Ranger DPS (vs Rogue too!)

Aaubert said:
I don't play a rogue on SoD, but from live, i know how exciting it is to get a new backstab weapon. On SoD, its really really gotta suck to have the same exact damage poker for that long.

Uhh what. On live the max damage poker raised 1 damage from epic to the end of Luclin

Ginam
 
The time from Epics to the end of Luclin what.. 2-3 years? That's a long time, and that's what Ginam was pointing out.
 
iaeolan said:
I think we can all agree that post-luclin got a little out of hand
whether it got out of hand, or how long it took, has nothing to do with what I said. Going up in base BS damage as a rogue is pretty much the most joyful thing a rogue does. Rogues live for crit backstabs, and big flashy numbers. so, just because during the time you played EQ, you didn't see a lot of increase in backstab numbers, doesn't mean that everyone else had the same experience during their time of playing EQ.

The big loots at the end of expansions for me were
13/30 crystalline spear,
15/25 ragebringer,
16/21 bloodbath,
20/19 jtb,
25/21 discord dagger, could be augged up to 27/21.
27/19, augged to 30


i'd stopped playing my rogue mid DoDh, but yeah.

Ginam said:
Uhh what. On live the max damage poker raised 1 damage from epic to the end of Luclin
true that. and if it happened on live, then OBVIOUSLY we should try to emulate it perfectly.

I'm not suggesting that we should have 30 damage rogue daggers, but it really does suck as a rogue realizing that your max backstab isn't going to go up at all after you have a derg dagger.
 
Aaubert said:
I'm not suggesting that we should have 30 damage rogue daggers, but it really does suck as a rogue realizing that your max backstab isn't going to go up at all after you have a derg dagger.

You can reach max base bs w/o ever attending a raid, just buy a Bonded Blade of the Torturer.
 
So lets increase DPS greatly simply because rogues apparently like seeing flashy numbers?

Why not compare avg mob hp and dps of other classes with that chart
 
Garluk said:
You can reach max base bs w/o ever attending a raid, just buy a Bonded Blade of the Torturer.

Aaubert said:
I'm not suggesting that we should have 30 damage rogue daggers, but it really does suck as a rogue realizing that your max backstab isn't going to go up at all after you have a derg dagger.

When was the last time you saw a bonded blade of the torturer for sale? Oh wait, only 3 have dropped so far, and none in 6? months.
How many guilds have killed derg? 1?

A couple use summoner dagger, but that again, is pretty rare
The first 17 damage poker 90% of rogues get is demonshear

Ginam
 
I liked how rogue dps was right after the atk mod went in and the anypoker above 17 dmg backstabs like a 21dmg or something like that it was about on par with how ranger dps is now. But it was hit with a nerf stick when ponden and maybe a few other rogues were doing like 300+ dps on IP dragons. I would liek to see double Backstab in game or maybe even tripple attack. Rogue dps can be kinda unstable between missing backstabs wich happens more then often and hitting a backstab for 300dmg or 600 dmg versus the 800 and up a ranger does with equal equipment.
 
I was hitting 500 dps on every trash mob on the way to boss. Granted these mobs were yellow, but 500 dps in a (very short) fight is not rogue territory. I was outdoing wizards on two minute fights. That's not rogue territory.

It probably needs a bump now, at least a little, but it was not appropriate then.

Also, pointing out the spikiness of rogue dps and then asking for double backstab (which will not alleviate spikes) works against itself. Rogues are nowhere near as spiky as casters or rangers, anyway.
 
Backstab landing only 55-65% not spiky?

I parsed on water trash mobs the other day constantly 350+ dps and maxing around 550dps using /s 6 whenever I was at full stamina. I was far far above any other dps. Although I try to max out my dps for any encounter so when a named comes around, rangers whip out their bows and their 8dmg arrows, wizards concussion to drop their aggro, adjust their nukes accordingly to the resists and nuke for extremely well dps depending if the named doesn't counterspell or deflect. While I get backstab misses 3-4 times in a row and even then to have good sustained dps, backstabs have to land for ~1500+ a hit to have any chance of stayin high in the charts with rangers bowing and wizards nuking. Getting 300-400dmg backstabs isn't uncommon at all on names and fully buffed atk is 1550 and having 22mods on backstab.

Tbh, I think rogue dps is fine on trash mobs, it's just when I get to the deep red names my dps lacks if I get consistent backstab misses (not uncommon).
 
Don't see how ranger dps is considered spiky, every parse I've seen on rangers discounting when they get upgrades hovers within 10-20ish dps of the last.
 
vistachiri said:
Don't see how ranger dps is considered spiky, every parse I've seen on rangers discounting when they get upgrades hovers within 10-20ish dps of the last.

Last night we cleared everchill giants on the way to GotSS.

I parsed: 200, 160, 160, 220, 140, 200, 190, 180. That's an 80 point dps swing on a yellow to 65 mob. Not spiky?

Earlier in water my dps on the yellow trash (the same mob type) varied up to 70 dps per fight (sample of about 30 fights)

"A wyrm elite" in NDHK: DPS varies up to 50, from 170 to 220. (15 fights, give or take)

"A vigilant wind spirit" in Air: DPS varies up to 100, from 150 to 250. (about 40 fights)

Not spiky?
 
Rangers rely 100% on their bow dps, so a few misses will hurt them a lot.

Rogues rely ~50% on their backstab dps, so a few misses will hurt them a little less so. The consistency comes from the auto attack damage.

That's all I was getting at.
 
Llanoldar Lluindar said:
Last night we cleared everchill giants on the way to GotSS.

I parsed: 200, 160, 160, 220, 140, 200, 190, 180. That's an 80 point dps swing on a yellow to 65 mob. Not spiky?

Earlier in water my dps on the yellow trash (the same mob type) varied up to 70 dps per fight (sample of about 30 fights)

"A wyrm elite" in NDHK: DPS varies up to 50, from 170 to 220. (15 fights, give or take)

"A vigilant wind spirit" in Air: DPS varies up to 100, from 150 to 250. (about 40 fights)

Not spiky?

Considering I would automatically ignore the 140 and 220 as outliers, yeah I wouldnt consider that incredibly spiky at all. Well within a normal range. I'm also curious as to how our rangers apparently consistently outparse the hell out of you by those numbers as well..? Though I'm going to guess you were not using heartseekers, but rather 3dmg, as I'm well aware of how much damage heartseekers do on the ec giants from many many many lifeward quests.. That's also weird because you have a better bow than either, and I'm willing to bet have all your bow aa's done. So pretty much probably is the arrows I'm guessing.
 
I would be happy with backstab dmg upped a tiny bit and the accuracy upped cause missing 3 4 backstabs then getting 1 or 2 in the 300-600 range and maybe seeing one in the 2000's kinda sucks considering rangers can hit for 1000+ just with a normal shot.
 
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