Rogue Bandolier?

Danku

Dalayan Beginner
Ok I was thinking about this for some reason. When a ranger is shooting he gets the advantage of whatever bow he is using: Range, Stats, HP/Mana, procs and he crits with his bow.

Rogues crit with throwing but if they choose to throw then they lose all the stats from their range slot.

I suggest this, give the throwing items something to be used from/in. Create Bandoliers that add stats, range, procs etc. It could make throwing a skill that would be used alot more often.

Just an idea, hope you like it.
 
I think he meant a Bandolier would take the place of a bow, using throwing knives as its ammo.
 
Lilbrateeboie said:
I think he meant a Bandolier would take the place of a bow, using throwing knives as its ammo.

Oh I see, then YES i like this option a lot.

Archery:
Bows/Arrows

Throwing:
Bandolier/Throwing Knives


Bandoliers can get DMG/DLY similar to bows as well as rogue oriented stats and throwing knives lose their delay and damage dropped to be similar to arrows.

Actually, monks would probably like this too, maybe even warriors, bows can be good for rangers and have useful stats for paladins/SKs(from mana/wis/int etc) and bandoliers can have nonmana user stats for mnk/rog/war.

This is a good idea danku.
 
luciferblack said:
That's correct! You have control of the board! Pick a category...

I changed my mind, I was thinking bandolier would be similar to a quiver, but if it is able to go in the ranged slot as a ranged weapon then I think this idea has a lot of potential that wasnt realized with EQLive and could be just what throwing needs to change it from a worthless skill used almost exclusively for pulling a mob to actually being a functional alternative to melee under the right conditions.

Conditions such as High damage whirlwind mobs, rampage mobs with not enough rampage tanks, nasty AE that means a certian fight is purely a range fight. While there isnt a high percentage of fights like this, there are enough that it is frustrating to not have an alternative way to deal some form of decent damage. making rogues nothing more than bumps on a log. Again, I like this idea.
 
Something like a sling? That would have stats as a bow, but use throwing items like burning rock as ammo and work off throwing skill. Also included in this should be monks.
 
I like it. Would actually give rogues a reason to training their throwing and use it sometimes.
 
I am waiting for wiz to pop in and say something like "This can't be done because of how throwing skill is setup due to the client." and crush my dreams
 
Imagining the Monk hucking a burning rock with his bare fists made me giggle alittle.
Still, if bandoliers don't work, another idea would be to make throwing knives useable on bows, and have it trigger the throwing skill from that (Just going out on a whim here).
Then again, shooting knives from a bow is illogical.....and sorta funny.

Maybe throwing gloves to fit into range/hand slots?
Assasins, ninjas and spies used to conceal small weaponry in wristbands, glove guards, shoes...etc etc
So maybe the idea would be to store the knives in a glove guard and whip em out like we see those skilled knife throwers do.

I actually prefer the bandolier idea overall, possibly limiting it to bards/rogues (everyone else can use a bow :p but rogues have talents for it, and bards... it seems to suit their class for entertainment)
 
Lilbrateeboie said:
I actually prefer the bandolier idea overall, possibly limiting it to bards/rogues (everyone else can use a bow :p but rogues have talents for it, and bards... it seems to suit their class for entertainment)

I agree, but I feel that Monks and Beastlords should also be included as classes able to use bandoliers. Both of these classes are melee based and cannot use archery. Plus, the Beastlord has to get Throwing to 50 for one of the side quests for the MQ. So maybe it's a skill they wouldn't use but should consider using, or may use but not very often?
 
maybe instead of having bandoliers just add some recipes into blacksmithing for some nice statted throwing daggers?
 
Would have been a nice idea, but its so close to a bow it might have well been one. It otherwise replaces ammo with something to throw and the skill linked to it.

I would say to have throwing catch up to bows is have similar teir items with clicky summon throw items. To be sure, I mean useful damage/delay throw items. It could be comparable to the bow of the same teir and a few levels of arrow, like 3 or whatever makes sense. You could even make em have stats since only those in range work. Other things to consider are how quickly they will be spend, which means giving them higher delay or more per click summoned to be anywhere near half desireable to that of a ranger.
 
See the thing is, historically speaking...I'm fairly certain that not many people went into battle with the idea of throwing knives or rocks at someone. Maybe combating riot police with them....but not in a major battle. This is why archers are better.

Accept the fact that rogue range abilities are gimp. It's a feature.
 
concievably, itemization could whip up some bagorocks type "self-only summon throwing weapons", and those summoned weaps could have decent stats. the bag would have to be nodrop to prevent handing it around, though.

luciferblack said:
See the thing is, historically speaking...I'm fairly certain that not many people went into battle with the idea of throwing knives or rocks at someone.  Maybe combating riot police with them....but not in a major battle.  This is why archers are better.

and historically speaking the ice comet is vastly superior to the gnomish fireworks because gaflabablab what
 
Back
Top Bottom