Return Cmal 4.1/4.2 to its Pre-nerf state

Its not that hard. Make that specific part a second instanced zone would be the most simple.

I am sure there are other ways as well.
 
Instance it I assume.

12 just seems like too many. The encounter will need to be insanely dificult to cope with the addition of an entire other group. How about making it an 8 or 9 person encounter, and tone it up only slightly. There really isnt any reason to stick to the x6 formula. The extra couple of slots would definately allow a greater variation of class setup without completely changing the small group feel.
 
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