Response to Pristine Items, New idea

I'm pretty sure most of us know the recipe to kill a game, and tbh, it has been worked on a lot.

Wiz and the staff have been implementing things constantly with the mindset to combat mudflation and economy to-shitness and have made great progress in keeping the game fun and challenging while solving these problems.

It's great that you have ideas, but coming to SoD for a week plus a day and thinking you have the cure-all for our ailments that you really have no idea the extent of the problems or the implementations already in place to combat them is rather ridiculous.
 
I only "support" the idea of the class only tier items... only up to a certain level, which I think should stop at low 20s because any higher, (according to some of your "examples") would start being overpowered compared to the other droppable items in the game. I like the idea of being able to equip yourself from a zone by killing named mobs and such and being able to have a full set of armor with stats (instead of a random cloth/leather/platemail) no stat item.

But like I said, it'd be too game breaking to have this throughout the entire game.. I mean, what do you think this is? WoW, where everyone can do the same quests and have everyone be the same outside of the raid scene? I'd like to keep SoD away from that type of stuff.
 
Tiers don't have to stop when the level does, theres no reason not to have a Tier 8 zone (minimum level 64) with Tier 12 mobs and Tier 11 Equivalent gear.

This would be a very long, very challenging raid, with worthwhile rewards, at least until you boosted the level cap to reach Tier 12 and introduced Tier 14 Raid mobs in a Tier 12 zone. =)
 
AoiMasamune said:
Tiers don't have to stop when the level does, theres no reason not to have a Tier 8 zone (minimum level 64) with Tier 12 mobs and Tier 11 Equivalent gear.

This would be a very long, very challenging raid, with worthwhile rewards, at least until you boosted the level cap to reach Tier 12 and introduced Tier 14 Raid mobs in a Tier 12 zone. =)

im going to say this the nicest way possible.... im going to assume you have no level 60+ chars...
your idea was put out there.. it had a lot of info to it.. you seemed to think it through a bit.. but you just need to experience the rest of the game before thinking of something this severe to get a better understanding how it works later... even if a 65 puts a item worth 5k on an alt.. how did they not earn it? things dont just get summoned to inventories while people sit there chatting it up and never do anything... people have to earn stuff.. what they do with it is their choice.
 
"I mean, what do you think this is? WoW, where everyone can do the same quests and have everyone be the same outside of the raid scene?"

... I don't understand this comment. People keep making statements similar to this. I'm talking about ADDING items not removing them. I have never even mentioned quests, theres no reason to change them at all. Quest results are almost all ALREADY no drop. Raid level gear is almost all ALREADY no drop. Using the Zone connection map, there are 18 current level 65 zones. If each one had 5 - 8 named mobs and 1 - 2 raid equivalent, each zone offered nearly complete sets of gear each with a different focus for stats, or different focus effects, AND their own selection All/All items with various differing effects... Why would any two people have the same gear???

Khador: It's true that I have not yet gotten a character on this server up to level 60. As Widan so adequately put it, I've only been on SoD for a week and a day. I haven't had much opportunity to interact directly with a lot of the systems already in place in the game to prevent server-suckification. What I've been quoting about server status is what I've picked up trolling the message board for people talking about possible solutions while I was bored. It is entirely possible (even likely) that the threads I've been reading have blown the problem out of proportion, or that I read more there than there actually was to read.

I'm very excited for the opportunity to play this game again without the new additions that I believe ruined it. I have been in on the End-Game on Live as well as both UO and AC. While enjoyable, there was much to be desired across the board. I figure if I have an opportunity to improve something, might as well try. I plan on sticking with SoD to see as much of the content as I can.

There are downfalls to this system, as stated in the original post. Others have made me realize already that it is not appropriate for SoD except as a last ditch effort when everything else has failed, but I am hoping a new server may be brewing in the minds of the Devs, and that is the only reason I continue to post on this thread.

I believe that this idea has real potential for an enduring and enjoyable MMO and I'd like to expand upon it, and hear ideas from other people. So I guess the thread name could be changed or a new thread started, but unless the Dev team sees value in it as well, it has just occurred to me that it doesn't really belong on these forums. Perhaps I should move this discussion to Gamedev.net or some such site for new game development. If you guys (the Devs) feel that this is the case, then feel free to lock it, or trash can it, and I'll migrate with no love lost for the server.
 
AoiMasamune said:
Khador: It's true that I have not yet gotten a character on this server up to level 60. As Widan so adequately put it, I've only been on SoD for a week and a day. I haven't had much opportunity to interact directly with a lot of the systems already in place in the game to prevent server-suckification. What I've been quoting about server status is what I've picked up trolling the message board for people talking about possible solutions while I was bored. It is entirely possible (even likely) that the threads I've been reading have blown the problem out of proportion, or that I read more there than there actually was to read.

In all honesty, many of the issues in the economy threads were blown way out of proportion by people of only slightly more experience than yourself. There are some slight problems, but they are being worked on and outlook is good.
 
I appreciate your candidness and civility, Aoi.

I'll clarify one thing: I think gorgetrapper's quote that puzzled you was referring to the fact that pre-raid game in WoW, there are certain fairly easy to get, standard items that everyone at higher levels is decked out with. There aren't alternatives, there isn't variety, and everyone's able to get the stuff. Making it so that all mobs are available within 2 hours or less, with a common drop of that piece of gear you want, would result in similar uniformity here. Everyone knows that the key cleric legs are in Zone X off of mob Y, so they go there. Or, if there are 2 alternatives for cleric legs, they pick one of the two. Either way, it just kind of removes the complexity and variety from the game.

I don't think that the solution to economic problems is to remove the economy.
 
Hasrett said:
I appreciate your candidness and civility, Aoi.

I'll clarify one thing: I think gorgetrapper's quote that puzzled you was referring to the fact that pre-raid game in WoW, there are certain fairly easy to get, standard items that everyone at higher levels is decked out with. There aren't alternatives, there isn't variety, and everyone's able to get the stuff. Making it so that all mobs are available within 2 hours or less, with a common drop of that piece of gear you want, would result in similar uniformity here. Everyone knows that the key cleric legs are in Zone X off of mob Y, so they go there. Or, if there are 2 alternatives for cleric legs, they pick one of the two. Either way, it just kind of removes the complexity and variety from the game.

I don't think that the solution to economic problems is to remove the economy.

agree with this post.

but yea... just give yourself time to experience the game.. the economy is in bad shape.. but not to the point where SOMETHING has to be done or we are all doomed and we just pack up and quit.... its just items are kinda all over and prices are dropping... while an issue.. its not where u should change the way the game is... your proposed idea is interesting.. and i wouldnt mind that type of thing for a small game to play for a few days.. maybe weeks... but for the type of period of time i think the devs want people to want to play here.. thats just not an option.. loot would be far to easy to get.

mmorpgs need long spawns.. variability... challange.
 
I have to say that it does make it to easy to get items and would not work for the level 50 plus game at all. I can see wiz either adding more stat drops to mobs or adding a small chance for a normal mob to drop a decent item under 50 similar to how end game trash had a small chance to drop good gear. Another solution would be to add more quests for equipment such as a longer version of the starfall quests that result in a full set of armor and a weapon for your class. Currently though for the sub 50 people I have to admit its nearly impossible to compete with twinked toons.
 
Maethor said:
I have to say that it does make it to easy to get items and would not work for the level 50 plus game at all. I can see wiz either adding more stat drops to mobs or adding a small chance for a normal mob to drop a decent item under 50 similar to how end game trash had a small chance to drop good gear. Another solution would be to add more quests for equipment such as a longer version of the starfall quests that result in a full set of armor and a weapon for your class. Currently though for the sub 50 people I have to admit its nearly impossible to compete with twinked toons.

im not sure what all the whine is about twinked toons and people not being able to keep up with them.. they are twinked! your not suppose to be as good as them unless u put equal amount into them... its just how things work out..
 
A completely unhelpful comment on:

Set the sell-to-vendor price for dropped equipment like so: (Plat Gained = Tier-of-zone-where-item-dropped * 1 to 20 PP) Use 1 PP for easily solo-able nameds, and 20 for raid equivalent nameds. This will encourage people to farm the highest level area the are capable of farming, and grouping is still the best way to go because income increases exponentially with the Tier of the area you are hunting in.

Income here is actually increasing linearly as a function of zone's tier (at best quadratic as a function of player leel, assuming the player is progressing to higher tier zones as he levels and that the plat multiplier is also increasing as he levels...). Not even close to exponential.

Like I said, completely unhelpful. ;)
 
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