So we have seen the SK spell agro increase patch. I would propose a similar version for the ranger line with increased -aggro. As it currently stands, with a Sanguis Regina -10 agro and ... the rest of aniketos's stats it takes 5-8 LANDED jolts to keep agro off a warrior and a couple less for knights. This can mean from 9-12 casts as ranger gear isnt high CHA and mosts resists constantly scaling higher.
I feel this problem is due to agro generation scaling and the 5+yr old spells being a static number as well as mobs resist checks generally being higher. Basically rangers generate monk level dps now (melee, bow normally is fine) without the perks of a scaling aggro dump. My proposed solution is to scale it by mob hp or dps/weap ratio or something to that extent but as it stands currently. A LARGE chunk of dps is lost between so many casts of the spell.
I feel this problem is due to agro generation scaling and the 5+yr old spells being a static number as well as mobs resist checks generally being higher. Basically rangers generate monk level dps now (melee, bow normally is fine) without the perks of a scaling aggro dump. My proposed solution is to scale it by mob hp or dps/weap ratio or something to that extent but as it stands currently. A LARGE chunk of dps is lost between so many casts of the spell.