Rogue Backstab Damage and Overall DPS

I would like to add what I parsed as a wizard(Full Relics, http://www.shardsofdalaya.com/fomelo/fomelo.php?char=Kade) on that same raid, during MoTG and Mirrors.

Mob/Total Damage/DPS/Time(Secs):
Master of the Gates/9289/516.06/18
Master of the Gates/18335/482.50/38
Master of the Gates/11001/579.00/19

Total Damage: 38625
Time(Secs): 75
DPS: 515.0

The Mirror fight has WAY too many entries in E.Q. Companion, so I will post the final numbers.

Mirror Golem 1/45959/312.65/147
Mirror Golem 2/37710/405.48/93

Total Damage: 83669
Time(Secs): 240
DPS: 348.62

Second Mirror Golem and MoTG had an Enchanter curse in it. Otherwise its just straight nuking with normal crit %.
 
No, that is how my E.Q. Companion parsed it. It does that to every fight. I can take a screenshot of like 20 fights of the clear through Prison if you would like :)
 
Brimztone said:
No, that is how my E.Q. Companion parsed it. It does that to every fight. I can take a screenshot of like 20 fights of the clear through Prison if you would like :)

Under preferences, fight parsing, increase the "End fight after inactivity of" value to somethign more appropriate... like 15 secs. That way the dead time while you are casting concussion will also be included and your dps #'s will be more realistic.
 
Garluk said:
Under preferences, fight parsing, increase the "End fight after inactivity of" value to somethign more appropriate... like 15 secs. That way the dead time while you are casting concussion will also be included and your dps #'s will be more realistic.
For the times in seconds I took the start time of the engage including all of the time I was concussioning according to the log itself if that makes any sense. As in, I took the start time for the engage when I saw the first hit by the MT land did the math and found the total seconds of the fight. As in, the first Mirrors engage was at 13 mins and 46 secs thru the hour and ended at 15 and 27 secs. I divided the total damage done by that figure instead of the small amounts of seconds shown by E.Q. Companion.

Also, very rarely do I have to concussion mid fight. An exception to this is Mirrors when I concussion and Harvest between Golems, and all concussion times are included in the parse.
 
I've got a couple hundred hours of active parsing on SoD using EQC and probably triple that from live. The only time I show a break is when stop participating for a long period. However, YALP likes to break it off VERY quickly unless you set the inactive period to something crazy like 45 secs, if you are a non-melee. It's almost impossible for me to get accurate dps #'s from YALP.
 
Garluk said:
I've got a couple hundred hours of active parsing on SoD using EQC and probably triple that from live. The only time I show a break is when stop participating for a long period. However, YALP likes to break it off VERY quickly unless you set the inactive period to something crazy like 45 secs, if you are a non-melee. It's almost impossible for me to get accurate dps #'s from YALP.
That would be why I do not use YALP.
 
Totally :what: 'd by Brimz's rurho avatar but whatever! poair parse!

Code:
An armored wind spirit		4,888	195.52	
A windwing skytalon		17,373	211.87	
A crystalline defender		3,794	316.17	
A vigilant wind spirit	Yellow	19,702	234.55	
A vigilant wind spirit		3,324	166.20	
A vigilant wind spirit		16,930	238.45	
A vigilant wind spirit		18,721	236.97	
A vigilant wind spirit		4,857	194.28	
A vigilant wind spirit		12,485	222.95	
A vigilant wind spirit		17,139	211.59	
A vigilant wind spirit		3,714	265.29	
A vigilant wind spirit		16,454	216.50	
A surging mephit		6,951	231.70	
A surging mephit		3,615	180.75	
A surging mephit		2,412	201.00	
A vigilant wind spirit		8,358	128.58	
A vigilant wind spirit		14,601	235.50	
A vigilant wind spirit		11,222	220.04	
A vigilant wind spirit		13,692	113.16	
A vigilant wind spirit		7,445	206.81	
A vigilant wind spirit		21,064	329.13	
A vigilant wind spirit		9,151	179.43	
A vigilant wind spirit		5,336	144.22	
A vigilant wind spirit		7,321	318.30	
A vigilant wind spirit		17,685	92.11	
A vigilant wind spirit		18,515	158.25	
A vigilant wind spirit		2,068	129.25	
A vigilant wind spirit		18,514	212.80	
A vigilant wind spirit		12,309	215.95	
A bardalsh djinni sultan		22,797	219.20	
A bardalsh djinni sultan		19,252	183.35	
A bardalsh djinni emir		27,140	248.99	
A bardalsh djinni sultan		15,587	283.40	
A bardalsh djinni sultan		10,137	116.52	
A bardalsh djinni emir		23,422	184.43	
A bardalsh djinni emir		9,816	258.32	
Arch sultan radriz	Red	35,190	338.37	
A bardalsh djinni emir		13,196	223.66	
A bardalsh djinni sultan		11,283	188.05	
A bardalsh djinni emir		15,670	158.28	
A bardalsh djinni emir		2,722	181.47	
A bardalsh djinni sultan		7,405	172.21	
A bardalsh djinni sultan		16,137	218.07	
A pleasurer of shiritri		7,659	364.71	
A pleasurer of shiritri		1,285	128.50	
A pleasurer of shiritri		3,851	226.53	
A pleasurer of shiritri		2,209	276.13	
A pleasurer of shiritri		4,495	236.58	
A pleasurer of shiritri		3,369	421.13	
A pleasurer of shiritri		369	123.00	
A pleasurer of shiritri		4,222	324.77	
A pleasurer of shiritri		1,440	160.00	
A pleasurer of shiritri		3,963	330.25	
A pleasurer of shiritri		5,228	248.95	
A pleasurer of shiritri		2,151	215.10	
Rakladja the seductress		20,690	179.91	
A crystalline dissecter		5,728	133.21	
A crystalline dissecter		10,058	264.68	
The arbiter of air		7,252	185.95	
The arbiter of air		23,303	152.31	
The wind rider		20,330	130.32
 
Wizards are notoriously difficult to parse due to their spikey dmg (Hello, UB for 4x base dmg and the rare Primal for 8x). The most accurate method I can think of would be to parse each wizard over an extended period to determine their individual crit/ultimate rate (which can vary a bit based on gear). Then take their total dmg for the fight in question, scale the crit/ult/prim dmg down to base then reapply the crit bonus based on their long term parse rates.

Example using made up #'s:
10 nukes for 32k dmg
6 crits for 38k
2 ultimates for 32k
fight time of 150 secs yields 680 DPS based on 102k total dmg

But long term parsing has shown that this imaginary wizard has a crit rate of about 35% and ultimates run about 5%. His base dmg before mods was 59k (32k + 19 + 8). If we then adjust that by his established crit/ult rate we get an adjusted dmg total of 59,000 * (1 [base dmg] + .35 [crit rate] + .15 [3x ult rate]) = 88,500 which is 590 dps. So, even though it was a 2.5 min fight, this wizard parsed nearly 100 dps higher than could be normally expected just because he got a little luckier than normal. This is what makes it exceptionally difficult to accurately parse wizard dps :( I've got some parses of Terate on boss mobs ranging from 280 to over 600 against the same mob.

I get even wilder results when I parse archery on blue cons. I can vary anywhere from 225 to over 1k depending on my crit rate and crippling blows.
 
Lufia,
Other than the Sultan and Seductress fights, those numbers do look lower than I would have expected. Seductress numbers will be low due to having to suspend attacks while that @#^@$& uber as all hell damage shield is up. However, short duration fights do not favor rogues since you have to hold off a bit on the dps at engage just in case you pop a big BS right off the bat. Prior to the recent changes, my parses showed that BS accounted for roughly 40% of total rogue dps. Any delay in using bs, even though necessary, reduces your dps and this is especially magnified on short duration fights so your numbers on trash mobs will be rather poor :( But I do agree that those numbers look a bit low.

On a side note, get rid of that offhand. My experience with elemental dmg mods (+magic, +fire, etc) show that they are pretty worthless. Your 10 +4 / 16 arachnid limb is probably performing on par with an 11/16. You'd get better offhand dps using the more easily acquired Stormrazor, imo.
 
Garluk said:
Lufia,
Other than the Sultan and Seductress fights, those numbers do look lower than I would have expected. Seductress numbers will be low due to having to suspend attacks while that @#^@$& uber as all hell damage shield is up. However, short duration fights do not favor rogues since you have to hold off a bit on the dps at engage just in case you pop a big BS right off the bat. Prior to the recent changes, my parses showed that BS accounted for roughly 40% of total rogue dps. Any delay in using bs, even though necessary, reduces your dps and this is especially magnified on short duration fights so your numbers on trash mobs will be rather poor :( But I do agree that those numbers look a bit low.

On a side note, get rid of that offhand. My experience with elemental dmg mods (+magic, +fire, etc) show that they are pretty worthless. Your 10 +4 / 16 arachnid limb is probably performing on par with an 11/16. You'd get better offhand dps using the more easily acquired Stormrazor, imo.

Garluk, I agree with the fight parsing, and it should be noted that Seductress/Sultan fights both used Enchanter curses to bump DPS up. Nowadays, we don't have to wait to engage any more because the chance of me hitting a big BS (it really takes a 2.5k+ to pull agro after first 5 secs or so) is slim to none w/ the current dmg. We tend to dispel the dmg shield on Seductress within a second or so of it getting on her so that's not really an issue in parses, though I did have to run out of the room once on Sultan due to his AE. As for the offhand, I've been messing around with the Arachnid limb and the Stormrazor and I agree. I was under the assumption that because it dropped off a much more difficult boss (Arbiter vs. Sultan), it would actually be worthwhile but it's been parsing a good 20dps under my Stormrazor. Most of those parses were done w/ the Stormrazor instead, but I swap in the Arachnid limb for easy boss fights because I don't want to feel totally worthless for taking it over someone else who needed it more :(

Wiz, I'll continue to post a bunch of parses after the next patch.
 
Just in case, heres some numbers for Sultan, Seductress, and Arbiter.

Mob/Total Dmg/DPS/Time(Secs):

Sultan/42591/360.9/118
Seductress/48500/246.2/197
Arbiter/55005/316.1/174
 
As requested, here are some more parses. I used Stormrazor for the entire time since Arachnid Leg parses some 20dps less consistently and didn't have Savagery. It still feels a BIT low, in that I can sit there and stab for 1500 every single time and still only hit 260 dps, but I guess that is to be expected. I did still see a few sub-500 stabs and hit for 320 and 280 consecutively one time.

Code:
MOB	Con	Dmg Given	DPS	
A froglok guardian		3,056	203.73	
A froglok spellsword		10,359	272.61	
A froglok enchanter		6,683	151.89	
A froglok crypt keeper		8,687	228.61	
A froglok crypt keeper		5,910	347.65	
A froglok crypt keeper		4,096	227.56	
A gelatinous cube		7,471	439.47	
A gelatinous cube		5,960	248.33	
A crypt golem		6,991	218.47	
A crypt golem		9,849	281.40	
A crypt golem		5,496	171.75	
An undead froglok		6,778	322.76	
An undead froglok		8,403	262.59	
An undead froglok		4,518	237.79	
An undead froglok		7,319	159.11	
An undead froglok		5,892	235.68	
An undead froglok		4,561	217.19	
An undead froglok		5,431	187.28	
An undead froglok		4,159	122.32	
An undead froglok		8,938	470.42	
A fungus man	D-Blue	9,415	209.22	
An undead froglok		25,345	269.63	
A gelatinous cube		3,747	187.35	
A fungus man		4,656	160.55	
A fungus man		3,590	224.38	
An undead froglok		6,668	185.22	
An undead froglok		8,846	520.35	
An undead froglok		9,273	463.65	
An undead froglok		8,706	322.44	
An undead froglok		6,224	230.52	
An orc patroller		21,557	321.75	
An orc invoker		7,096	236.53	
An orc invoker		6,898	255.48	
An orc invoker		15,130	285.47	
An orc pikeman		16,573	295.95	
An orc swordsman		8,985	472.89	
An orc pikeman		47,340	237.89	
A terror spawn	D-Blue	11,610	270.00	
A terror spawn		7,546	235.81	
A terror spawn		11,337	276.51	
A terror spawn		9,658	268.28	
A terror spawn		9,304	216.37	
A terror spawn		9,001	257.17	
A terror spawn	D-Blue	11,021	220.42	
The lurking terror		29,388	188.38	
A terror spawn		9,877	201.57	
A terror spawn		21,641	240.46	
A terror spawn		6,720	197.65	
A terror spawn		5,822	207.93	
A terror spawn		8,811	176.22	
A terror spawn		6,521	210.35	
A terror spawn		4,541	126.14	
An orc swordsman		22,088	101.79	
An orc swordsman		4,955	206.46	
An orc swordsman		7,562	243.94	
An orc patroller		14,275	203.93	
An orc footman		22,446	229.04	
An orc footman		36,490	328.74
 
I've been parsing in groups lately, albeit my weapons/aa's are far from high end. I was hovering around 130-280dps, with 170ish being consistently the avg, without being randomly group buffed some with emp, some shm haste, etc... I was fooling around with my dagger of the chill on green mobs immediately after the patch and netted a 4k even backstab crit, non-style. I know that was a green mob, but about 4 months ago in firegrotto, my highest backstab with dagger of the chill has been about 3.3k with /s 5. The only way my dmg would have increased through my backstabs would be to have maxed str/atk, which I'm far from. Wiz, is this about the increase you were looking for in terms of backstab damage?
 
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