Request - slight modification of the enchanter's dire charm AA.

telove2

Dalayan Beginner
Hi I'm not sure if this is still the case or not. I don't really want to test it because its a waste of my dire charm :p

Anyway, the charm only works on mobs that are level 50 or less. But when I used to play (years ago), if I would cast it on a mob that was higher than level 50, it would be wasted. It wouldn't charm the mob, and yet it would use up the charm, and I then had to wait an hour and a half, or however long, for it to be re-usable again.

Unfortunately, its impossible to really tell what level a mob is, by just conning it and looking at the colour. At level 65, you really want to use the dire charm on a level 50 mob to get the most of out it (its verging on useless as it is, so you really need a level 50 mob). And a level 50 mob is just dark blue, but so is a level 51, and so is a level 49 etc.. So I'm assuming you wouldn't want to give us a way to identify the exact level of a mob, but I am hoping you might consider altering the dire charm AA slightly, so that if you use it on a mob thats higher than 50, it doesn't get used up.

Currently, I have a character that I leveled up to 50 especially just to con things... But I would really like to continue leveling that character up to 65, and I really don't want to have to make a new character and level it to 50, just to con things. So this would be something I would really appreciate anyway, and maybe other chanters would like it too.

p.s. If you wondered whether this is a worthy tweak, please just ask me, because I think I could justify it.
 
Dire charm also messes up because you have to relog so often for packet loss bug but afaik nothing can be done about that and i'm not sure if the client would allow your idea. :(
 
imo as it is right now with the 1 hour PL issue, dire charm is utterly useless.

the purpose of the spell is to have a pet that you dont have to recharm, the lvl 50 cap is there for it not to be overpowered. The spell is fine, but seeing that the PL issue wont be resolved anytime soon (and possibly ever) i would just stick to normal charm+recharm (more powerful pet) and dont skill direcharm at all.
 
It's possible and very easy to tell if a mob is level 50 ;) you may kick yourself when you read it..

Entrance (level 34)
Single Target Mesmerize (Max. Level 50 :dance:)
Conjuration
Mana Cost 85
 
Korra said:
It's possible and very easy to tell if a mob is level 50 ;) you may kick yourself when you read it..

Entrance (level 34)
Single Target Mesmerize (Max. Level 50 :dance:)
Conjuration
Mana Cost 85
Thats a nice idea but it doesn't really help, because you could end up dire charming a level 48 mob or something. The problem isn't just wasting the dire charm on a mob over level 50, but its also a problem to waste it on a mob below 50. As someone said above, the ability is verging on useless anyway. So its important to dire charm the highest level mob you can.

It seems extra important too, because if you have the Guardian of Jayla pet, thats actually 51 :p... so you could be better off just summoning your pet. But a charmed pet can be slightly better than the normal summoned pet. But still, the ability is verging on useless so you have to do what you can.
 
Avannir said:
Thats a nice idea but it doesn't really help, because you could end up dire charming a level 48 mob or something. The problem isn't just wasting the dire charm on a mob over level 50, but its also a problem to waste it on a mob below 50. As someone said above, the ability is verging on useless anyway. So its important to dire charm the highest level mob you can.

It seems extra important too, because if you have the Guardian of Jayla pet, thats actually 51 :p... so you could be better off just summoning your pet. But a charmed pet can be slightly better than the normal summoned pet. But still, the ability is verging on useless so you have to do what you can.

Aren't level 50 mobs db and level 49 mobs lb?
 
But if you use it on a level 51 mob then it is wasted, which is the entire point of checking the level.
 
Personally, I dont think there should be surefire way to know you are about to DC a 50 mob.

Granted DC is meh at best but thats more due to the PL bug then anything else.
 
The best way is to have a bard with JI tell you. But yeah, PL makes this AA near useless and a slight adjustment (somehow) could make it a bit better.
 
Yeah.

I didn't know that about bards. Im going to level up another character to 50 anyway, so that will work :)

It is possible to do it another way, but its hassle. Level 49 mobs are light blue so you know if a mob is light blue or less, then its too low. And entrance works up to 50. So using both of those, you know to ignore the light blue mobs, and charm the dark blue mobs, and just wait for the entrance spell to land on one, and it should be level 50. Unfortunately, its very rarely that easy, and also, with the PL problem, the time you spend screwing around trying to find the right mob, eats into your dire charm time. So if it takes you half an hour to find a suitable mob, you can end up only having half an hour of dire charm time :haw: Its a shame it doesn't work so well, but its mainly that level 50
(exactly) mobs aren't that common, so you can end up using entrance all day, and it keeps failing because the mobs are 51, 52, 53, 54, etc.. Infact, everything from 51 to 64 is blue, so its really hard to know.

Not much can be done though I suppose, if its limited by the client. I'll stick to my level 50 mule type character :) Not perfect, but it works. :)
 
I'd also add that caring that much about whether you have a level 49 or level 50 pet may be a sign of OCD.
 
Thinkmeats said:
I'd also add that caring that much about whether you have a level 49 or level 50 pet may be a sign of being efficient.

I agree!

In all seriousness, are all light blues 49 at 65? Or could a 48 be light blue? Or a 47...maybe less? Not sure what the exact level is when light blue begins for a 65.
 
Light blue goes way lower than 49. I also do not appreciate the suggestion that I have OCD. I haven't even logged in to the game for 2 months.. that's hardly obsessive.

I think I could probably justify a change like this (if I haven't already), but I won't bother if I'm just going to be insulted.

Syalara said:
Personally, I dont think there should be surefire way to know you are about to DC a 50 mob.
Why do you think that? Do you have an Enchanter with DC? A dire charmed mob is not especially powerful. The game now weakens charmed mobs so they are no way near as strong as the mob is normally. So a dire charmed mob, is not especially strong when compared with other pets. A chanter also has no way of healing them. So it goes into a fight and loses most of its health... the next fight it's dead. So DC is only even usable if you have a healer to look after the pet. Basically, we aren't talking about some skill here that is super powerful and I want it made even more so. It's a skill that most enchanters don't even use.
 
Some sort of way to see level would be nice though. As a rogue, with lethal strike having such a long timer, I feel the pain of not knowing the level of a mob. Pulling in Elds, for example, if you get an over-pull its nice to burn a mob. Often mobs are assassinate-able, but sometimes theyre a bit too high, and it sucks burning your lethal on mobs that cant be killed, let alone if it's the difference between saving the group or not as it often is.

So anyway, slight derail, but on long re-spawn skills, its nice to have a little more control, especially considering how many AA's it takes.
 
Yep. Even if we could just click the skill and it just did nothing if the mob was too high, it would be better. At least that way we could just know it was too high, so we could just try it on the next mob. But losing it and not getting to use it, and then having to wait about 2 hours for it to work again, isn't good.

Also the problem with this chanter skill, is that it's not very useful anyway. There's no point just using it on a low level mob, because my normal summonable Archaic pet is level 51 (or 52), so it's best to just use that. At least the pet doesn't go ape on my group if I go link dead. It's not really usable when soloing, because isn't very good, and dies after one or two fights.. and then that's it for the next 2 hours. So it's not even worth the hassle of buffing it. So the only time it's really usable, is in a group, but it's usually too risky. If/when I go LD, not only does my group gets an instant add, which is buffed to high heaven so extra deadly... but they don't have their chanter to help them.

It's a shame because at that point, an Enchanter has spent 65 levels and a crap load of AA's, dreaming about dire charm. I was anyway.. The only way we can solo, is to charm mobs, and even at 65, that charm can break after 5 seconds. So you charm a mob, set it on another mob, it breaks... and then I have two dark blue con mobs smashing my face in. So being able to look forward to being high level, and having a charm spell that doesn't break, is a very big deal. The charm rules utterly gimp the pet, so it's no way near as strong as the mob you originally charm, which is a bit of a downer, but if the spell was more usable, most people would happily live with that. But its not usable because of the problems I mentioned above, and because most of the time you are fighting mobs that are higher than level 50 anyway.

So not many chanters even get the skill, and even those who do, rarely use it. Which is a shame, and a waste of a great skill. I think it would only take a slight bit of modification to make it more usable, and that would do a lot to make the Chanter class more fun.
 
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