Rogue banker?

Drakun

Dalayan Beginner
One new thing I noticed with SoD is that in Newport Necros have their own dedicated banker in the sewers. Which I guess is ok, however it makes more sense to me that a rogue should have their own dedicate banker because they are the ones drawing heat by breaking into buildings and the such. I figure that since you were able to add a banker for the evil guild that adding a banker NPC in the rogue guild would be doable.
Good idea? Bad idea? Jail sentence? :)
 
I believe once you get heat, you are KoS to all bankers in all cities... I read that a LONG time ago though. If that's the case, then there would be no use in having a banker in or near the rogue guild, other than the fact that it would keep you from ever going to your guild whilst having heat....

Please someone set me straight if I'm wrong.
 
calaran said:
I believe once you get heat, you are KoS to all bankers in all cities...

That is correct, and I don't see a banker being added to the rouge guild allowing you to bank despite the fact. That would kind of defeat the purpose.
 
Ahh ok, I thought perhaps if the rogue banker was on their faction (i.e. everyone else is KoS to it) that heat would not matter. But yeah I see your point about if you have heat then as a penalty you should not have access to a banker. :)
Just thought I would throw it out there since I noticed the evils had their own, wasnt too sure what the reasoning for that was. :)
 
I think that this is a kind of silly idea, but then again, I find the evil one silly, too. Being evil should definately make it so you can't bank in Newport.




Just A Thought...
 
If being evil should make it so you cant bank in newport would that mean you would make Human necros travel all the way to Grobb (or some other evil town) to bank? :)
 
How isn't it fair for a rogue banker? Its not like you can run to a city far away and use their bank even. If you have heat you have to sit somewhere outside the city and wait? I have an sk that is KoS to everything in Newport but can go down into the sewers and bank...there is also a very nice roleplaying aspect in having their own banker... :psyduck:
 
It would be interesting to see a rogue banker, but not as a "freebie" given to the rogue area. Maybe access you have to quest for, or maybe each time you use it you have to perform some sort of service -- steal according to your level/quest-based rogue 'rank,' or maybe a fee, either of which could be more difficult/costly depending on your heat. A black-market liason to the "banking union" would certainly not be cheap, if it existed.

Thusly, one wouldn't have to sit around waiting to cool off to use a banker, but the heat feature would still be utilized. If you're willing to pay the price.
 
Lucrezia said:
It would be interesting to see a rogue banker, but not as a "freebie" given to the rogue area. Maybe access you have to quest for, or maybe each time you use it you have to perform some sort of service -- steal according to your level/quest-based rogue 'rank,' or maybe a fee, either of which could be more difficult/costly depending on your heat. A black-market liason to the "banking union" would certainly not be cheap, if it existed.

Thusly, one wouldn't have to sit around waiting to cool off to use a banker, but the heat feature would still be utilized. If you're willing to pay the price.

You can't bank because of the heat, so you go create more heat in order to bank? :psyduck:
 
Why does there have to be a resaon to use a bank? Good characters have a bank and don't have to risk being able to bank to work on skills...evil characters have a bank that they can go into even when the city hates them...what is wrong with a bank that rogues and bards could use since they have skills that cause they to not be able to use the normal bank?
 
Nearo said:
Why does there have to be a resaon to use a bank? Good characters have a bank and don't have to risk being able to bank to work on skills...evil characters have a bank that they can go into even when the city hates them...what is wrong with a bank that rogues and bards could use since they have skills that cause they to not be able to use the normal bank?

One actively chooses to do actions that cause heat. Heat is the negative attention of the guards and general public. If you purposefully do actions which grant you the negativity of someone such as the banker, why should you be given the privilege of a banker outside of the effect of heat? Why not just not do actions which you expect to get heat from, or be prepared to deal with the consequences of gaining heat?


"Evil Bankers" are not a good analog to these proposed "Rogue Bankers". Without those certain evil bankers, certain race and class combinations would not be able to bank at all at any time. Rogues or Bards who participate in the rogue skills that gain heat are only hindered by something they could preemptively compensate for (not doing actions with heat).
 
I thought it would be a good idea and also throw a little more roleplaying in for those people who enjoy it. I don't see why there is a hidden rogue guild with thier own trainers and merchants but they can't have a banker. It dosen't seem fair for the heat to transfer to every city? If you are wanted in Newport how does that carry over to Athica who has no connection in faction?
 
i play a rog as one of my mains and i dont think this that good of an idea.. rogs dont need a banker.. they just have to be careful.. if you draw so much heat ur kos u obviously need to try a warrior or something simple... its not hard to work up skills and not draw to much heat.. and heat is a penalty for getting caught.. not using it.
dont get caught. and you can keep banking.. pretty easy.. if you do get caught.. take a break.. let it go away before turning urself kos... it takes like 3-5 people to see you to put u kos... it might even be more than that..
 
Nearo said:
I thought it would be a good idea and also throw a little more roleplaying in for those people who enjoy it. I don't see why there is a hidden rogue guild with thier own trainers and merchants but they can't have a banker. It dosen't seem fair for the heat to transfer to every city? If you are wanted in Newport how does that carry over to Athica who has no connection in faction?

I don't know, how do the gnolls in Blackburrow know that you killed an isolated gnoll in the middle of nowhere?
 
I do not play a rogue, but think this is a great idea for roleplaying/realism. A rogue's guild knows that you're running around stealing stuff and causing trouble- heck they encourage it! I would think any (dis)reputable guild would eagerly provide all the services needed for your on-the-go-rogue- fencing, banking, training, etc... regardless, no especially, if they just pulled off a job/got heat.
I can see how just handing this to rogues would be unbalancing, obviously. I am not terribly familiar with the game mechanics on this, but hows about when a rogue/bard with heat attempts to use rogue guild merchants/banker the npc says something like "Sorry, you're to hot right now... but I might change my mind for [[ lvl * heat degree? ]] pp", after all guilds have to stay in business too. Make it pretty expensive though, as a non-rogue it'd make me :mad: if they got off cheap- those no good thieves.
 
This really isn't going to happen, guys. We want heat to be very inconvenient to encourage rogues to try and not get caught.
 
Wiz said:
I don't know, how do the gnolls in Blackburrow know that you killed an isolated gnoll in the middle of nowhere?

How does Killing gnolls and Athica/Newport relations even compare to eachother? If you kill a gnoll your faction goes down with them. What he is saying is why on earth would you have heat in Athica if you got heat in New Port. Each of these cities has its own faction and it's own neck quest. It's not like some guy would be like "Oh rogue X got caught picking door locks in Newport we better hurry and run to Athica to tell them about it" Maybe they don't need a Banker but the heat shouldn't transfer from city to city. You can't even hide in the hidden rogue guild itself because your heat still goes up.
 
Seperate heat for seperate cities is pretty coal. I'd be onboard with that, if it isnt too hard to do coding-wise.
 
Still goes against the inconvenient nature of heat. Too much heat in one city and you just take the MoP to another. It's not as if it's some sort of trek to another city
 
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