Rotlord

Salarus

Dalayan Master
Alright, so half of this post is probably out of frustration, but I feel this is a valid point, let's see who agrees.

I've been camping the rotlord for 3 straight weeks now, checking him multiple times every day (winter break yay for tons of SoD time) other than new years eve/day with no luck. I also know i'm not the only one, i've talked 2 guildies having the same problem, as well as a couple random people who all want to complete their SoF, and need his skin. Yes, i'm fully aware the shield is buyable, but there are those of us who like doing quests, plus the pristine is a nice bonus.

Here's what I suggest: At first, I thougth making his loot no drop would be fair, but high end farmers do need something, so I don't think that would be fair to them. So after some thought, I figured, why not just make him instead of a static 3 day spawn, a 3 +/- .5 day spawn, if this is even possible. This way he's still possible to farm, but not as easy to keep on lockdown, giving people who want to down him for his quest drop a sporting chance.
 
If this kind of target is really on a static 3 days spawn, then yeah it should be more random. Now does it mean devs would have to do that for any lvl 55+ target ? I don't know, but that's seem pretty insane.

Anyway, I agree, static day spawn on quest mobs sucks.
 
maybe give him a star version that if killed only drops skin?


Would make an - in my opinion - much needed bottleneck oboslete. What I'd however like is a change to his spawntimer to make him more random and maybe also change Alchemist to a +/- 0.5 day timer or something.
As it stands now it's pretty hard to find either of those up due to their loot (Alchemist for his Notebook and some other nice items, Rotlord for his sellables).

SoF already requires you to have quite some patience, I think easing it a bit on those two ends wouldn't hurt too much.
 
Agree with above add me to the list who wants notebook and skin. I don't think there is the same bottleneck with the blood for example.
 
There are many nameds in this game that you need to be the first to get to to get loot. I don't think this fairly easy quest should get any easier. The reward it yields is insanely good and sells for 10-12k pp. The spawn rate is fine as is.
 
There are many nameds in this game that you need to be the first to get to to get loot. I don't think this fairly easy quest should get any easier. The reward it yields is insanely good and sells for 10-12k pp. The spawn rate is fine as is.


I'd agree if we were talking abou the only bottleneck but alas it isn't - one can get insanely unlucky on the EC part for example, even vials can be (very) long and tedious.

Anyways - changing the spawntimer (slightly) would probably make it a tad easier but not totally destroy bottlenecks and I'm still in favour of it.
 
There are many nameds in this game that you need to be the first to get to to get loot. I don't think this fairly easy quest should get any easier. The reward it yields is insanely good and sells for 10-12k pp. The spawn rate is fine as is.

The spawn timer for raid mobs were randomized to prevent lockdowns, I don't see why this could not be applied to questmobs / mobs with droppable loot as well.

EDIT: I also don't see how randomizing spawn times would make this easyer, it would just make it harder for those who kill nameds on a regular base to keep track of "their" targets and thus giving other people a shot on it.
 
Last edited:
I do like the idea of a placeholder though even if it was only an occasional spawn.

Ele
 
Last edited:
A placeholder with a very rare spawn rate sounds like a good idea. It is too easy to snipe spawns that occur every few days.
 
yea, I like the placeholder Idea too, therefore those who can put in the work get the reward. Also, i'm guessing you know better than me, but I heard it was 3 day static?
 
I heard that too, but after camping him over and over, I found those numbers to be incorrect.
 
There are many nameds in this game that you need to be the first to get to to get loot. I don't think this fairly easy quest should get any easier. The reward it yields is insanely good and sells for 10-12k pp. The spawn rate is fine as is.


Spoken like a person who has the camp locked down... coincidence that you just happen to always have a spidersmasher for sale? I think not. Expect company at this camp.

Something definitely needs to be done to fix this spawn:

-- more randomized spawn timer,
-- make his loot all no drop,
-- or, there are 9 frenzied at the camp, make a low (1-2%) chance to spawn him after the ninth one dies and there are none respawned... just another option

Ryst
 
Spoken like a person who has the camp locked down... coincidence that you just happen to always have a spidersmasher for sale? I think not. Expect company at this camp.

Something definitely needs to be done to fix this spawn:

-- more randomized spawn timer,
-- make his loot all no drop,
-- or, there are 9 frenzied at the camp, make a low (1-2%) chance to spawn him after the ninth one dies and there are none respawned... just another option

Ryst

I have killed him before. His loot is nothing earth shattering that I would be upset when I lost his spawn timer (because I miss his spawn way more than I kill him).

People are just bad at competition on this server. If you want it more than someone else, then you can have it. People just don't check the spawn very often (I check it twice when I think he is going to be up, that is all, and I still get him.

Making him have a PH and thus make someone actually spend time at the camp seems like a good solution.
 
I've camped the frenzied worshippers for a couple days and when the rotlord eventually spawned someone just happened to be running by and attacked it while I was dealing with the ones surrounding him. The camp sucks either way - farmers have no lives and run around killing anything named worth some money, so they are going to get the spawns most of the time.

I paid 8k for a shield.
 
Atrus and I used to keep Rotlord on lock. It's not hard to farm anything on SoD, you just have to be actively checking it - not just checking it once every so often during the day. Put bots everywhere, log them in every 30 minutes or so. You will eventually win.
 
It's actually pretty hilarious that he's so easy to catch, and drops far better loot than more difficult named in a few dungeons off the top of my head. He's actually pretty easy to catch up to to acquire the skin.

1. Ask friends, if someone you know has him currently on lock, chances are they would be agreeable to letting you nab a skin.
2. If 1 is a no-go, bind there. Eventually you will catch up with him.

That's pretty much it. I've killed him like 40 times doing that over the course of my sod career. It's really not too difficult. Add that to a good portion of his loot being bad at both vendor and selling to players (with a few exceptions) and you're not really hitting the top of difficult things to camp.

The reason why it's harder to get him than it was? More drive-by nameds taken out a while ago (and by taken out I mean made nodrop). Plaguefang, lavascale, gnokk, lenny, fluxator, all named that were in contention along with rotlord to keep down. Now it takes very little effort to keep them all down tbh. Less targets=> more competition among those targets. Add that to them being up mostly unless someone kills them out of boredom or for altloot, which is infrequent.
 
I think this thread highlights a real problem we are having ATM.

Basically the server is congested and there are too many Ubers chasing too few targets. Second tier (or should that be tears) players barely get a look in on prime targets unless they are incredibly lucky.

I cant solo the Rotlord like you and would need a full party to do it but Im pretty sure it wouldnt be a problem for us to clear the worshippers and kill Rotlord, all I would need is the luck to be the first to spot the spawn and time to assemble the party which I wouldnt have as Rotlord is generally dead within a few minutes of spawn.

I would really welcome the idea of a placeholder with a relatively quick spawn and say a 1 in 10 chance of the drop.

The danger with current congestion is that lesser mortals start to farm lower areas such as EW fort to get plat and shift the problem downwards.

I dont have a solution but my perecption is that peak server congestion is becoming a problem even for group xp sites. What do others think?

Ele
 
Back
Top Bottom