It absolutely is a solution. It may be a temporary (10 year?) solution, but I don't see the problem with that.
It isn't really a solution to the
problem of making raids more accessible -- my saying that it pushes the problem off was a very optimistic slant on what the actual consequences of a server wipe would be.
I'm sure some folk would stick around/come back with a server wipe. But I'm equally sure that a lot of people would simply move on.
I know I would be one of them. Why? For me personally, the heart of why I play is because I enjoy cooperative exploration of an interesting storyline -- there's some pretty neat/deep lore in SoD to explore, I'm months of playtime in and there is still stuff I'm learning about / experiencing for the first time on my main. While there are storylines in Dalaya that I haven't experienced (for example, some deity quests), many of them I have already experienced, some multiple times. A game with content that takes months of in-game time to reach (even some that no one has reached yet?) isn't very conducive to server resets. For me, if the choice is between re-experiencing the MQ/Vah/etc. again and finding a new game with a completely new story, I will be choosing the new game every time -- and I will try to convince friends I play with here to join me there. Salarus, it seems like you don't share this viewpoint with me and would be happy to go through the same content with minor deity/alignment differences. Maybe enough people share your viewpoint for a server wipe to work, but I doubt it. /shrug
The only way I could imagine myself returning to SoD after a server wipe was if the storyline had completely changed -- e.g., Kaezul succeeded in conquering the world and now players are part of Kaezul's army fighting off the return of the Akheva (which is why Kaezul took over the world -- he knew only a strong empire would be able to defeat the Akheva). But then, it would be a completely different game (and everything that means for dev time, etc.).
Additionally, IMO a server wipe would do little to change the population dynamics which have led to this discussion. For the sake of argument, let's assume that a good chunk of people remain, and a good chunk of new people come, here is what I imagine will happen:
- Experienced players and their friends will use their game knowledge to progress significantly faster than new players -- powering through content they've already learned.
- In the short-term there will be a largish population in the low-levels, as casuals (and casual new players especially) will slowly progress, perhaps hitting T1-5 by the time top guilds are already T12+, however this population will hit bottlenecks (e.g., boes, tomes, relics) which are mostly controlled by the first group. The best of the individuals (as well as those with schedules more conducive to raiding) from this group will gradually migrate to the first group.
And then we're back at a situation where raiding is accessible to part of the population and inaccessible to another part.
Am I completely off base here?