Resetting MQ Faction.

But if you don't care about the RP aspect, just swear to whatever god matches your alignment. :what:
 
Wiz said:
But if you don't care about the RP aspect, just swear to whatever god matches your alignment. :what:

its not about rp, as far as i know of, its about character build. people build their characters to be as good as they can.. if that means factioning for hours to fix a mistake they tend to do it.
 
The only problem I have with the "can't change alignment" argument is...we all started at neutral and deviated from that. What is so different from deviated back, or in another direction?
 
Ummm, cannot edit my posts, but if it is just a coding issue, then don't worry about it. But if we are not changing it because it "doesn't make sense", then I slightly disagree.
 
khador said:
its not about rp, as far as i know of, its about character build. people build their characters to be as good as they can.. if that means factioning for hours to fix a mistake they tend to do it.

Your argument isn't even beginning to make sense.
 
Wiz said:
Your argument isn't even beginning to make sense.

ill try to break it into pieces...

people want big strong characters.

people dont usually like to choose something negative with no benefits.

this is a NONE RP view. rp views are different as people TRY to hold an image.

im not really sure how to make it much clearer.
 
If you are stuck into choosing a god that matches with your current alignment, you may be closing yourself off from raiding a place your guild raids. Your choices are to have your character at less than it's full potential or to hurt your guild as a whole.
 
robopirateninja said:
If you are stuck into choosing a god that matches with your current alignment, you may be closing yourself off from raiding a place your guild raids. Your choices are to have your character at less than it's full potential or to hurt your guild as a whole.

basically what he said... eitherway choosing a allignment can restrict where you raid.. but knowing these type of effects i do think some people would have made different choices in allignment.
 
Wiz said:
But if you don't care about the RP aspect, just swear to whatever god matches your alignment. :what:

Makes sense, 'cept for the augs. With a whole whopping bunch of them not in I think very few people who would pursue the roleplaying aspect will probably do otherwise simply for a massive bonus/questline that they can immediately pursue/ advance their character faster leading to experiencing more content.

The can't raid in a particular place seems a big issue there as well (though currently it doesn't seem like it would be one) but say later you have a guild that spans the 9 different alignments deitywise, with an 18man roster. Either a very large number of zones will not be doable for them (because of critical classes being unable to do that zone), they will need to recruit more people (leaving possibly a great deal of others out on raids), picking up random filler for noncritical classes from the public (sometimes not a good idea at all, sometimes not feasible, especially this might be an issue with starting guilds that might not know a ton of people outside their guild, and there would be unique difficulties associated with that whole thing in the first place)


Khador's wording blows, but I think what he means is people are going to pick whatever best benefits their character, because in essence the game is pretty much all about getting bigger, better and more badass. Which really doesn't make a hell of alot of sense other than in the discussed guild difficulties and augs, as quests are apparently in the works for alignment mods (at least thats what I'm reasonably certain he's talking about, I could be wrong though). So that should let you pick whatever you want as long as you're careful about it, and they're set up right. Unless of course prior decisions make it impossible, and yeah hopefully that doesn't happen.
 
vistachiri said:
Makes sense, 'cept for the augs. With a whole whopping bunch of them not in I think very few people who would pursue the roleplaying aspect will probably do otherwise simply for a massive bonus/questline that they can immediately pursue/ advance their character faster leading to experiencing more content.

The can't raid in a particular place seems a big issue there as well (though currently it doesn't seem like it would be one) but say later you have a guild that spans the 9 different alignments deitywise, with an 18man roster. Either a very large number of zones will not be doable for them (because of critical classes being unable to do that zone), they will need to recruit more people (leaving possibly a great deal of others out on raids), picking up random filler for noncritical classes from the public (sometimes not a good idea at all, sometimes not feasible, especially this might be an issue with starting guilds that might not know a ton of people outside their guild, and there would be unique difficulties associated with that whole thing in the first place)


Khador's wording blows, but I think what he means is people are going to pick whatever best benefits their character, because in essence the game is pretty much all about getting bigger, better and more badass. Which really doesn't make a hell of alot of sense other than in the discussed guild difficulties and augs, as quests are apparently in the works for alignment mods (at least thats what I'm reasonably certain he's talking about, I could be wrong though). So that should let you pick whatever you want as long as you're careful about it, and they're set up right. Unless of course prior decisions make it impossible, and yeah hopefully that doesn't happen.

"people build their characters to be as good as they can" i have no idea how that does not make sense. but whatever=/

i believe the OP was talking about council of innovation, silver crown and black scale.. iirc they have restrictions on allignment. so you cant change to certain allignments. i personally dont care much myself, i have gone the directions i want my characters to go as far as i think what would suit them best. and it fits the allignment bonuses well. but for others who went good when they should be evil... i just think there should be an option.. even if people are only given one week or so to change it.
 
khador said:
"people build their characters to be as good as they can" i have no idea how that does not make sense. but whatever=/

That's the part I used to put together the rest actually, and the part that made sense. It wasn't clearly outlined in your post really what would prevent that from happening or make it an issue. That is why I believe there was confusion.
 
kinda way from the last posts but, i was highly lawful/good now i am deeply lawful/nutral. For the life of me i cant remember how to get back to good. Was the change also to wipe out XXXXXXXX/good and evil to nutrall?
 
I wasn't really able to choose a roleplaying aspect at the time I chose my MQ faction.
Going evil had absolutely no reward at the time.
Now there is a reward.
That's as simple as I can make it.
 
Trust And Fall said:
I wasn't really able to choose a roleplaying aspect at the time I chose my MQ faction.
Going evil had absolutely no reward at the time.
Help me out, where was the reward in going good? Except that you had some more running around...

Now there is a reward.
That's as simple as I can make it.
Again, help me out. What has changed that drastically that there is a reward now where none was in a quest that did not change for months?

Are you refering to the religion change? That is pretty much helping (or hampering) every alignment the same. I would even go so far that it hampers evil more, cause it might even prevent you from xping in some zones (FR with Sivyana & Tarhyl).
 
Trust And Fall said:
Are you serious?
If you choose evil alignment or factioning you are KOS in newport (and perhaps other places)?
Uhm.... nope.
I chose evil waaay back and never ever went KoS in Newport...
 
You're not a necromancer.

edit: I'll elaborate on this, choosing the evil path during the main quest (the part where you choose to help the priestess or the evil guy) DOES yield a hit against newport. Or at least that's what I was told. If you're a necromancer, you do by default have lower faction than a wizard will. The citizens already wont deal with me, pushing it any further would probably result in being KOS.
 
OK to support Nwaij, I'm a necro allied with the Silver Crown, and I'm not KOS to Newport guards and citizens (even got the neck) and of course I'm allied and necked to the sewers. But true, as a necro you will have trouble with the clerics& pallies in Newport, period. And also somehow with the Warrior GM .
Best way to be sure you won't get KOS without coming back, is to faction for NP in the middle of MQ. Like go get some gnoll ears / Liodreth heads, then go evil way, then back a few heads etc...
 
Dzillon said:
OK to support Nwaij, I'm a necro allied with the Silver Crown, and I'm not KOS to Newport guards and citizens (even got the neck) and of course I'm allied and necked to the sewers. But true, as a necro you will have trouble with the clerics& pallies in Newport, period. And also somehow with the Warrior GM .
Best way to be sure you won't get KOS without coming back, is to faction for NP in the middle of MQ. Like go get some gnoll ears / Liodreth heads, then go evil way, then back a few heads etc...

Silvercrown isn't evil.
Black Scale or whatever is, isnt it?
 
Going with the Blackscale did not make me KOS in newport as a Shaman. It made me KOS to the Silver Crown in Newport, which makes for some hard travel in a lot of places. Not that they are hard to kill, but they attack you, annoy you, and drop copper coins when looted. I do not recall getting xp either.

I did my Amulet of Blackscale Service. This did not make me KOS in Newport. The guards are still dubious. I had done ring 5 and they were still dubious before I started anything with the Blackscale.

The bigger issue is that none of these things made me not KOS to the Grobb Wardens. Normally, not an issue, I port to grobb, run like hell, and zone, and no one gets hurt. The other day, I wanted to begin work on my Sadri port neck, so I ported to Grobb, ran to Miel, then zoned back into the swamp. Well, it was likely someone else had trained the wardens I had trained half way to miel, so they were waiting for me when I zoned back out. Figuring what the hell, my pet and I killed the six of them... mostly my pet. Considering the faction change from all my Blackscale work was so minimal to the Wardens, they probably weren't even linked.

I am now KOS to the Blackscale and my Aug popped.

You want something to complain about, complain about something real.

Simple instruction Guide for Morons-

Your choices are-

1. Pick the god that stands for your roleplaying beliefs. If you aren't that alignment, you can either A- suffer for a lack of conviction in your beliefs and work to correct them, B- choose a god that falls in line more with what you actually do, not what you say, or C- wait to swear until you get your alignment where you want it to be.

2. Say screw RP and choose the god that fits your current alignment, choosing with care from now on to remain that alignment.

3. Choose not to go to the island in the Sea of Sword, and choose NOT to swear to anyone until you see how the whole thing is going to pan out in the next few months.

4. Choose, either because you are one who has a preselected diety that does not match your alignment, or because you just do not want to deal with it, to go Pariah. This choice has no alignment and no killing restrictions, but will likely suffer for a lack of port clickie and augment.

So, figure it out. As I am trying to figure out how to raise my Order of Blackscale faction back up so i can get my augment again.
 
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