Wiz said:But if you don't care about the RP aspect, just swear to whatever god matches your alignment. :what:
khador said:its not about rp, as far as i know of, its about character build. people build their characters to be as good as they can.. if that means factioning for hours to fix a mistake they tend to do it.
Wiz said:Your argument isn't even beginning to make sense.
robopirateninja said:If you are stuck into choosing a god that matches with your current alignment, you may be closing yourself off from raiding a place your guild raids. Your choices are to have your character at less than it's full potential or to hurt your guild as a whole.
Wiz said:But if you don't care about the RP aspect, just swear to whatever god matches your alignment. :what:
vistachiri said:Makes sense, 'cept for the augs. With a whole whopping bunch of them not in I think very few people who would pursue the roleplaying aspect will probably do otherwise simply for a massive bonus/questline that they can immediately pursue/ advance their character faster leading to experiencing more content.
The can't raid in a particular place seems a big issue there as well (though currently it doesn't seem like it would be one) but say later you have a guild that spans the 9 different alignments deitywise, with an 18man roster. Either a very large number of zones will not be doable for them (because of critical classes being unable to do that zone), they will need to recruit more people (leaving possibly a great deal of others out on raids), picking up random filler for noncritical classes from the public (sometimes not a good idea at all, sometimes not feasible, especially this might be an issue with starting guilds that might not know a ton of people outside their guild, and there would be unique difficulties associated with that whole thing in the first place)
Khador's wording blows, but I think what he means is people are going to pick whatever best benefits their character, because in essence the game is pretty much all about getting bigger, better and more badass. Which really doesn't make a hell of alot of sense other than in the discussed guild difficulties and augs, as quests are apparently in the works for alignment mods (at least thats what I'm reasonably certain he's talking about, I could be wrong though). So that should let you pick whatever you want as long as you're careful about it, and they're set up right. Unless of course prior decisions make it impossible, and yeah hopefully that doesn't happen.
khador said:"people build their characters to be as good as they can" i have no idea how that does not make sense. but whatever=/
Help me out, where was the reward in going good? Except that you had some more running around...Trust And Fall said:I wasn't really able to choose a roleplaying aspect at the time I chose my MQ faction.
Going evil had absolutely no reward at the time.
Again, help me out. What has changed that drastically that there is a reward now where none was in a quest that did not change for months?Now there is a reward.
That's as simple as I can make it.
Uhm.... nope.Trust And Fall said:Are you serious?
If you choose evil alignment or factioning you are KOS in newport (and perhaps other places)?
Dzillon said:OK to support Nwaij, I'm a necro allied with the Silver Crown, and I'm not KOS to Newport guards and citizens (even got the neck) and of course I'm allied and necked to the sewers. But true, as a necro you will have trouble with the clerics& pallies in Newport, period. And also somehow with the Warrior GM .
Best way to be sure you won't get KOS without coming back, is to faction for NP in the middle of MQ. Like go get some gnoll ears / Liodreth heads, then go evil way, then back a few heads etc...