Rangers - Archery

I really am not asking for any changes with archery - I was fine with how things are with archery. I just didn't believe that rangers diserved better bow damage 1-65 w/o AA's.

I just thought it would be nice to have the ability to acquire arrows on occasion without having to pay for them or summon them - such as foraging them in wooden zones or seeing more mobs drop arrows.
 
I think what would be nice is a whole range of 'aimed' shots available to rangers.

Crippling Shot
The ranger 'aims' for a specific part of the mobs body. If the hit is succesful, it seriously hinders the ability of the mobs ability to defend itself fight back (make it drop AC, STR, AGI and DEX)
This shot takes time to set up properly, so lets say 3 seconds between pulling back the bowstring adn releasing it.
Ranger may not do another aimed shot for 4 seconds.

Hamstring Shot
The ranger 'aims' for the tendon at the back of the mobs leg. If he gets it, the mob is PERMANTLY snared for the rest of the fight. This is a tricky shot. 4.5 seconds from pulling the bowstring back to release.
Ranger may not make another aimed shot for 6 seconds.

Dirty FighterShot
The ranger aims for an eye. If succesful, the mob is stunned for 1 second, and ATK is dropped by some percentage for 1 tick because it can't see worth a damn. 2.5 seconds to make this shot, can only be used once every 2 minutes, and cant make another aimed shot for 6 seconds.

See wher I'm going with this?
Any number of things like this could be done.

Something likethis woud be pretty cool, imo.
 
Aeran said:
Sorry to be a stick in the mud

Damn you!! =P hehe



Aeran said:
When a character starts out, he/she does what it takes to get through the levels to specialize in their area of expertise, even if thats different from what they used to get there. Simply because a ranger is known to be an archer (and is by far the best at higher levels) does not mean that archery has to be their best bet when they're young. Rogues in the high end use peircers for their best damage, but you may see many rogues 1-65 using 1hs weapons, simply because at that point in time, thats the best thing they can use. Wizards are the masters of magic and nukes, but early on they will wield their dagger and go toe to toe. I'm strongly against the idea of making archery better and melee worse: Rangers are half druid and half warrior. In the lower levels (and even the higher ones) they may be required to tank - this wouldnt be very fun with even worse melee.

I'll admit right off the bat that my perspective is based what I wish the ranger was vs. what it is in eqlive. Would it be that hard to lvl up and get my AAs and have archery? nope. I guess my point is that this puts rangers into the hurry up and get there to start having fun mode, one of the things I felt was a drawback to EQ. Blow thru the early lvls so that you can actually start playing. From what I've gleaned so far WR is trying to put in content 1-65 to make adventuring more fun. I've done my share of lvling up as quick as I can in order to "have fun" in EQ and WoW, and I would prefer to actually see and enjoy the content. Can you see and enjoy the content meleeing and not using archery? sure can. But, I know that I would have more fun going thru the content being able to use a bow and it seems from this post, that other people share this opinion. Dunno, maybe archery is fine atm with the specialize and with the general boost.
 
Again, sorry to so anti-change but ...

Nuncio: Those delays would have to be modified with respect to each bows delay, as a ranger using a Kedgemetal Crossbow (55 delay) could use Crippling shot indefinately and a Hamstring shot almost indefinately.
While these are pretty good ideas, I have a few issues with them. Crippling shot as is gives a chance to do a critical shot when you score a critical hit (this makes it 4x the damage, instead of 2x). This, IIRC, is available to other classes as well in the same form, and in my opinion should not be replaced. Perhaps a less useful AA can be changed. Also, will this debuff stack with others? Because if a ranger is soloing, this wont do anything, and if its in a group situation chances are there is a debuffer. Hamstring shot: how much would you want this AA to be? because as I see it it wont be terribly useful. Ensnare costs negligible mana (you can recover the amount unbuffed in the time it takes to kill a mob solo for perpetual kiting) and lasts a whole 6 minutes. In a group (or even solo) situation an exp mob is not going to last anywhere remotely close to that long, so we have the effect already without the AA.

Zoink: I agree that it would be more fun for a ranger to be better at arching from the low levels. However, seeing as how easy it was for me to solo through those levels, I would assume it would cause some imbalance in terms of soloability. Archery here is much better than on live (at all levels) so that should fix a little of the comparisons between those two, and arrows are not hard nor expensive to get at all (maybe long runs from exp zones to fletchers, but thats the price you pay). I havent played a low level ranger for a while, but if I'm not mistaken archery is already good and a viable option for any level ranger.
 
wouldnt make these AAs, and I would not allow weapons delays to affect the 'recast' time of these aimed shots. Crippling shot, whatever, name it something else. These were ideas for skills, to get the point across of HOW this would work. These would basically be ranger spells that require a bow, an arrow, some skill and being a ranger.
Yes, rangers have snare in spell form. I'd relace it with this bow skill to define the ranger as a bow character.
Have many, many of these skills available, some at low level, something to define rangers as THE bow wielding class.
 
Aeran said:
Zoink: I agree that it would be more fun for a ranger to be better at arching from the low levels. However, seeing as how easy it was for me to solo through those levels, I would assume it would cause some imbalance in terms of soloability. Archery here is much better than on live (at all levels) so that should fix a little of the comparisons between those two, and arrows are not hard nor expensive to get at all (maybe long runs from exp zones to fletchers, but thats the price you pay). I havent played a low level ranger for a while, but if I'm not mistaken archery is already good and a viable option for any level ranger.

Yeah, I'm only at lvl 8 =P. Guess I was throwing ideas out there from an eqlive perspective. I think I'll check out how archery is atm and see what I think at that point.
 
After playing live for many many years I quit and found sod, I heard Archery was leet at high end game so I did just as the OP said, I power gamed my toon up to get there.

Fixs that would work both here and on live IMO.

AM1 is innate at level 1
AM2 is innate at level 30
AM3 is innate at level 60
If it can be made so AM1-3 is no longer giving the % boost through aa that would be great.

Now the actual AA AM1-3 should be givin like

AM1 = A crit shot you hit a key for, like Backstab. A Snipershot, depending how strong you want to make if its useable every 6-12 seconds for repop.

AM2 = just a stronger version of AM1's Snipershot.

AM3 = again a stronger version of the Snipershot.

Also I don't understand in any way why rangers don't get a auto bow. I feel there is simply not a singal argument againt it. The best argument I have heard is it would make a ranger easy to bot, I don't understand how that is a bad thing being no other class requiers so much attention to bot. If something like sniper shot is in the game then you would still need to be paying attention if you want to get that bost to your dps.

I also hate proc's off bows, in sod it's really bad because much like not giving an auto bow someone feels they need to add outright retarded effects as the proc, shadowstep and AE nukes...

I'd liek to say that I love the ranger in SoD to the point where I would never go back to EQlive, this is what I always wanted but if they are looking for ways to make things progress I will share =D.
 
Whoa. I nearly pooped when I scrolled up and saw a post from Aeran...then I looked at the date. This is a pretty impressive thread rez.

As to your auto shot thing, its been discussed many times and shot down every one. I'll refer you to a recent(ish) discussion about it here

Do not discount the reasons against it by trying to counter that other classes may be easy to bot. That is really not an argument, its more of a...lets dumb everything down to the lowest common denominator.

As to your AM ideas, I will not comment but archery has changed a lot since 04/05 so you may wish to create a new thread since much of the info in this one is likely no longer accurate.
 
Whoa. I nearly pooped when I scrolled up and saw a post from Aeran...then I looked at the date. This is a pretty impressive thread rez.

As to your auto shot thing, its been discussed many times and shot down every one. I'll refer you to a recent(ish) discussion about it here

Do not discount the reasons against it by trying to counter that other classes may be easy to bot. That is really not an argument, its more of a...lets dumb everything down to the lowest common denominator.

As to your AM ideas, I will not comment but archery has changed a lot since 04/05 so you may wish to create a new thread since much of the info in this one is likely no longer accurate.

Is archery usefull that I am unawear of without AM1-2-3? I was just doing searchs on archery and saw this thread, I knew it was older but as I read the OP it didn't strike me as out of date as to how things are. Just so we are clear I in no way asked or hinted at giving rangers more DPS with archery, just making it usefull before 55 and 51 aa's.
 
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