to worrie about killing adds is a terrible idea as well - casting it on an add resets the threshold for the boss to 0, and due to the nature of most fights with adds (boss not there, invulnerable, or adds need to die FAST), chances are high that the spell doesn't get recast as it pops, thus delaying the point where it actually helps your DPS more.

Suggestions how to make this spell worthwhile:
  • Reduce the recast timer considerable (atleast by 50%)
  • Increase the damageincrease per cast considerable
  • Let the spell start at a way higher damage (2k range)

(All damage numbers in this post were taken with 5 CoP, DI7 and 7% magic focus)
 
If you had 3 wizards doing this spell would they all benefit from each others cast? out of curiosity
 
If you had 3 wizards doing this spell would they all benefit from each others cast? out of curiosity

Hard to say with only one copy of this spell on the server (that I know off), but I doubt it. My pet mimicing the spell does nothing for my spell atleast.
 
I have an idea for Intensify to not make it utterly awful which is make it a short duration buff (around 18-24 seconds?) that procs scaling damage on spell casts (100% proc rate) that is unresistable.

Ie:

Cast #1: 200 additional unresistable damage

Cast #2: 400 additional

Cast #3: 800 additional

etc


Would provide more burst dps and even throw in some guaranteed damage on very resistant mobs without screwing over spell rotation for something less mana efficient like the previous incarnation. I'm not a wizard though so maybe this idea sucks.
 
What about giving it a one second cast time? I don't really see a problem with it taking 7 minutes to pass archaic damage since any fight shorter than that a wizard is already really good at. A fast cast time would make it fit better in caster curse and it would also make it a lot more fun. It would also let you weave it in better on fights where moon comet or RRR is the order of the day.
 
What about giving it a one second cast time? I don't really see a problem with it taking 7 minutes to pass archaic damage since any fight shorter than that a wizard is already really good at. A fast cast time would make it fit better in caster curse and it would also make it a lot more fun. It would also let you weave it in better on fights where moon comet or RRR is the order of the day.

^ cast time is the main issue I see, as with a wizard, in order to do dps they need to be casting quite a bit (whereas necros catch short breaks and mages catch slightly shorter breaks with rains). Also a 42 Second recast really dampens the power of this spell.
 
mages catch slightly shorter breaks with rains

A bit off topic, but I don't know where you got that, but its very wrong. To do any sort of worthwhile dps on a mage you pretty much need to be casting spell after spell in rapid succession with the only breaks being to run out of your own rains because it summoned you, or someone is an asshole, and when you're out of mana.


That being said, unless this spell was pretty much only intended for sanctum length fights, it is currently not good at all, though it is a neat idea.

Possibly a better idea, intensify increasing spell damage of the raid gradually.
 
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I get your point i just meant the relative duration of rains vs dots is all...I am aware a mage doing optimal dps will be recasting rains all the time
 
Its not working quite right atm. Repost this after next patch if you still think theres a problem.
 
Ya so, now i have the spell aswell. It has been changed that is sure. The cast time is now 1sec and the base dmg is 750. 30sec recast.

Hard numbers adjusted by my char; 1265dmg on first nuke + 423dmg pr. nuke after that. My Moon Comet is 4712 dmg (winter no othere buffs).

So that lands us at the fact that you need 11 casts (5min of fighting + maybe 10sec) for it to become more mana efficient then moon comet. Makeing Nwaij's first post still highly valid.

Considering that the average raid fight is done in 5 minutes (thats where 1 FT = 50 mana comes from...), it is in no way warrranted to use this spell. Counting in that during the time one casts this, one isn't casting, lets say archaic, makes it even worse when it comes to overall DPS.

Using it on XP mobs or raid trash is out of the question anyways, nothing in this area ever lifes long enough to justify using this spell.
Using it on a fight where you have to worrie about killing adds is a terrible idea as well - casting it on an add resets the threshold for the boss to 0, and due to the nature of most fights with adds (boss not there, invulnerable, or adds need to die FAST), chances are high that the spell doesn't get recast as it pops, thus delaying the point where it actually helps your DPS more.

So if done perfectly in a fight that is 5min or more and lives up to the above. then this new spell will add SOMETHING to my toon. In all othere cases it is a wasted effort. Is that working as intended?

I can only repeat:

  • Reduce the recast timer considerable (atleast by 50%)
  • Increase the damageincrease per cast considerable
  • Let the spell start at a way higher damage (2k range)

Long list of calculations can be added if needed.
 
No, No, Zaela, i think you had a great idear with this spell. You just need to adjust it a bit.

Maybe cut the recast in half and add a max stack. like lets say make it stack a maximum of 20 times. That would have it max out at 5min. So still keeping it really good for that one special fight. But also make it work in othere places. RRR is sutch a boring spell.
 
That is true stral. But I think I have the same crit chance with both spells. So the + dmg would be the same and the number would remain the same. unless there is something there I dont know.

Btw. 13935 isent the base dmg but the total dmg the nuke has made over 2min and 35sec. at this point the base nuke is 3380 still far less then my mooncomet. At 10 casts (270sec) into the fight it is base nuke of 5072 ant this point doing more then moon comet pr. hit.
 
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You are totaly right Zaela. I fail at excel =). This helps alot =) that makes it only 2:30 into a fight before it is better.

Faster recast would still be awsome though =)
 
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Actually, I like'd it better missreading that and assuming those numbers were per cast


This is a theoretical situation assuming you primal on the 6th cast with said misread info.

Mana:
250+500+750+1000+1250+1500 = 5250
525+525+525+525+525+525 = 3150

Damage:
1265 + 2953 + 5064 + 7598 +10555 + (13925 * 8) = 138835
4712 + 4714 + 4712 + 4712 + 4712 + (4712 * 8) = 61256

Damage per mana in this situation:
138835 / 5250 = 26 dpm on the runic
61256 / 3150 = 19.4 dpm on the archaic

In other words, it might be an interesting approach if a change is wanted. Increase the damage drastically, but increase the mana drastically each cast after the first. Works with what the class is all about: crits/ult/primals. It'd need some tweaking from these numbers though, or it's going to be a very situational thing. Just thought I'd throw the idea out there, as the math came out more interesting than I thought it would.

And to reinforce the point that in this situation, crits are more beneficial for the runic with dpm, heres the damage per mana in this situation assuming neither crit at all:

1265 + 2953 + 5064 + 7598 +10555 + 13925 = 41360 / 5250 = 7.8 runic
4712 + 4714 + 4712 + 4712 + 4712 + 4712 = 28272 / 3150 = 8.9 archaic
 
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Considering you're going to have a 30 second cooldown between casts, you'll have plenty of time to moon comet and concuss. Leading with this means you're lower damage, but more mana-efficient after around 2:40 in to the fight. By the time a fight lasts 4:30 or so, you're vastly improving your damage potential. If a fight would be longer, especially if you would normally be going OOM, then consistently casting this will drastically improve your DPS. It seems to be what this spell was intended to do, and it seems to do it extremely well.

Crits are not worth consideration here, as they'll scale equally between Intensify and Moon Comet. What IS worth consideration is making sure the counter that increases the damage of Intensify on your target doesn't reset with you casting stuff on other targets.
 
So, I played around with the numbers a bit on the real numbers. If dpm is the main concern, all I can say is get your enc in the habit of aod'ing before you cast it after the 4th cast. As of the fifth cast, any crit you get will put you on a higher dpm than if you were to crit on the same cast with archaic.

numbers to look at / play with for anyone curious about it: http://www.mediafire.com/?hlqqfavmwrccl

Threw in a bunch of scenarios of crits in different places to give you an idea how critting affects dpm vs how it does for archaic.
If theres any huge errors in there let me know and I'll go fix it. Enjoy!
 
The only issue I have with this spell still is that it gets resisted quite a LOT, wich means the threshold is reached way later due to the long cooldown. So if anything, I would want a better resist adjust, or possibly even turn it irresistable.
 
I considered that, but didn't want to mention it until I had a solution I liked. So I thought about it for a while, and here's what I got.

What if the counter for damage went up on a resist? I mean, why shouldn't it? If you're worried about making it unresistable, this seems reasonable.
 
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