Rangers

kibeth

Dalayan Elder
Ok well, I want to make a ranger, I always liked them on Live, and I was wondering how different they are here.

Is fletching viable? Or is it something incredibly expensive like it became on Live at around 175skill. Just wondering, since its obviously a staple for rangers.

Is snare effected by CHA like every other spell is? Will I need to have this high if i want to bow kite something so I don't get pwnt cause it wore off in 45seconds. That would make me paranoid, nobody needs an even more paranoid ranger now do they.

Oh, almost forgot, bow crits are still possible, right? I noticed warriors can crit from lvl 1, was wondering if ranger bows crit innately from lvl 1, and I heard rogues crit w/ thrown weapons.

Just some questions I had.
 
Fletching is *fairly* cheap to raise. iirc, it takes about 5k plat to raise it to 239 (the current max). It's all vendor bought atm.

Snare is affected, yes, but once it lands, it won't wear off prematurely due to lack of charisma.

Rangers are a decent class, but they seem to have problems in the high end. Archery is good but the lack of autofire makes it frustrating. A ranger could better answer your concerns, but if you *like* the class, then play it.
 
Bowcrits start at level 1, yes. Biggest difference is that root will break from archery damage, not only from procs. So you have to kite really if you solo. The rule from live is right here, too: if it doesn't summon, I can solo it (ok ok, deep red and castermobs are a bit difficult :D )

And Phlit, crawl back under your stone, ok? :p
 
Everyone is always so down on rangers, and so far in 53 levels I love mine. Rogues are boring. Ya you can backstab and hide, but rangers just bring so much more to the table in my opinion. My Rangers CHA is only like 52, and I have little problems with Snare or Root. As someone previous stated, Rangers are one of the only melee classes who can solo thanks to Archery. Soloing on this server isn't particularly easy or as efficient as grouping. But at the lower levels, with a ton of arrows I could kill reds.

The only issue is the mystical Triple attack, which I've never seen my ranger do. This goes to everyone, when your looking for DPS, get a ranger, you won't regret it!

Durosa
 
Oh, if any admin would like to discuss my claims re rangers, feel free to PM me, or if you're brave, post here and avoid deleting mine and replacing it with crap. I have countless hours of logging and parsing done in the last 2 months, specifically to determine where rangers 'stand' in the game. And my conclusion thus far is not positive for rangers.

Feel free to delete this post too. Clearly, some people prefer stupid personal jabs than any serious discussion.
 
phlit said:
Oh, if any admin would like to discuss my claims re rangers, feel free to PM me, or if you're brave, post here and avoid deleting mine and replacing it with crap. I have countless hours of logging and parsing done in the last 2 months, specifically to determine where rangers 'stand' in the game. And my conclusion thus far is not positive for rangers.

Feel free to delete this post too. Clearly, some people prefer stupid personal jabs than any serious discussion.

We don't like "THIS CLASS IS USELESS NEVER PLAY IT EVER EVER EVER EVER" posts. If you want to discuss the problems with rangers, so do in a non grade-schooler way, thanks.
 
I'll bring up my 'ranger gripes' elsewhere, as requested by Wiz, but will add to this thread:

*IF* you intend to be a high end player (ie, 65 asap, raids etc), you may find that ranger's lack utility (apart from one spell), and DPS if you melee. If you bow, the DPS will be higher; how much higher depends on your bow and your melee weapons. No autofire means no DCing and bow'ing (my problem, when I'm not 'ranger tanking'). Without trying to throw around stupid figures, the highest melee DPS class is rogue, and you can, as a ranger, expect to do the same kind of melee dmg as a monk (this, I believe, is the official stance). From what I can tell, without looking in detail at parses atm (that will come elsewhere, later) a rogue can do about 50% more melee dmg when similarly AA'd/weapon'd, maybe more (using styles, for special fights, etc). At endgame exp'ing, a ranger can tank, given the right equipt and a nice healer and slower, but far worse than a monk.

Bottom line is: if you 'like' the idea of being a ranger, from a RP or whatever perspective, make a ranger. I did. But be aware there are reasons that there are so few endgame rangers. (I'm the only active one in my guild.)
 
kibeth said:
Is fletching viable? Or is it something incredibly expensive like it became on Live at around 175skill. Just wondering, since its obviously a staple for rangers.

Its not too expensive at all (IMO), though there isnt quite a great reason to do it at the moment (IMO), since you can just buy 1 dmg arrows dirt cheap till you get a huntsmans bracer (clicky summon arrows) or bum a 3 dmg arrow off of someone else when you get endless quiver (that is, until it gets revamped - check the balancing forum for more info).

kibeth said:
Is snare effected by CHA like every other spell is? Will I need to have this high if i want to bow kite something so I don't get pwnt cause it wore off in 45seconds. That would make me paranoid, nobody needs an even more paranoid ranger now do they.

I havent really experienced any problems with snare (ensnare, that is). Sure, once in a while you get a resist but rarely is it a problem getting it to land, and once it does, its like 6 minutes which should be more than enough :). I also heard of there being a resist mod on snare spells (so its easier to land), but dont take my word for it.

kibeth said:
Oh, almost forgot, bow crits are still possible, right? I noticed warriors can crit from lvl 1, was wondering if ranger bows crit innately from lvl 1, and I heard rogues crit w/ thrown weapons.

Yes, we have an innate chance to crit with our bows from level 1, its quite nice.


phlit said:
If you bow, the DPS will be higher; how much higher depends on your bow and your melee weapons.
I've noticed that this is not always true. With max aa's, crit strike, and the absolute best obtainable weapons (Klazka and Windsinger) it comes down to live and undead mobs. Namely, bow crits become so common to the point that Windsinger shoots ahead (marginally) on live mobs where you can crit, and Klazka shoots ahead (marginally) on undead mobs where you cant.

phlit said:
At endgame exp'ing, a ranger can tank, given the right equipt and a nice healer and slower, but far worse than a monk.
I'd also like to attempt to clear up this common misconception: though its accurate (or so I've heard) in the sense that pre-endgame a similarly geared/aa'd monk tanks far better than a ranger, I think that in the high-endgame the difference becomes less noticable. Yes, the absolute best aa'd geared monk may tank a little better than a similar ranger, but I dont think far better is a fair description (especially when foresight gets put in). We also have great aggro (Call of the Mound is insane) if we choose to get/keep it, for what its worth.

Hope this helps,
Regards
-Aeran
 
Here's the short version of my experience.

Up to mid 40s: lots of fun.

After that and until you get 65 and about 60 AAs (your results may vary), kinda sucks. You fall behind in a lot of categories until you start collecting AAs. Its less of a problem in groups but its fairly noticeable on raids.

Thats an abbreviated account but its what I experienced.
 
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