Resetting MQ Faction.

Trust And Fall

Dalayan Adventurer
With the new religion/deity system being implemented, I was excited by the possibility of making a character that fully utilizes the potential of being max aligned with their God.

Unfortunately, when I was a younger player (this is my first character on SoD that I'm talking about, and my main) and I had questions about the main quest and deities, everything I was told was "Don't worry about it. They haven't implemented it after all this time, and everything will be reset when they do". I chose in my MQ to go with the neutral faction, as I didn't fully understand that this choice would be tied into my deity alignment and the percent bonus increase I'd recieve towards specialization.

Now today I have logged in and petitioned, asking for my MQ faction to be reset, so I can simply align myself more appropriately. (Sure would be nice to have that part back where I get to answer the questions in the MQ that shift my alignment towards good or evil back too, since I answered those based on a personal perspective, not a roleplaying onw, again thinking it would be reset!)

My petition was answered by Wiz and I was simply told they won't reset MQ faction. To me, this is not fair. I've spent an incredible amount of time working on my character, and to not be able to fully utilize this system due to the fact that I made choices that would effect it before it was even fully implemented seems incredibly unfair.

Is it just me, or should people be allowed to have their MQ faction reset if they desire?

I'm sure some people will respond that I should have made my choices more carefully, and I can partially agree, but I do believe that without the system being fully operational, it's near impossible as a new player to know what choices will greatly moderate your characters ultimate path.

Thanks!

-Arakias
<Fusion>
 
Resetting your MQ faction simply isn't feasible, it's not a matter of flipping a switch, it involves a huge amount of flags, exp, and so on.
 
That really sucks, Ara =/ I'm sorry to hear it. I don't know what alternative there is, though. Hopefully it's something the devs will have a chance to address in the future. Possibly some zone or house within a zone where the GMs can pop you in and have you hail a series of NPCs that remove/add the flags that the MQ added/removed. Basically just reversing the process sequentially.

Best of luck with it, man. In the meantime, though, it's not the end of the world.
 
I think I mis the point of your complaint. I mean, Religion was wiped. Now do some easy steps:

1) Look up wich faction you have sworn to. *fomelo* CoI. This means your Alingment will be <something> <good> one day.
2) Look up this <something> (target yourselfe, type /cm stats. your current Alingment will be displayed along with some more fun fact trivia)
3) Browse the Alignment&Religion tread for a Deity with the alingment <something> <good>
4) swear to this Deity.

Congratulations, you have fully utilized this system, besides the fact that you made choices that would effect it before it was even fully implemented. Seems fair for me.
 
IMO, religion benefits are part of the roleplaying aspect. If you didn't want to roleplay your character back then when you made your choices, I don't see it as a bad thing that you can't all of a sudden decide to roleplay your character now because it provides you with some benefit to MIN/MAX your toon. If a Paladin did evil things in the past, that past has now come back to haunt them even thou there was no immediate downside at the time. The bonus you get certainly isn't big enough to be the least bit unbalancing; it won't make or break your character.
 
GuiardoTuneweaver said:
IMO, religion benefits are part of the roleplaying aspect. If you didn't want to roleplay your character back then when you made your choices, I don't see it as a bad thing that you can't all of a sudden decide to roleplay your character now because it provides you with some benefit to MIN/MAX your toon. If a Paladin did evil things in the past, that past has now come back to haunt them even thou there was no immediate downside at the time. The bonus you get certainly isn't big enough to be the least bit unbalancing; it won't make or break your character.

Players should always have the ability to change their characters alignment, although with a lengthy process, roleplaying an evil character or a "good guy" is pretty dull if either side can't switch sides,good guys don't always stay good and vice versa for the bad guys.Such a static representation is dull and unrealistic, with either side being stuck in a cartoonish 2 dimensional representation of their faction.

If you want roleplaying with a decent dash of realism I don't see this as being a big problem and if it is implemented properly would actually add another dimension to it.I do realize from a coding standpoint implementing what has been said is very taxing on the staff and that their efforts could be better spent elsewhere, I am simply saying from a roleplaying standpoint that it limits options in that regard.
 
Are there/will there be repeatable alignment-changing quests? Or will they be limited to one-time-only things, so that once you've gone a few steps in one direction, you can't recover?
 
soba said:
Players should always have the ability to change their characters alignment, although with a lengthy process, roleplaying an evil character or a "good guy" is pretty dull if either side can't switch sides,good guys don't always stay good and vice versa for the bad guys.Such a static representation is dull and unrealistic, with either side being stuck in a cartoonish 2 dimensional representation of their faction.

I think living with the repercussions of your actions is much more realistic than being able to change your alignment, no matter how lengthy. If you are convicted of a felony, there are some jobs you can never, ever get (in the US at least). There are certain other crimes which, if convicted, will prevent you from getting certain other jobs as well (child molestation, teacher for example).

There are things you can never make up for, no matter how hard you try (short of changing identities; so switch characters ;) ). If you roleplay a good guy or a evil character, you roleplay a good guy or an evil character. If you want to go up and back, you become neutral.
 
I have intentionally slacked on the MQ due to the fact that the 3 factions (Silver Crown, Council, Blackscale) are not completely finished (from what I hear) and now that this has come up, I am even more glad. Procrastination has always worked well for me. I would strongly recommend it to everyone.

Anyways...I agree that the alignment should be able to (slowly) be changed or changed if something big happens (maybe during a GM event your best friend is left behind and you feel betrayed, or whatever cliche things turns good people bad or bad people good). My opinion of real life personalities is that pepople do not and cannot change. They try, but ultimately fail in doing so or are just putting on the facade that they have changed. I think shifting your alignment at max one category (Neutral to either evil or good, or neutral to chaotic or lawful, lawful to neutral, etc). That would give it more of a "real life" feel as people may change, but not much...but it would also give people room to change their style slightly.
 
There are going to be a lot of quests added in coming weeks that have alignment altering choices in them. It is one of our more current priorities.
 
The answer you are looking for is called Pariah.

Sure, you miss out on a few toys, but it does send the message to the gods that you are pissed at them for their elitist attitudes.

Or you can realize that maybe the diety you thought you might follow is not the proper choice for you.

But, if you are one of the few who have defaulted into a religion not of your own volition, then you mark yourself as what you are, outcast, outsider, pariah.
 
Aligning with a neutral God means that you will not receive the full possible benefit of this system, as Good/Evil and Chaotic/Lawful deities provide a larger bonus.

As per wiz:
For a new character picking a god, the bonus looks something like this:

Pariah/Divine Light: 10% now, 10% cap
Single-Aligned Deity: 6% now, 15% cap
Double-Aligned Deity: 2% now, 20% cap

If the coding required to change this is out of the question then that's that I guess, but it is certainly not trivial.

edited to remove my incorrect notions
 
robopirateninja said:
Aligning with a neutral God means that you will not receive the full possible benefit of this system, as Good/Evil deities provide a larger bonus.

Good/Evil deities: 20% possible bonus
Neutral deities: 15% possible bonus
Pariahs: 10% automatic bonus

If the coding required to change this is out of the question then that's that I guess, but it is certainly not trivial.
Fixed, with the change bolded. Assuming I understand the system correctly.

From a purely functional perspective, the pariah approach is an automatic, work- and limitation-free 10% bonus. Neutral is probably easier to achieve (i.e. not screw up), so it's got a larger bonus. Good/evil presumably takes more work and has greater limitations, so it also has greater benefits.
 
robopirateninja said:
Aligning with a neutral God means that you will not receive the full possible benefit of this system, as Good/Evil deities provide a larger bonus.

Good/Evil deities: 20% possible bonus
Neutral deities: 15% possible bonus
Pariahs: 10% possible(and instantaneous) bonus

If the coding required to change this is out of the question then that's that I guess, but it is certainly not trivial.

edited to note that pariahs receive their bonus without work, which didn't really bear on my point at all but :toot:

You don't quite understand the system. It's not about good/evil, it's about whether they are neutral at all. Neutral Good - 15%. Chaotic Evil - 20%.

There's a very good reason for this too. Characters start neutral, so a neutral deity likes you more from the get-go, while you have to work harder to attain a similar alignment to that of a double-aligned god.

For a new character picking a god, the bonus looks something like this:

Pariah/Divine Light: 10% now, 10% cap
Single-Aligned Deity: 6% now, 15% cap
Double-Aligned Deity: 2% now, 20% cap
 
It's frustrating to me that some of you are focusing on this "roleplaying" aspect. Interesting that no one has mentioned that if this is indeed how they play, they think its BS that people were able to completely UNSWEAR from a God :psyduck:

You dont think you should be able to choose what small faction you're helping, but resetting every person in the worlds religion because it wasn't implemented yet is right? Mmmkay.

I should choose Pariah (the choice with the least overall "reward") because ... I have to? That's definitely getting the point across that i'm super pissed!

And to Nwaij, that's awesome that I can align with anyone good, hooray.
Oh, but I'm a Necromancer.
It's ok though. I'll find a vendor with cookies and spread them around Dalaya!

edit: Hasrett's original suggestion was the best so far imo. Allow each character to go through a one time reflagging trial via npc's in a small plane or something.
 
Trust And Fall said:
It's frustrating to me that some of you are focusing on this "roleplaying" aspect. Interesting that no one has mentioned that if this is indeed how they play, they think its BS that people were able to completely UNSWEAR from a God :psyduck:
Noone was EVER able to unswear

You dont think you should be able to choose what small faction you're helping, but resetting every person in the worlds religion because it wasn't implemented yet is right? Mmmkay.
Err.... You DID choose wich small faction you help. It was YOU who decided to join CoI on heartlands, noone else. And yes, resetting non-implemented Religions is right.

I should choose Pariah (the choice with the least overall "reward") because ... I have to? That's definitely getting the point across that i'm super pissed!

And to Nwaij, that's awesome that I can align with anyone good, hooray.
Oh, but I'm a Necromancer.
It's ok though. I'll find a vendor with cookies and spread them around Dalaya!
NOONE says you have to choose Pariah, an I personally think its funny how you state that you "have" to be Pariah, just to notice that you can align to any good god in the next paragraph. And if you are such a vile and evil Necromancer, why did you join the (fully implemented, good aligned) Council of Innovation?


edit: Hasrett's original suggestion was the best so far imo. Allow each character to go through a one time reflagging trial via npc's in a small plane or something.
You did read the part where Wiz saied this would be a shitton of coding?
 
Trust And Fall said:
It's frustrating to me that some of you are focusing on this "roleplaying" aspect. Interesting that no one has mentioned that if this is indeed how they play, they think its BS that people were able to completely UNSWEAR from a God :psyduck:

You dont think you should be able to choose what small faction you're helping, but resetting every person in the worlds religion because it wasn't implemented yet is right? Mmmkay.

I should choose Pariah (the choice with the least overall "reward") because ... I have to? That's definitely getting the point across that i'm super pissed!

And to Nwaij, that's awesome that I can align with anyone good, hooray.
Oh, but I'm a Necromancer.
It's ok though. I'll find a vendor with cookies and spread them around Dalaya!

edit: Hasrett's original suggestion was the best so far imo. Allow each character to go through a one time reflagging trial via npc's in a small plane or something.

You chose a good alignment all by yourself, what exactly is your beef with the system here? :what:

You want to choose a evil god without any drawbacks, despite having a good alignment, and claim that this is because of roleplaying reasons?

Yeah... maybe you shouldn't have gone good if you think necromancers are supposed to be evil?
 
nwaij, i believe the Unswearing that he is referring to just happened like a week ago? have u not logged in? EVERYONE was unsworn. so yea... thats been done..

wiz, i think what his main issue is with the system, is that before allignment could affect faction in cities... but not the effectiveness of ones character. with the new system it hinders those who thought faction would have been nice to keep over the slight roleplay aspect of "everyone must hate me"... seeing as now the "everyone must hate me" option can now benefit a character, this could chance the way one would want to be.. even in a roleplay view... if i saw that hey, killing a few of these guys will make me 10% stronger.. id choose to do that...
i think my only suggestion to possibley make a change would be to have 1 person indifferent to all, like the newport guy, who can help change your faction... who can change flags and whatnot by you handing in like 3 heads of an opposing faction + your MQ aug... 1 time deal of course. well aware this is very similar to hasretts idea. just kinda branched off a bit.
 
Back
Top Bottom