raid mobs spawn time timer up, relic drop rate up? maybe?

Laksha

Dalayan Beginner
Since Raid mobs respawn time has been pushed back twice the time can now relics drop twice as often as they did?
 
Laksha said:
Since Raid mobs respawn time has been pushed back twice the time can now relics drop twice as often as they did?
I forget if they made them less common drop rate for the 3 day change or not. I want to say yes they did but I just can't really remember except vaguely that there was discussion about the 3 day change and relic drops. Anyway I hope relic drop rate goes up with a 4-8 day timer. We'll never get anyone relics anymore in my guild if the relic drop rate remains the same. We just don't raid hardcore enough for it.
 
Botiemaster said:
I forget if they made them less common drop rate for the 3 day change or not. I want to say yes they did but I just can't really remember except vaguely that there was discussion about the 3 day change and relic drops. Anyway I hope relic drop rate goes up with a 4-8 day timer. We'll never get anyone relics anymore in my guild if the relic drop rate remains the same. We just don't raid hardcore enough for it.

reward comes when you put in the time. not to sound harsh but if your not raiding a lot your not gonna get a rare drop.. i personally dont think the relic drop needs to be altered. they arent ment to be gotten fast. and the raid spawntimes arent technically all 2 times.. it could be from 1 day more to 5 days more...
 
khador said:
reward comes when you put in the time. not to sound harsh but if your not raiding a lot your not gonna get a rare drop.. i personally dont think the relic drop needs to be altered. they arent ment to be gotten fast. and the raid spawntimes arent technically all 2 times.. it could be from 1 day more to 5 days more...
You're preaching to the choir here, no offense. We raid twice a week. For the past year we've done this, with the old respawn timers in and the 3 day put in and up to now, my guild has very bad luck for relics. We sometimes go 10 raids without a relic drop downing 5-6 nameds a night. Frankly, the ideal that you need to be hardcore to get relics is horseshit, sorry to sound harsh. The spawn times are 4-8 days. It makes complete sense to up the relic drop rate or you're going to have future tier 7 or 8 guilds where everyone doesn't have their relics. I'm sorry that people won't get hard ons for getting a relic that's uber rare to drop and can brag about it, but it sorta needs to be done if we're going to have to wait up to EIGHT days for a respawn on targets.

The only argument I can see against it is the number of nameds out there you can kill now. It's a crap load over what it used to be when the 3 day respawn deal was put in. Still, that's fine and dandy if you raid 5-7 days a week, but it's a big F you to casual guilds pure and simple. Raiding isn't one way. It goes two ways. Hardcore, and casual.

And just for the record, you're putting words into my mouth. No one is asking to get relics fast. I personally am asking for SANE drop rates. I don't care if we go 10 raids without a relic. Relics are meant to be rare. I will care if we go 20 raids without one. I will care a damn lot.
 
There are plenty mobs around to kill, even with the new spawn times. Just do new zones. So if relic drop rates stay the way they were, you should get equal amount of relics as before.
 
I thought I remember the relic drop rate being decreased with the introduction of 2.0 and faster spawn times as well. So IMO it would only make sense (if this is indeed the case) that drop rates be increased again.
 
the relic drop rate is really scarily high once you get to sepulcher+ content, it should take you no time at all to get everyone in your guild fully reliced out once you get there
 
thank you Jayellle you unlike the other people who posted here you have a brain. and on the follow up it is sad that this game went to the hard core player instead of the casual, that has driven me away from playing SoD sad to say, and it is because the retards who replayed to this post with no knowledge of what they are talking about who also ruin my SoD experience.
 
Laksha said:
thank you Jayellle you unlike the other people who posted here you have a brain. and on the follow up it is sad that this game went to the hard core player instead of the casual, that has driven me away from playing SoD sad to say, and it is because the retards who replayed to this post with no knowledge of what they are talking about who also ruin my SoD experience.

i am sorry if you think i am a retard but i believe i know what i am talking about... relics are not ment to be common. they are also not ment to be impossible to get.. but i raid 3-5 times a week currently.. and sometimes we get 3-4+ nameds in a night. sometimes just 1-2.. eitherway, we are not getting relics on a daily basis.. and really.. not even an every other. it takes quite a few kills. and i think that mobs higher up have a high chance of dropping.. depending on the nameds your killing could be a huge factor in why your not seeing them.. and i really do believe twice would have been far higher than would be needed. with the new 4.5 spawn rates i still dont feel they need a boost, while itd be nice to have em dropping every raid... they shouldnt be dropping every raid. i do feel you have either had bad luck or exaggerated.. ill assume it was the bad luck. it does happen. and lastly.. they have to balance it around the hardcores or else things will be gotten to fast. dont get mad at the devs. get mad at the people who dedicate more time than others if you would like.
 
As has been stated in the past, relics are NOT intended for the casual player. If you want the best/most powerful items/spells you have to get a large group of people and go kill really powerful things, aka a raid force.
 
I'd always assumed that the reason this change came about during 2.0 was because you suddenly only needed half the people to kill the same mobs. Cutting the relic drop rate in half only made sense. Don't get me wrong, I do think the drop rates are a bit on the low side; I've been raiding with my wizard for years and am still missing 1 relic. I strongly disagree that they're not for the casual player. If anything, they're what the casuals strive for. It's the archaics that are out of reach for most and what you hardcores rightly deserve.
 
diolas said:
I'd always assumed that the reason this change came about during 2.0 was because you suddenly only needed half the people to kill the same mobs. Cutting the relic drop rate in half only made sense. Don't get me wrong, I do think the drop rates are a bit on the low side; I've been raiding with my wizard for years and am still missing 1 relic. I strongly disagree that they're not for the casual player. If anything, they're what the casuals strive for. It's the archaics that are out of reach for most and what you hardcores rightly deserve.

if a casual joins a raiding guild and gets lucky grabbing one while raiding one day sure.. but for up coming guilds... who are not hitting the larger raid mobs.. i really dont forsee the drops being fantastic or anywhere near close. so.. i view it as either a casual in a pretty solid raid guild or a hardcore upcoming guild...
 
khador said:
if a casual joins a raiding guild and gets lucky grabbing one while raiding one day sure.. but for up coming guilds... who are not hitting the larger raid mobs.. i really dont forsee the drops being fantastic or anywhere near close. so.. i view it as either a casual in a pretty solid raid guild or a hardcore upcoming guild...

relics are a very slow process until you build up enough of them to start moving into the upper tiers of content, alot of the poa and lower content have relativly low drop rates (5-10%) but once you get to sepulcher it might be 1-3 a night which is a seriously huge improvement over 1-3 a week, then when you get to op/ip and the drop rates are closer to 1 per 5 mobs you will really see a huge improvement. the problem is that is one of the harder step ups in content, going from poa to sepulcher is a rough step that really shows what a guild can do, if they are persistant and as strong as they think they will make it and be rewarded with a large influx of relics
 
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