Rains and You

Brimztone

Dalayan Elder
So in another thread, the problem of if you are casting a rain and the mob dies before it finishes casting you rain yourself three times was brought up due to the new Enchanter spells. Apparently this has been fixed? Zaela then posted:
I guess the rain self-hit thing will go away if it goes away from mages first.

To which I asked if it was possible to stop rains from hitting the caster all together. That was responded to with:

That has generally been opposed by players when brought up.

I want to know what players are opposing this exactly, and why.

Rains hitting the caster if you are in range of the area that you casted on is, in my opinion, a huge quality of life issue in game. It prohibits you from doing things on certain fights and in certain areas. It also makes it annoying to have to main loot in groups as well as stops Mages from doing any sort of melee DPS while casting their highest DPS spells.

In the other thread there was talk of stopping them from hitting mezzed mobs which I am not arguing for. I am arguing for the ability to not have to gimp my DPS every time I have to stand in melee range of a mob. I also want to actually utilize the items I have on my character to squeeze out the most DPS that I can(melee hits while my spell gems are grayed out when the conditions are correct).

In addition to Rains, you could include Target Based AEs. With the Druid Runic 2 changed to a target based AE, it made the spell basically unusable as it hits you.

So I ask this. Why are/would people be opposed to the elimination of rains or target based AEs hitting the caster?

EDIT: Added a bit about targetted AEs as they fit.
 
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Hmm this is true. I think I will do that, adding a bit about them and Cataclysm.
 
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Maybe those people liked to roleplay that their character is an idiot, masochist, and/or has no sense of self worth? I mean, if a druid can summon a blizzard and control it so it doesn't hit the tank or melee dps why else would they smack themselves with it? Though, that same druid can summon an earthquake without hitting themselves so maybe not...

Keeping the mez break so there is a downside seems like a must.

Oh, and Druids should get another rain at or around level 61. I think most would merrily trade the ~useless dot lines to extend the actually useful rain or quick nuke lines which fizzle out way too early (54 and 44 respectively).
 
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Since I do box a wizard that uses rain quite commonly, I dont really see a reason either for rains to hit yourself... I really never figured out why it was that way.
 
Since I do box a wizard that uses rain quite commonly, I dont really see a reason either for rains to hit yourself... I really never figured out why it was that way.

purely to spite you.

OT: but honestly playing a i dont understand why i can summon all of this other stuff (swords, food, full sets of armor, gems) without hurting myself but the second i strat raining fire and mana from the sky my robes gotta be on fire or my face disintegrating. i understand it waking mez mobs that makes sense. But i mean if i can conjure these forces without hitting my pet with them... why not myself?
 
I mean, I can summon a blizzard and control it so it doesn't hit the tank or melee dps why would I smack myself with it?

....

Keeping the mez break so there is a downside seems like a must.

I changed your quote a bit to help clarify, but this sums up this thread nicely. Thanks.
 
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Changing targeted AEs to never hit the player basically would make them into half target PBAE spells. I suppose there is no reason that PBAE's are separate other than the fact that they have always been - but targeted AEs have been balanced with that in mind since the games creation. I would be worried that allowing target AEs to ignore player would shift the close encounter oh shit PBAE abilities of the different classes.

That being said the rain recentering on the player was dumb and removed.
 
Ok, excluding Targetted AEs, are rains really balanced around them being able to hit the player? I can understand Targetted AEs, but not rains.
 
Yes, and followed the target not the spot you casted on.

EDIT: Also, they are worse DPS than casting single target nukes on retail.
 
I always figured targeted AEs were balanced by the fact that you can cast them from ranged and kite as a result. For wizards at least, pbaes tend to be way more efficent, so I dont see making aes not hit the caster be a big balance problem.

I do remember AE kiting and even rain kiting as I leveled up and part of the challenge was being able to not hit yourself with nukes. I think that sort of challenge is actually a good thing, but in closer quarters when you just cant AE because you are too close its not much fun.

I think the benefits of this change outweigh negative effects.
 
While I did eventually grow to enjoy figuring out the distance between myself and my target and cutting it as close as I possibly can, the fact remains that apart from my deranged little pseudogame it is a giant pain in the balls. I was under the impression it was something not really fixable.
 
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