Rangers HoTs

cian2

Dalayan Master
I know this idea has been kicked around before, but since the druid revamp a few years ago, it feels like the hybrid druid class (rangers) should have benefited from it slightly.

The idea is simple - give druids the level 44 druid single target HoT - Greater Soothe. 192 hp for 6 ticks, 265 mana. It's equal level as the highest Druid dot that rangers get. I have a hard time envisioning how this would be overpowered, rangers are already pitiful healers but this would give them a little more utility rather than just hit /cm autofire and essentially watch the game play itself. Right now the only heal Rangers really get is Chloroblast, which heals for about 900 endgame. At the very least it'd add some flavor to a very bland (but very good) class. If anyone sees any downside or something I'm overlooking, feel free to address it.

I also always thought Warder's Protection could use an upgrade too. It's a cool unique spell that seemed to fall by the wayside. So many potential avenues to pursue with that spell line.
 
i'm not entirely sure what "best class in the game" means - but if i had to pick one, it'd certainly be shadowknight. rangers have their advantages just like every other class does. not really sure how it's relevant. the point of the post is that rangers were kind of left by the wayside in the druid changes and it's unclear if it was on purpose or an accident. i think the main reason rangers excel right now is because the server quality has significantly and undeniably deteriorated pretty severely over the past 6 months, so casters can't change chain cast due to spell gems greying out, while /cm autofire seems to work perfectly through the lag spikes.
 
Raxton's ambiguity here is warranted; I solo'ed Lottery Master Abigail down to 70%ish this moring while simultaneously eating my breakfast and reading my facebook news feed. A ranger crit-heal will give a decent chunk of hp bnack to even the most decked out tanks; they can be raid and group savers in tight situations. Not much needs to be said about their dps.

Would be cool to see something happen to Warder's Protection though. It's only use atm is if your sv/sss fades and you're exping, or you're just too lazy to load a buff bot. Maybe drop all the hp/ac benefits and grant bonus archery dmg or accuracy as a trade off for sv/sss?
 
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I disagree that rangers are the "best class in the game" They are good, but so are so many other classes and it was not but a couple years ago people were complaining about how bad they were, yet nothing but the R2 was changed to my knowledge since then and that was a totally broken spell. I see where you are coming with the HoT idea, Tbch, I wish that the hybrids were not hybrids, but had their own class spells, rather than a bunch of spells that become pointless to have at some point, such as the dots. does anybody ever use those? Lets trade dots for Hots lol. If they added Hots I would be fine with it, but I would rather see them do away with the hybrid idea and just make ranger spells, which for the most part they have done.

warders protection - not a bad spell when you solo melee, the damage shied is nice, but yeah it would be nice if it were "more of an all in one buff" like they did live iirc, would make it more interesting to have a self buff that would replace SV for just rangers, of course "not just better" but hence the spells name, it should cater the the ranger idea /shrug

I definitely think rangers do not need anything more archery oriented, seems we still have a class tome yet to be made

Yale
<exodus>
 
Rangers seem to be in a pretty good place these days, but I can't see a HoT being unbalancing. In most group situations, it would be worthless though. Unless your only healer was a shammy, and a non-pally tank, in that group. An upgrade to WP could be very useful, and very warranted.

Warder's protection certainly needs a level 65 upgrade, something comparable to SV, SSS, and Soul Shroud (sk self buff). It has also been asked for numerous times now, as I recall. But doesn't hurt to try again. Comparing the stats:
Spiritual Vigor: 62 Bst spell, 225hp, 40 atk
Spiritual Strength: level 60, 150hp, 25atk
Sihala's Stalwart Shield: 65 pally spell, 330hp
Sihala's Mountainous Barrier: level 60, 225hp
Soul Shroud: 65 sk refuge spell, 230hp, 7ds, 20ac, 5% aggro, lifetap proc effect
Cloak of Akheva: 60sk spell, 150hp, 5ds, 13ac
Warder's Protection: 60 ranger spell, 75hp, 12ds, 13ac

As you can see, the other hybrids all get upgrades to their level 60 buff, not sure why Ranger get left out. So I would propose something along the lines of this:
Warder's Absolution, level 65, 175hp, 15ds, 20ac, arrow proc effect (200dd, .01sec stun?)
 
This threat is humorous on many levels.

I made a super sweet thread called nerf ranger heal in which I posted a picture of me healing a tank (Zorr) for 69 points of damage. In this thread Waldoff said...

Waldoff said:
Seriously thinking about giving rangers access to Soothe and maybe Greater Soothing. Nerf that.

Sad to say this post was made on Nov 29, 2011 so I'm not sure rangers will see HoT's any time soon. Stranger things have happen however.

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Now lets go all the way back to Sep 13, 2010 where I made a thread called Ranger self only buffs [Warder's Protection]

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Basically this threat is taking me down memory lane. I have played this game a long time. Damn.

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175hp, 15ds, 20ac, arrow proc effect (200dd, .01sec stun?)

The last thing the Warder's Protection buff line needs is a bow proc tied to it. Rangers have quite enough Buffed Bow Procs as is (Four(4) just from level 61+). We do NOT need more. That isn't even getting into why you would want a ranged proc buff with a damage shield on it..... or that Spell: Quiver of the Sun is already in the game, and better than what you just said.
 
Rangers seem to be in a pretty good place these days, but I can't see a HoT being unbalancing. In most group situations, it would be worthless though. Unless your only healer was a shammy, and a non-pally tank, in that group. An upgrade to WP could be very useful, and very warranted.

Warder's protection certainly needs a level 65 upgrade, something comparable to SV, SSS, and Soul Shroud (sk self buff). It has also been asked for numerous times now, as I recall. But doesn't hurt to try again. Comparing the stats:
Spiritual Vigor: 62 Bst spell, 225hp, 40 atk
Spiritual Strength: level 60, 150hp, 25atk
Sihala's Stalwart Shield: 65 pally spell, 330hp
Sihala's Mountainous Barrier: level 60, 225hp
Soul Shroud: 65 sk refuge spell, 230hp, 7ds, 20ac, 5% aggro, lifetap proc effect
Cloak of Akheva: 60sk spell, 150hp, 5ds, 13ac
Warder's Protection: 60 ranger spell, 75hp, 12ds, 13ac

As you can see, the other hybrids all get upgrades to their level 60 buff, not sure why Ranger get left out. So I would propose something along the lines of this:
Warder's Absolution, level 65, 175hp, 15ds, 20ac, arrow proc effect (200dd, .01sec stun?)

No to the arrow proc and no the general premise here. Comparing SV and SSS to a self buff, when Ranger's have CotP, is just dishonest. Lots of classes get cool spells or potentially cool spells that go nowhere. Raxton nailed this thread in the 2nd post: Sure, give Rangers some low end HoT that won't stack with most healers... Rangers are already the cat's ass but whatever. What ever. Someone out there is probably having wet dreams about casting a lvl 44 heal and honestly I say let'em if it fits the class- which this does.
 
I think rangers shouldn't get the soothing line. It was made for druids to make them fit in more to their own type of specialized healing. Its basically like me saying hey I'm a beastlord I got all the defensive skills of a monk I should also get the ability to Feign Death like how Shadowknights get it from their necro counterparts. Or hey I should also be able to cripple or use canni 3 because my DoT spell goes up that far as well.

Generally tho if you watch progression of heals. Bst/Rng get healing up to Greater then skip the Lvl 44 healing because they give us Chloroblast as a progression heal (which is faster cast than Greater/Superior healing and heals more than Greater). So essentialy Lv 44 heals are skipped as you do not having Superior Healing then you should not have Greater Soothing.

I think rangers are already good as is. If anything were to change I'd say to make /cm autofire give a -10 or 15% in dmg modifier compared to manual button pushing.

1. Ability to dish out dps at ranged. One of the top dps classes?
2. Ability to eat less phantom strike dmg than other ranged classes due to higher defensive skills.
3. Ability to survive longer from AoEs compared to other ranged classes due to higher hp.
4. Ability to survive longer after pulling aggro compared to other ranged classes due to ranger defensive styles, skills, ac, hp.

Warders Protection - Doesn't really fill a roll in SoD because of the ability to box. In old live days ranger would tank shit so it made since but since people box here rangers don't tank anymore. Id say to change it to something that does not stack with SV/SSS and maybe make it like a spell reactive proc DD/jolt or something similar.
 
I think rangers shouldn't get the soothing line. It was made for druids to make them fit in more to their own type of specialized healing. Its basically like me saying hey I'm a beastlord I got all the defensive skills of a monk I should also get the ability to Feign Death like how Shadowknights get it from their necro counterparts. Or hey I should also be able to cripple or use canni 3 because my DoT spell goes up that far as well.

Generally tho if you watch progression of heals. Bst/Rng get healing up to Greater then skip the Lvl 44 healing because they give us Chloroblast as a progression heal (which is faster cast than Greater/Superior healing and heals more than Greater). So essentialy Lv 44 heals are skipped as you do not having Superior Healing then you should not have Greater Soothing.

I think rangers are already good as is. If anything were to change I'd say to make /cm autofire give a -10 or 15% in dmg modifier compared to manual button pushing.

1. Ability to dish out dps at ranged. One of the top dps classes?
2. Ability to eat less phantom strike dmg than other ranged classes due to higher defensive skills.
3. Ability to survive longer from AoEs compared to other ranged classes due to higher hp.
4. Ability to survive longer after pulling aggro compared to other ranged classes due to ranger defensive styles, skills, ac, hp.

Warders Protection - Doesn't really fill a roll in SoD because of the ability to box. In old live days ranger would tank shit so it made since but since people box here rangers don't tank anymore. Id say to change it to something that does not stack with SV/SSS and maybe make it like a spell reactive proc DD/jolt or something similar.


I use warders protection when I have to tank and I'm boxing a shm or when I'm soloing a summoning npc. I only use it cus its there but if it was changed I wouldn't notice, it wont chane anyones ability to win/live through a fight if it was gone.
 
The next ranger class tome should give arrows a % chance to proc a HoT on the mobs target (credit Eisley's awesome friendly-target healing arrow idea)
 
it could be a buff that does not stack with sv or sss, but makes it so your arrows are not consumed. risk/reward type thing.
 
Actually, I threw sv/sss in there for comparison, as I know that they share the same slot with the sk self buff, and I assume the ranger self buff too. It isn't really apples and oranges there, more like macintosh and cortlands. I added the bow proc into it, as a way to save a buff slot. Sure, Legion is better (and sun too? not sure, would have to look), but that is often the nature of buffs that combine like that, they don't include the absolute best in the line. Something more "arrow friendly" could certainly be there instead. Was just making a suggestion based off the way existing spells have their stats improved.
 
I think consumables being a part of any mmo, even one emulating one made in 1999, at this point of time is sad. Especially when you are forced to use them to perform the task your class is designed around. A buff shouldn't fix this flaw, an update to the game should. I can't think of a game I have played in the last five years that still has "ammo" in it other than a first person shooter.
 
I think consumables being a part of any mmo, even one emulating one made in 1999, at this point of time is sad. Especially when you are forced to use them to perform the task your class is designed around. A buff shouldn't fix this flaw, an update to the game should. I can't think of a game I have played in the last five years that still has "ammo" in it other than a first person shooter.
Even worse 20 different ammo types,I hate it and made a hard core player friend of mine quit.
Unless we get a bandolier it should be removed.
 
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