Brimztone
Dalayan Elder
So in another thread, the problem of if you are casting a rain and the mob dies before it finishes casting you rain yourself three times was brought up due to the new Enchanter spells. Apparently this has been fixed? Zaela then posted:
To which I asked if it was possible to stop rains from hitting the caster all together. That was responded to with:
I want to know what players are opposing this exactly, and why.
Rains hitting the caster if you are in range of the area that you casted on is, in my opinion, a huge quality of life issue in game. It prohibits you from doing things on certain fights and in certain areas. It also makes it annoying to have to main loot in groups as well as stops Mages from doing any sort of melee DPS while casting their highest DPS spells.
In the other thread there was talk of stopping them from hitting mezzed mobs which I am not arguing for. I am arguing for the ability to not have to gimp my DPS every time I have to stand in melee range of a mob. I also want to actually utilize the items I have on my character to squeeze out the most DPS that I can(melee hits while my spell gems are grayed out when the conditions are correct).
In addition to Rains, you could include Target Based AEs. With the Druid Runic 2 changed to a target based AE, it made the spell basically unusable as it hits you.
So I ask this. Why are/would people be opposed to the elimination of rains or target based AEs hitting the caster?
EDIT: Added a bit about targetted AEs as they fit.
I guess the rain self-hit thing will go away if it goes away from mages first.
To which I asked if it was possible to stop rains from hitting the caster all together. That was responded to with:
That has generally been opposed by players when brought up.
I want to know what players are opposing this exactly, and why.
Rains hitting the caster if you are in range of the area that you casted on is, in my opinion, a huge quality of life issue in game. It prohibits you from doing things on certain fights and in certain areas. It also makes it annoying to have to main loot in groups as well as stops Mages from doing any sort of melee DPS while casting their highest DPS spells.
In the other thread there was talk of stopping them from hitting mezzed mobs which I am not arguing for. I am arguing for the ability to not have to gimp my DPS every time I have to stand in melee range of a mob. I also want to actually utilize the items I have on my character to squeeze out the most DPS that I can(melee hits while my spell gems are grayed out when the conditions are correct).
In addition to Rains, you could include Target Based AEs. With the Druid Runic 2 changed to a target based AE, it made the spell basically unusable as it hits you.
So I ask this. Why are/would people be opposed to the elimination of rains or target based AEs hitting the caster?
EDIT: Added a bit about targetted AEs as they fit.
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