Raid DPS?

VR46

Dalayan Beginner
I know it's situational, but how are classes generally stacking up in terms of raid DPS at the highest gear levels? I did some searching but didn't find much.

Thanks!
 
I know it's situational, but how are classes generally stacking up in terms of raid DPS at the highest gear levels? I did some searching but didn't find much.

Thanks!

Depending on fight and length

Necros>rogues>Shit
 
That's interesting. I guess things are much different in this game than they were on live. Are there any parses I could view posted anywhere?
 
I have a rogue and ranger from many moons ago, but it sounds like casters are doing better at this point. I get most of my enjoyment from MMO's out of topping meters, so I guess I'll have to consider going a different direction.
 
Then I leave you with a warning. By the time you reach the point where min/max-ing is significant, class balance may be different than it is now.
 
I am aware of that. Unfortunately I have been victimized by some of the biggest nerfs across multiple games over the years. It's quite frustrating.
 
Aside from a guild like TU where it's assumed every person has a top charm and max tomes, DPS varies widely for classes in each guild.

Also nobody knows how much damage necros do. It is a mystery.
 
Aside from a guild like TU where it's assumed every person has a top charm and max tomes, DPS varies widely for classes in each guild.

Also nobody knows how much damage necros do. It is a mystery.

Gongoerth has 2.4 million hp
Parses show 1.3~ done as he dies.
One necromancer.
Highest known damage is a rogue at 400k~.
Everything can be seen except dots.
 
Gongoerth has 2.4 million hp
Parses show 1.3~ done as he dies.
One necromancer.
Highest known damage is a rogue at 400k~.
Everything can be seen except dots.

That's the thing, Necro's ludicrous DPS comes from festering curse. If fester can't max out, or you're the second Necro and thus can't use festering cuz the first necro did it, you aren't really god tier DPS anymore. (This doesn't even get into some stacking issues with DoT's that I noticed last time I raided with 3 necros.)

Minus festering, Necro's are still pretty great, but not nearly as amazing.
 
Aside from a guild like TU where it's assumed every person has a top charm and max tomes, DPS varies widely for classes in each guild.

That makes sense. I'm just trying to get a feel for the maximum potential of the classes. I figure if I can nail down which few classes are consistently fighting for top spots at the high end of content, I can feel pretty safe with one of those as a class choice if I decide to make a serious run at raiding again. I actually enjoyed playing a ranger in live, but I got bored with being second tier DPS at a certain point. I'm just trying to avoid having that happen again.
 
That's the thing, Necro's ludicrous DPS comes from festering curse. If fester can't max out, or you're the second Necro and thus can't use festering cuz the first necro did it, you aren't really god tier DPS anymore. (This doesn't even get into some stacking issues with DoT's that I noticed last time I raided with 3 necros.)

Minus festering, Necro's are still pretty great, but not nearly as amazing.

Everything stacks including fester though(maybe not skitterpox)? Or atleast that seems to be the manguadi opinion last I heard. I am also almost certain that example did not include fester or it atleast was not dropped until very late into the fight. Maybe it doesn't temellin and whoever(meso) else did not seem very helpful about whether it did or not.

I don't even believe we did giantkin because we concluded our rogues were downs syndrome and couldn't avoid the deathtouch.

So okay:
Necros>rogues/Wizards(depending heavily on the content and the wizard)>shit
 
That makes sense. I'm just trying to get a feel for the maximum potential of the classes. I figure if I can nail down which few classes are consistently fighting for top spots at the high end of content, I can feel pretty safe with one of those as a class choice if I decide to make a serious run at raiding again. I actually enjoyed playing a ranger in live, but I got bored with being second tier DPS at a certain point. I'm just trying to avoid having that happen again.

I made a thread for you.

http://forum.shardsofdalaya.com/showthread.php?p=210503#post210503
 
If your wondering what I based my numbers off of it was the 3~ times I played meso for giggly because that shitbag praxes would not log in. I definitely did not drop festering because we had a really heated debate over whether it would make him eat us.

Also since your curious this is not including skitterpox , or the magic based dot lines. Its exclusive to the archaic and the two fire dots, maybe 3.

As another fun fact the only attempt on gongo that went flawless was the product of two necromancers being in the raid and him exploding before anyone even hit 40 mana and this is a fight where going oom was the norm.
 
Last edited:
IDK if it helps you, but the highest DPS parse that I know off on an actual encounter reads as follows:

1402 - WIZ
921 - ROG
912 - WIZ
837 - ROG
685 - ROG
675 - MNK



Parsers don't like necros, so no idea where he would have landed.
 
Everything stacks including fester though(maybe not skitterpox)? Or atleast that seems to be the manguadi opinion last I heard. I am also almost certain that example did not include fester or it atleast was not dropped until very late into the fight. Maybe it doesn't temellin and whoever(meso) else did not seem very helpful about whether it did or not.

I'd test some of those assumptions if I were you.

When revelation rolled with 3 necros for awhile, we'd notice our DoT's not landing at times. My assumption at the time was that with that many necros, we hit the mobs debuff limit, and were eating each others DoTs up, but truth be told I never looked into it further, so I really don't know what was causing it.

And only one fester will land per mob, get two necros on vent, cast it one after the other, and observe as the first one stops working. That's a potential -266 DPS from the 1st necro just for being the 2nd necro around. And that's terrible!
 
IDK if it helps you, but the highest DPS parse that I know off on an actual encounter reads as follows:

1402 - WIZ
921 - ROG
912 - WIZ
837 - ROG
685 - ROG
675 - MNK

Parsers don't like necros, so no idea where he would have landed.

If that is from current TU, that may be a bit skewed with caster GoG and melee GoG. I'm pretty sure that parse was:
1402 - WIZ, Nwaij with caster GoG
921 - ROG, Reinhardt with GoG
912 - WIZ, Tyrone with no caster GoG
837 - ROG, Dimmi with GoG
685 - ROG, Onikitsu with GoG
675 - MNK, Manguadi with GoG
Most likely it was a short fight too because it is not as cost effective to caster GoG. While melee GoG booast DPS is around 15-25% for 350 mana and 4 ticks, caster GoG booast DPS is around 40-50% for 450 mana (30% more) and 3 ticks (25% less). If the goal of the Enchanter is to blow their mana for a short fight, you'd see wizards spike to the top quite quickly. If it was a long fight though, Rogues would come out on top since they would be the only ones getting GoG. But, this is more of the high teir view, most lower teired Enchanters are probably Runing more so their tanks don't die or can't really sustain a long GoG run.
 
I'd test some of those assumptions if I were you.

When revelation rolled with 3 necros for awhile, we'd notice our DoT's not landing at times. My assumption at the time was that with that many necros, we hit the mobs debuff limit, and were eating each others DoTs up, but truth be told I never looked into it further, so I really don't know what was causing it.

And only one fester will land per mob, get two necros on vent, cast it one after the other, and observe as the first one stops working. That's a potential -266 DPS from the 1st necro just for being the 2nd necro around. And that's terrible!

Tested these with Temellin and Vaith (Me playing both). Scitters do not stack, and its not based on who has the higher affliction, it's based on who cast last. Same with Zevfeer's Theft of Vitae.
The self-taps also don't seem to stack (Again, last to cast gets it, not highest affliction this was tested with Vexing not relic, but the mechanic works the same)

Just for clarification, this means if you have non-archaic'd necros then their dps is totally gimped by only letting one of them cast their best total damage spell. Also if you have two necros trying to heal themselves with self taps then the last one to stick it on the mob gets healed, the other one is screwed.
 
Last edited:
Aside from a guild like TU where it's assumed every person has a top charm...

*cough*

It really is fight dependant. The fight Nwaij posted parses from was extremely short, and I'm pretty sure it was a mob that spends a portion of the fight immune to melee damage. I think the highest parse I've seen with dimmi was around 1300 DPS or so, not counting DoTs and pets, which probly add up to another 100 or so DPS. Usually if you're paying attention and puting any effort in, a top end rogue can expect to be around 950-1100 DPS, where a top end monk has been puting our around 850-900 or so. Top end beastlords parsing their own DoTs have been reporting around 800-850.

If you want recognition for your DPS and an easier time getting raid spots, rogue is the way to go imo, because as a rogue you have no other purpose in life other than to do more damage, and you won't be relying heavily on gear to do so. Necros are probably more DPS (parses are hard to come by) but as pointed out above, past one necro in a raid and you aren't maximizing your efficiency. Dimmi's been top DPS on a lot of raid fights in our guild against the #1 wizard and the #1 rogue and that's packin a 69k charm.

Also the reason manguadi thought festers stacked is because he didn't notice that he overwrote someone elses.
 
Wizard > Rogue vs golems

One small catch with game parsers (GamParse in example) is wizards get an unfair advantage on "DPS" meaing they start to cast a big boom, once it lands the first time thats when thier DPS time starts. Unlike a melee class where as soon as they hit auto attack on, timers start.

That being said, there are several fights Im the top dps'r in the raid and theres several fights our wizards are, it would be sweet if some parse program could track the necro/shammy dots.

Rangers also do some very good dps, theres been times awhile ago (before I was max tomes) that our ranger was 500dps higher then me on each fight.... Now thats just sick.
 
Back
Top Bottom