During the Endless Quiver discussion and the comments about Ranger usefulness, I was considering small things that might make the class feel more useful without unbalancing the game. I'd like to throw this out for discussion to see what people think about it, whether it would be good or bad for the overall game.
Proposed: change the Ranger's version of the Harmony spell to a spell called Distract and let it work indoors as well as outdoors. It would be otherwise identical to the Harmony spell. The Ranger distracts everyone but his target then lures them out to be ambushed.
Rangers could then become the second choice for pulling indoors after monks and shadowknights. They have a very good chance of pulling a single critter except for ones that are tagged to be immune to the effects for one reason or another. They're still not as good as a FD puller because they can't fix a bad pull or a wandering add, but they're a good alternative if one isn't available.
Pros: gives Rangers a group-friendly ability, makes it easier for groups to get a good puller
Cons: indoor locations haven't been balanced for Harmony-like pulling and thus could prove to be more effective than desired in some dungeons (though that could be fixed by tagging things immune to the spell), might not be possible technically to change just the Ranger version of the spell Harmony and leave the Druid version alone
Proposed: change the Ranger's version of the Harmony spell to a spell called Distract and let it work indoors as well as outdoors. It would be otherwise identical to the Harmony spell. The Ranger distracts everyone but his target then lures them out to be ambushed.
Rangers could then become the second choice for pulling indoors after monks and shadowknights. They have a very good chance of pulling a single critter except for ones that are tagged to be immune to the effects for one reason or another. They're still not as good as a FD puller because they can't fix a bad pull or a wandering add, but they're a good alternative if one isn't available.
Pros: gives Rangers a group-friendly ability, makes it easier for groups to get a good puller
Cons: indoor locations haven't been balanced for Harmony-like pulling and thus could prove to be more effective than desired in some dungeons (though that could be fixed by tagging things immune to the spell), might not be possible technically to change just the Ranger version of the spell Harmony and leave the Druid version alone