Ranger self only buffs [Warder's Protection]

Kedrin

Dalayan Pious Diety
I played a Ranger on live. Rangers got Warder's Protection at 60. This differed from the self buff that is in SoD because it has a +ATK element to it. It was an upgrade to the Firefist buff (they did not stack). Then at level 65 there was an upgrade to this spell line called Protection of the Wild.

So the question(s), why was the +ATK taken off the Warder's Protection buff? and why is there not an upgrade to this spell at 65?

It has been a long time since I have played live (~7 years). If I recall correctly this spell would not stack with SSS or SV. Just like how the Warder's Protection self buff works in SoD now. My only guess would be that devs wanted Rangers to want to use SV and/or SSS over just using their self buff.

I know that in this post I did not Suggestions or Requests anything. I just wanted to have more information on this topic before I ask for a new spell in the game that might not be a good idea, other then in my head.
 
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Let me put some information into this thread.

Ranger Spells

Level 60

Warder's Protection in live =
Increase ATK by 70
Increase Max Hitpoints by 75
Increase Armor Class by 13
Increase Damage Shield by 21

Warder's Protection in SoD =
Increase Max Hit Points by 75
Increase Armor Class by 45
Increase Damage Shield by 12

Level 65

Protection of the Wild in live =
Increase ATK by 130
Increase Max Hitpoints by 125
Increase Armor Class by 34
Increase Damage Shield by 34

Paladin Spells

Level 60

Brell's Mountainous Barrier in Live =
Increase Max Hitpoints by 225

Sihala's Mountainous Barrier in SoD =
Increase Max Hit Points by 225

Level 65

Brell's Stalwart Shield in Live =
Increase Max Hitpoints by 330

Sihala's Stalwart Shield in SoD =
Increase Max Hit Points by 330

Beastlord Spells

Level 60

Spiritual Strength in Live =
Increase ATK by 25
Increase Max Hitpoints by 150

Spiritual Strength in SoD =
Increase ATK by 25
Increase Max Hitpoints by 150

Level 62

Spiritual Vigor in Live =
Increase ATK by 40
Increase Max Hitpoints by 225

Spiritual Vigor in SoD=
Increase ATK by 40
Increase Max Hit Points by 225

so what we can see is both the Beastlord and Paladin buffs are 100% the same. When Ranger spell is 70 less ATK, 32 more AC, 9 less DS.

-The ATK element is left off the buff completely in SoD.
-The 9 less DS could come from the fact that devs wanted DS to be less in SoD then it was in live however looking at Relic Druid DS in SoD and then the 65 Druid DS in live SoD's is 5 better. Perhaps devs just didnt want rangers to have a very high DS.
-AC must work just very difference then what it did in live because looking at level 65 cleric buffs SoD's has 230 AC and Live's only has 72.
 
Because this isn't live. The archery at low levels should hint at that.

And because other people get the good ATK buffs.
 
You both missed the boat. It's because we hate rangers here. Speakign of which, aren't they do for another nerf Cyzaine?
 
Don't know if Live had it but rangers also get Call of the Predator here which is a raid-wide 40 point attack buff.
 
Because this isn't live. The archery at low levels should hint at that.

And because other people get the good ATK buffs.

Yeah, I know this isn't live. However this really doesn't answer my question. There was a reason that the spell was edited to not be the same as the live version, and there is a reason why the 65 upgraded version was never put into the game. I'm going to guess that it wasn't just because someone "felt" like it.

Is there a fear of giving rangers too much ATK for some reason? Perhaps they would do too much dps vs some other class that devs feel like they should do less then? Is it just the simple reason that rangers would no longer want SSS or SV if they had this self buff?
 
Yeah, I know this isn't live. However this really doesn't answer my question. There was a reason that the spell was edited to not be the same as the live version, and there is a reason why the 65 upgraded version was never put into the game. I'm going to guess that it wasn't just because someone "felt" like it.

Is there a fear of giving rangers too much ATK for some reason? Perhaps they would do too much dps vs some other class that devs feel like they should do less then? Is it just the simple reason that rangers would no longer want SSS or SV if they had this self buff?

did you just figure out what balance is. :monocle:
 
"I miss _____ from Live."

"the ranger self buff was gutted."

----

The mindsets these two quotes represent are difficult to respond to delicately. Pretty much anything you say in response to them comes across as either dismissive to the person with that mindset or as an attack on their intelligence.

Therefore, I will eschew the attempt at 'delicate'. Your brazen "your spells are just a copy of Live with a couple of changes" followed by "I don't like those changes" attitudes are nothing short of (1) an insult to Devs of the server's history with regards to how they handled spells for levels 1-60, and (2) an insult to the current Dev team saying that Live's concept of class balance should be a substitution for their own.

I hope this was not your intent and that you'll recognize that the posts in this thread that seem to be counter to your posts (e.g. the knee jerk "This isn't Live" mantra) are on some level a defense response to the Dev team. Please forgive them if they seem a bit insulting, and we'll forgive you for your (hopefully) unintentionally insulting posts.
 
"I miss _____ from Live."

"the ranger self buff was gutted."

----

The mindsets these two quotes represent are difficult to respond to delicately. Pretty much anything you say in response to them comes across as either dismissive to the person with that mindset or as an attack on their intelligence.

Therefore, I will eschew the attempt at 'delicate'. Your brazen "your spells are just a copy of Live with a couple of changes" followed by "I don't like those changes" attitudes are nothing short of (1) an insult to Devs of the server's history with regards to how they handled spells for levels 1-60, and (2) an insult to the current Dev team saying that Live's concept of class balance should be a substitution for their own.

I hope this was not your intent and that you'll recognize that the posts in this thread that seem to be counter to your posts (e.g. the knee jerk "This isn't Live" mantra) are on some level a defense response to the Dev team. Please forgive them if they seem a bit insulting, and we'll forgive you for your (hopefully) unintentionally insulting posts.

I never said I didn't like the changes, I was just trying to find out the reasoning behind the changes. Note in my very first post that I said that adding this new spell might not even be a good idea.

If I was going to ask for a change I would do much more research on my own part. Showing as to why rangers specifically need this extra ATK over other "melee" dps.
 
I cried a little when I read that. I really thought this was the product of magic gnomes.

This thread is starting to smell like...

troll-web-150x150.jpg
 
If I was going to ask for a change I would do much more research on my own part. Showing as to why rangers specifically need this extra ATK over other "melee" dps.

So if you do acknowledge they don't need more attack as evidenced by your lack of a request for a change I guess you already had your answer regarding those spells before you made this thread.
 
Thanks I didn't know that being a 65 ranger with almost 500 aa's and all

I don't know you or your experience with the game, I was just trying to help by offering some information on the subject as you didn't mention this spell-line in your original post.

But hey, good luck with life and discouraging people to try to help others with witty sarcasm. See what I did there? :hmpf:

Edit: On a side note it would be nice to add an ultravision component on warden's protection or cotp, similar to mask of the hunter for druids. Not necessary but would be a nice bonus.
 
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So if you do acknowledge they don't need more attack as evidenced by your lack of a request for a change I guess you already had your answer regarding those spells before you made this thread.

I'm not sure if rangers 'need' it or not.
 
So if you do acknowledge they don't need more attack as evidenced by your lack of a request for a change I guess you already had your answer regarding those spells before you made this thread.

We rangers need anything we can get to break new members on the server preconceptions about "Ranger gate". Those jokes truly are old and annoying - I have yet to hear one original enough for me to laugh at. It is the "your mom" joke of the community.

I truly haven't had an issue with being the weakling on raids - so far I have outlasted the majority of other melee dps on raids I have been on.

Back to the topic though, I don't feel we need more +Atk. My attack numbers already feel quite sufficient once raid buffed. Not that I would turn down more, just if it was that or a boost in any other category, attack would not be the first choice for me.
 
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