So the basic ways to increase accessibility are:
- Simplifying raid mechanics
- Increasing player skill
- Shortening the time it takes to raid
- Making character progression faster
4B. Gearing
You can be the most skilled player in the world with all day to press buttons, but if you character isn't geared you're dead weight. As it stands now Tmaps, Cmal, and BoE basically negate the need for t1-4ish 18man to exist in terms of gearing. Reappropriate all of this content to fleshing out the 12man, 6man, and leveling experience which isn't as monumental of a task as it would first seem, specifically:
Old World Bosses: Lenny, Torrents, Lavascale, Protoype, etc...(9ish)
Turn all this stuff into Adepts and segue Adepts right up to endgame.
ex: 55, 55, 59, 59, 60, 61, 62, 63, 64 (for 55 locks, people stuck on simple tmaps for whatever reason, and then one per level right up to 65)
The fights would have to be retooled but the gear is, for the most part, so bad at 65 it would just need to be made xpable to be worth doing compared to BoE
Dreadfang, Halls of Misery, Stormkeep, Stormseye, DHK (4 zones) + open world Dragons/Giants
Reclassify as 12man content. Some tweaking as needed.
Improve the drops to be in line with t5-7 18 man stuff.
FoB could possibly be included on this list, but I don't know anything about the FoB mobs.
Low end Tower of Agony, Plane of Entropy, Plane of Earth, Plane of Water, City of Mercy, Plane of Nightmare (27ish encounters)
Tune up the fights and drops to be in line with T5 18man.
Devs could probably do very minimal changes to the T4 stuff (18 encounters) for it to be T5 since T4-6 are already a bit muddled on difficulty.
All that other stuff (dungeons mobs, misc ikisith mobs, freeport, etc...)
Call it 6 man content since most of it is killed by duos/groups looking for quest items or cash drops already.
Speaking of 6 man content...
Implement the new
Blackburrow 2.0 and load it to the gills with lvl 61-65 spell drops, rare vanity clickies to entice leets to help out, and cmalish gear
Expand the Bounty System by adding more bounties and more pieces of gear similar to the belts
Make tmaps drop more stuff- items and plats. Make tmaps a real bridge between newbs needing gear and people plat farming for the charm plat sink (the system works!).
=No content is lost. As a matter of fact, largely forgotten content becomes much more relevant. The game is made MUCH more welcoming to people leveling up to 65. New 65s are more easily able to integrate into the raid endgame without being deadweight or needing Saint Irelc to gear them so much.
Added bonus: since the current T5-14 18man would be relabeled as T1-10 the eventual Kaezul fight would be turning things up to 11.
Also reduce the respawn rate on all raid content. More things up = more people killing them = more playing and less time loading increasingly unsatisfactory track bots. More room for competition on each tier. Less frustration when the #$%@ RNG #$@%@s you in the #$%@!%$ for the #%#$@@!% #%@^$$%#! @#%^%&#@! time over that #%@@^ #@%@#& hat. I just want a new hat /sob.