Ranger self only buffs [Warder's Protection]

I think a continuation on Warder's protection would be nice for another lvl 65 spell. SKs got veil of marlow, why not give rangers a lvl 65 Warders protection. It could drop in a lvl 65 dungeon, maybe be named Armor of the Avenger. Give 55atk, 65 AC, 125HP and 20DS. You'd gain some extra atk and AC and DS but lose the pure HP from SSS and SV.
 
I think an indoor wolf form pref on par with the druid one would be nicer as our current form is useless 99% of the time
 
I think an indoor wolf form pref on par with the druid one would be nicer as our current form is useless 99% of the time

This would just make the 15 buff cap be even more of a pain.

Making Guardian of the Forest into a song however would be a cool idea.
 
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This would just make the 15 buff cap be even more of a pain.

Making Guardian of the Forest into a song however would be a cool idea.

Yeah please do this because then it would also not overwrite savagery.

Upgraded Warder's protection really could just be upgraded Wolf form that would be pretty sweet. Our murk spell is nice but tbh the 1s casting time sucks pretty hard, and Icerend does a lot more damage.
 
You guys are so new.

Oh my god people who have not been playing this game for 5 years don't know everything about said game. Sorry if we want our classes skills to work better just like everyone else does for their class.
 
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Oh my god people who have not been playing this game for 5 years don't know everything about said game. Sorry if we want our classes skills to work better just like everyone else does for their class.

Tons of people over the years have tried to get different spells put into the songbox but it's pretty much a non-option due to technical reasons.
 
Read the rules... no other spells will ever get into song box.

Also, suggesting something "because it would be cool/because it was like that on live" will NEVER get something to be changed.
 
sigh, fineeeeeeeeeeeeeee

But in all honesty I think my one post was decently thought out and not a live/cool argument
 
I agree that that when so many spells sync up perfectly with live's spells, it's confusing to find one that doesn't. It was probably oversight that kept the spells from being exactly the same in the first place.

The thing is, it's not a bad spell as is. I actually prefer this spell to SSS/SV when tanking because I like seeing big DS numbers. When I want to get bigger atk numbers to help my dps, then I guess I'm going to need to find a beastlord to get it.

Wouldn't all spells be better with a stackable atk buff?
 
I agree that that when so many spells sync up perfectly with live's spells, it's confusing to find one that doesn't. It was probably oversight that kept the spells from being exactly the same in the first place.

The thing is, it's not a bad spell as is. I actually prefer this spell to SSS/SV when tanking because I like seeing big DS numbers. When I want to get bigger atk numbers to help my dps, then I guess I'm going to need to find a beastlord to get it.

Wouldn't all spells be better with a stack-able atk buff?

See that is all that was going through my head when I made this topic. I found it odd that in the three main spells that all had the same buff slot (pally hp buff, bl hp/atk buff, and ranger self buff) only the ranger buff was changed.

The spell really isn't that bad(for being a level 60 spell), and I also use it over SSS when soloing and/or duoing (I lack a BL account info, even still the spell doesn't last very long). The spell however was far better in live, and even more so the level 65 self buff that is not in sod.

If they really "nerfed" the self only buff for the reason to make rangers added to the list of people who want the buff SV, other then rogues and monks then fine, I guess I understand the reasoning behind the change.

It is lame when the only raid buff you can cast isn't wanted by most of the players in your raid. Being a Ranger I think I understand this more then any other class in the game. When I cast CotP most people get upset with me because it is the most readily to click off buff in the game. Hell I spent 9 aa's on SB for the soul fact so I have to cast my ONLY raid buff less so people bitch less.

The thing is, BL's have 2 other buffs that are also helpful in a raid setting other then SV (Spiritual Bliss, and Cunning of the Beast).

Only having 15 buff slots is a huge problem in SoD. I am sure many people have bitch about this problem over and over in this forum. I have read many of posts trying to get work arounds, ideas such as "block buff X and Y from landing on my character" (I am sure CotP would be on top of the Block list for most people).

Perhaps I wish this self buff was in the game for the simple reason that I could say; "thanks, but I do not need your buff" to one class in the game.

Side note: If the real reason that this self buff isn't in the game is for the want for more people to want more buffs from other classes why aren't all the raid buffs in the game the same duration? Why not make every raid buff as long lasting as the relic cleric buff?
 
This would be kind of hard to change as cleric's get a class AA that makes buffs last an additional 20% longer.

I'm going a guess you're talking about Spell Casting Reinforcement Mastery, an aa that a good about of classes get in their class tab (cleric, druid, shaman, enchanter just off the top of my head).

They could still set the base of the spell duration to be the same none the less.

Spell: Relic: Gift of Aegolism: Duration: 2400 ticks (240 minutes)
Spell: Relic: Ancestral Focus: Duration: 1800 ticks (180 minutes)
Spell: Call of the Predator: Duration: 750 ticks (75 minutes)
Spell: Sihala's Stalwart Shield: Duration: 1500 ticks (150 minutes)
Spell: Spiritual Vigor: Duration: 720 ticks (72 minutes)
 
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Yeah my guild complains about clicking off Cotp too..of course I spent plenty of time clicking off tons of shit but I never say anything....

And caer makes a good point, I like using our self buff for farming/duoing b/c of the 12pt DS so it'd be nice if there was an extension of the spell to lvl 65
 
Also, suggesting something "because it would be cool" will NEVER get something to be changed.

actually thats the only way a suggestion will ever get done it's just that the confluence of things that people post think are cool with things that are actually cool and are also balanced and workable is near zero
 
I was more getting at the fact that they need a reasonably thought out premise for their idea, how it would affect balance, why the current state is wrong in their view will at up the possibility of it being implemented by quite a bit.

When someone says "You guys should change the game because it would be cool" will 99.9999% of the time do nothing except to invite scorn in all but the most trivial changes.
 
I think that a lvl 65 version of this buff would be amazing, like add 20 atk (half of what SV gives you), make it 85 hp, 55 ac, 15 ds, and that would be good. This would make the spell preferable over relying on a different class for buffs. Other classes get plenty of very useful self buffs (sks with their cloak of the akheva, which is much better than warder's protection (2x hp, same AC, 7 less ds) clerics have their relic and archaic buffs, which also have lesser forms in regular spells, which help themselves immensely, magicians and wizards have elemental cloak, which increases fr, and cr) In my opinion, there should be an upgraded form of Warder's protection, at lvl 65. Maybe make it no drop off of something in the darkwoods, like the SK spell veil of marlow. The woods are where a ranger is usually, so it would be fitting that the spell would drop in woods of some sort.
 
Other classes get plenty of very useful self buffs (sks with their cloak of the akheva, which is much better than warder's protection (2x hp, same AC, 7 less ds) clerics have their relic and archaic buffs, which also have lesser forms in regular spells, which help themselves immensely
Clerics are casters. I repeat, CASTERS. They do not get stances, instead they get runics and archaics. So a suggestion in the lines of "they get relics and archaics, giev better selfbuff" is about as dense as it gets. And your next argument is even worse:


magicians and wizards have elemental cloak, which increases fr, and cr).
So because 2 caster classes (again, no stances) get a selfbuff at lvl 54 that they do not get an upgrade for(WIZ)/do not get an upgrade for before relics(MAG), you think that a selfbuff rangers get at level 60 should have an upgraded version at lvl 65? Someone explain me please what kind of logic this is, I sure don't get it.
 
I would like to suggest changing the color of Chestplate of the Warlord to green red. My reasoning is that green clashes hideously with magenta

pink is okay too
 
I would like to suggest changing the color of Chestplate of the Warlord to green red. My reasoning is that green clashes hideously with magenta

pink is okay too

please no, sizzly looks outrageously pimp right now and this will totally fuck up his color scheme.
 
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