Nakedness and weird graphical quirks like these are the reason why ALL/ALL robes on Live were so scarce. One would often see robes with race listings like this:
Race: HUM ERU HIE DEF GNM IKS FRG
Why limit a piece of equipment to these specific races? Because even if a robe may have, say, CLR in the class listing, it wouldn't show up on a HFL CLR due to the Halfling lacking robe meshes. This wasn't a problem until the expansions began rolling in, which gradually expanded the "acceptability" of non-caster and non-Monk classes being able to don robes. A prime example is the nifty Kunark-era Burynai Legion Gi for Clerics, which can be viewed
here.
It really is a shame they didn't go the extra mile and simply add in robes for every race. All that is needed is a wireframe and a mesh to map the stock robe textures over said wireframe. They even shortcutted their way for the Human-sized races (HUM ERU HIE DEF) by having all of those races utilize the same dimensions as the Human robe wireframe/mesh. Only Gnome, Iksar, and Frog robes are unique. Wood Elves ought to be the easiest to give robes to, as they are essentially Dark Elves minus the mullet; the data could presumably be copied and pasted wholesale from wherever Dark Elf robes come from.
If you want to lay blame somewhere for races like Trolls and Ogres lacking robes, I guess it's D&D's fault, as early Live's class/race restrictions on armor as well as weaponry were heavily influenced by that franchise.
Anyway, there
is an alternative if the Powers That Be are inclined to "fix" this problem. By the release of Luclin, there were six robes that were conceivably wearable by robeless race/class combinations. This led the developers to implement a quest called
Tunic Conversion in the Plane of Knowledge, whereby a player could hand one of these odd robes in to a tailor NPC who would then give them back an item with identical stats that also happened to use the leather texture instead. The item name was changed as well (e.g. Shade Silk Robe -> Shade Silk Tunic). This would allow players to retain the benefits of the item in question without having to go around bare-chested.
Such a thing could probably be put into our server if someone on the team were interested. There are plenty of "useless" houses in Newport, Underhill, Thurgadin, etc. where this master tailor NPC could be situated. Items could retain all stats and color schemes but simply be changed to use leather, chain, or platemail textures. The renaming convention from the Live quest could be followed (e.g. Robe of the Prophet -> Tunic of the Prophet). The turn-in may benefit from being reversible, though this isn't necessary. Basically, I envision item entries being copied and pasted with only two fields changed: name and texture.
Also...
For you: