Relic farming

This one time, Exodus needed a shaman (it was late i guess) and my shaman was like HEY I'M A SHAMAN?!?

And then we died a few times and then finally my slow landed, and some guy was loot bugged and my shaman got a relic.

That is the story of how Dregonix got his first and last relic i hope you enjoyed it.

Either you raid like a mofo or you get super lucky. To be honest the guy that was bugged on the loot probably deserved that relic more than me but i got lucky lol.
 
Been thinking about this some more ... thought I would share my Ideas.

(Please note: I did not say they were good ideas.. just ideas.)

How would it be if casters could eventually make their own ancient and relic spells with the currently unused research skill?

Trainers wont train it past 20, and to build the skill casters would need to gather or buy the needed items.

Train the skill to 200 and collect all the no-drop items (Maybe 6 or 8 required) and you have a chance to create an ancient spell. Should really never be trivial.

Train the skill to 250 and collect all the no-drop items (8 required) and you have a chance to create an ancient. Never trivial

The spells are no-drop so there is no way to make them for anyone but yourself.

If the items to build the research skill are bought from vendors it becomes a money sink as well.

Just ideas. Don't burn me at the stake please.
 
I think that actually sounds like a pretty ok idea, considering the effort to raise the skill and to get the pieces matched roughly what it takes to get an ancient/relic from killing mobs.
 
I like the idea of putting research to use like this. Except I don't think priest classes get the research skill, and not sure they could add it to the classes or not?

I'd think it should be a mix of items vendor bought, and gathered to skill up with. And the actual spells themselves would require all drops from lvl 60+ zones.
 
I like the idea of putting research to use like this. Except I don't think priest classes get the research skill, and not sure they could add it to the classes or not?

Im not sure either... but then again they did add Alchemy to all classes.

I'd think it should be a mix of items vendor bought, and gathered to skill up with. And the actual spells themselves would require all drops from lvl 60+ zones.

I agree. But vendor bought skilling up ingrediants should be costly, and the other dropped odds and ends cant be so rare as to make it impossible, just tedious.

ah well, its just an idea and I cantreally see the Devs wanting to put much time into something like this.
 
Well that often means one knows who to be around of.

Anyway does Frost really not drop relic ? I've been thinking all day about that it's weird in the brain

I can tell you for sure that Scholars have a chance to drop relics..dont remember on any other mob though but I'd guess the whole zone drops them
 
I dont think changing relics from raid spells into a tradeskill is a good idea

I'm not sure I think it is either.

Except, the question arises that should they really be classified as raid spells?

Or, should they be classified as Higher echolon spells that only the most dedicated Casters should be able to obtain?

Which brings up another question, Does being a dedicated Caster require you to raid?
 
Been thinking about this some more ... thought I would share my Ideas.

(Please note: I did not say they were good ideas.. just ideas.)

How would it be if casters could eventually make their own ancient and relic spells with the currently unused research skill?

Trainers wont train it past 20, and to build the skill casters would need to gather or buy the needed items.

Train the skill to 200 and collect all the no-drop items (Maybe 6 or 8 required) and you have a chance to create an ancient spell. Should really never be trivial.

Train the skill to 250 and collect all the no-drop items (8 required) and you have a chance to create an ancient. Never trivial

The spells are no-drop so there is no way to make them for anyone but yourself.

If the items to build the research skill are bought from vendors it becomes a money sink as well.

Just ideas. Don't burn me at the stake please.

Make all the no-drop items for ancients drop of tier 1-2 encounters, and the relic items drop off tier 3+, and i'm sold!
 
Make all the no-drop items for ancients drop of tier 1-2 encounters, and the relic items drop off tier 3+, and i'm sold!

I don't think anyone would do it then. Unless those mobs stopped dropping the spells themselves and this was the only way to obtain one. That would cause a bit of a rucus I would think.
 
Or, should they be classified as Higher echolon spells that only the most dedicated Casters should be able to obtain?

Which brings up another question, Does being a dedicated Caster require you to raid?

Relic spells are already thought of this way and have been since they were made no drop and changed to the current redemption system years ago. Ancients are far easier to get and can be gotten pretty easily by a group of fresh 65s if you know where to look and put in a little time.

You are in no way required to raid to play a casting class. Relic spells are very awesome, but they do not drastically alter a class, most are upgrades to spells they already have.

Make all the no-drop items for ancients drop of tier 1-2 encounters, and the relic items drop off tier 3+, and i'm sold!

This is exactly why that won't happen.
 
Wold already said that my idea wasn't going to happen. I was just throwing it out there that I kinda stinks farming zones just for relic chances. Going into Storm's eye and killing 8 bosses for 1 upgrade and chances for relics is a kick in the junk to any guild that would have progression raids there.
 
I think you should just keep pushing. I think relic farming at the low tiers (beyond a few important spells) slowed us down in Goon Squad a lot.

edit: and overestimating encounters on the forward tiers!
 
Wold already said that my idea wasn't going to happen. I was just throwing it out there that I kinda stinks farming zones just for relic chances. Going into Storm's eye and killing 8 bosses for 1 upgrade and chances for relics is a kick in the junk to any guild that would have progression raids there.

Killing any boss is a kick in the junk for someone else, whether its relic farming, for vah/polore or straight up progression. I really never cared because after extensive scouting I found a good number of these mobs stayed up anyway because of a lack of interest in doing them so why should anyone feel bad for killing them.
Hurting the progression guild that apparently cant be assed to do it? lol
 
Wold already said that my idea wasn't going to happen. I was just throwing it out there that I kinda stinks farming zones just for relic chances. Going into Storm's eye and killing 8 bosses for 1 upgrade and chances for relics is a kick in the junk to any guild that would have progression raids there.

If you're not getting upgrades other than relics out of storms eye anymore it's obviously time to move somewhere else.

Also storms eye has a shitton of great loot. Moving up after doing it extensively isn't even hard.
 
heh, its not so much a lack of interest in killing the mobs, its more along the lines of my gf/school stealing a ton of my time that i would otherwise use to go after those mobs.


Nuvian
 
Wold already said that my idea wasn't going to happen. I was just throwing it out there that I kinda stinks farming zones just for relic chances. Going into Storm's eye and killing 8 bosses for 1 upgrade and chances for relics is a kick in the junk to any guild that would have progression raids there.

Is it wrong to do something if you benefit from it? For example, is it wrong for a woman to kick a man in the nuts if she gets her purse back?

I know its not the world's greatest comparison, but sometimes you do things that some may frown upon for personal improvement.
 
Is it wrong to do something if you benefit from it? For example, is it wrong for a woman to kick a man in the nuts if she gets her purse back?

By that argument it wasn't wrong for the man to steal the purse in the first place. Nor are sweat-shops and slave labor. (Not that I'm comparing them to relic farming, but your means of justification is horrible.)
 
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