1) Eternal Mez is no longer called that, it's now "Greater Trance" and is advertised as a "long lasting mez that wipes agro", I was fine with this but after a shoddy experience today I think it needs a change:
I was splitting a room of 3 mobs today so I sent in pet to bunch them and cast AE-mez, one of them fell into a "greater trance" and one resisted, the free one came and tank got it. I went to cast Complacency on both the mez'd mobs after a while to keep them mez'd and find out which one was super mez'd but Complacency overwrote both of them... This didn't happen with perma-mez, there was no way to overwrite it. With the new one there's no way to tell which mob was affected so it's pretty much useless with AE mez.
I want it so that you can't overwrite it again, and if its new duration is so short that that makes it worse than normal mezzing as you can't remez then I want its duration increased aswell. (i'm hoping it's around an hours duration but fear it's probably more like 5 minutes...)
2) Illusions on charmed mobs: Fine you don't want us to charm newport NPC's and turn them into perma-frogloks, but making illusions fade when charm breaks has halfed an enchanters ability to use Combat Innates on a charmed mob. Now when charm breaks Boon of the Lycanthorpe wears off and I have to wait a few minutes with a non booned pet for it to pop up every time.
I want combat innates to remain when charm breaks, they only last ~8 minutes anyway.
I was splitting a room of 3 mobs today so I sent in pet to bunch them and cast AE-mez, one of them fell into a "greater trance" and one resisted, the free one came and tank got it. I went to cast Complacency on both the mez'd mobs after a while to keep them mez'd and find out which one was super mez'd but Complacency overwrote both of them... This didn't happen with perma-mez, there was no way to overwrite it. With the new one there's no way to tell which mob was affected so it's pretty much useless with AE mez.
I want it so that you can't overwrite it again, and if its new duration is so short that that makes it worse than normal mezzing as you can't remez then I want its duration increased aswell. (i'm hoping it's around an hours duration but fear it's probably more like 5 minutes...)
2) Illusions on charmed mobs: Fine you don't want us to charm newport NPC's and turn them into perma-frogloks, but making illusions fade when charm breaks has halfed an enchanters ability to use Combat Innates on a charmed mob. Now when charm breaks Boon of the Lycanthorpe wears off and I have to wait a few minutes with a non booned pet for it to pop up every time.
I want combat innates to remain when charm breaks, they only last ~8 minutes anyway.