I'm opening this just incase someone has an interesting idea but doesn't know where to put it.
Basically, archery needs to be re-done a little bit. The main concerns are that it doesn't perform up to par with rangers' expectations for a class-defining skill. Most rangers will opt for their melee weapons, as they tend to do more direct DPS and will usually have nice procs to add to over-all damage, not to mention the fact that it's easier to hit auto-attack and sit back than to keep pressing the same key over and over and over and over.
On top of this, archery is generally underpowered at lower levels. It's strong at the beginning, but as you move into the 30's, 40's and low 50's, there's really not much of a reason to use archery outside of bowkiting (which is incredibly lame in itself (and booooring)) as the selection of bows is rather limited and it really doesn't do any DPS compared to dual wield and double attack anyway.
Since I'm probably the person on staff who's had the most experience with archery and playing a ranger straight through from 1-64 (almost 65 ><), and since I care about the class and how it's viewed in group and raid situations, I've somewhat taken it upon myself to come up with a list of options and alternatives to make archery a lot more useful and desirable in the foreseeable future.
Changes to archery will most likely happen after the expansion is complete (as the staff is preoccupied with the development at the moment), and I'd prefer to have a big list of ideas as soon as we come around to it, instead of putting it off until something happens and having to deal with a lot of trial-and-error, bad ideas, frustration, etc.
The topics I've already got down are:
Innate bow critical hits.
Archery skill mods.
Archery buffs.
So there's no need to suggest any of these. There most likely won't be buffs that increase physical archery damage or increase hitrates or gives +%archery skill, so forget about those too. There could very well be, however, buffs that add procs or effects to archery. If you have any ideas about that, throw them down here (haha deathtouch? No.).
The major problem (as I see it) is the Archery Mastery AA. It's three steps (18 points) of a class AA (need pre-requisites and high level) that literally double your archery damage. Each step adds and extra +%damage to archery up to 100%.
Why is this a problem, you ask? Well, the problem is that it cripples archery DPS for anybody that doesn't have enough levels and AA to get the three steps. Who doesn't have levels and AAs
, you ask? Well, rangers between level one and fifty five, mainly. Not only that, but it means that anything related to archery HAS to be balanced for a ranger with AM3 in mind. That means that their archery is pathetically weak (50% of standard) until they blow all their AA on the skill (and I know all that AA was a waste now, but that'll change).
In my opinion, Archery Mastery needs to be changed to give another effect to the skill (that's not directly damage related), that's worth the 18AA some people have already spent. Or else, Archery Mastery has to be changed to give an effect wholly unrelated to archery, so that archery can be rebalanced without an AM3 Ranger in mind. Since we can't change AA structs, it has to be a three step AA, and has to be worth 3/6/9 points at the respective steps. This is where I've drawn a blank, and this is where you can help.
I'd like rangers and anybody (especially DarkArtist and Ravina) with ideas regarding archery and how it needs to be changed to throw down stuff as you think of it.
Anyways, keep this on-topic. This isn't a place to whine or start arguments, and I'll be deleting any posts that are inappropriate.
Basically, archery needs to be re-done a little bit. The main concerns are that it doesn't perform up to par with rangers' expectations for a class-defining skill. Most rangers will opt for their melee weapons, as they tend to do more direct DPS and will usually have nice procs to add to over-all damage, not to mention the fact that it's easier to hit auto-attack and sit back than to keep pressing the same key over and over and over and over.
On top of this, archery is generally underpowered at lower levels. It's strong at the beginning, but as you move into the 30's, 40's and low 50's, there's really not much of a reason to use archery outside of bowkiting (which is incredibly lame in itself (and booooring)) as the selection of bows is rather limited and it really doesn't do any DPS compared to dual wield and double attack anyway.
Since I'm probably the person on staff who's had the most experience with archery and playing a ranger straight through from 1-64 (almost 65 ><), and since I care about the class and how it's viewed in group and raid situations, I've somewhat taken it upon myself to come up with a list of options and alternatives to make archery a lot more useful and desirable in the foreseeable future.
Changes to archery will most likely happen after the expansion is complete (as the staff is preoccupied with the development at the moment), and I'd prefer to have a big list of ideas as soon as we come around to it, instead of putting it off until something happens and having to deal with a lot of trial-and-error, bad ideas, frustration, etc.
The topics I've already got down are:
Innate bow critical hits.
Archery skill mods.
Archery buffs.
So there's no need to suggest any of these. There most likely won't be buffs that increase physical archery damage or increase hitrates or gives +%archery skill, so forget about those too. There could very well be, however, buffs that add procs or effects to archery. If you have any ideas about that, throw them down here (haha deathtouch? No.).
The major problem (as I see it) is the Archery Mastery AA. It's three steps (18 points) of a class AA (need pre-requisites and high level) that literally double your archery damage. Each step adds and extra +%damage to archery up to 100%.
Why is this a problem, you ask? Well, the problem is that it cripples archery DPS for anybody that doesn't have enough levels and AA to get the three steps. Who doesn't have levels and AAs
In my opinion, Archery Mastery needs to be changed to give another effect to the skill (that's not directly damage related), that's worth the 18AA some people have already spent. Or else, Archery Mastery has to be changed to give an effect wholly unrelated to archery, so that archery can be rebalanced without an AM3 Ranger in mind. Since we can't change AA structs, it has to be a three step AA, and has to be worth 3/6/9 points at the respective steps. This is where I've drawn a blank, and this is where you can help.
I'd like rangers and anybody (especially DarkArtist and Ravina) with ideas regarding archery and how it needs to be changed to throw down stuff as you think of it.
Anyways, keep this on-topic. This isn't a place to whine or start arguments, and I'll be deleting any posts that are inappropriate.