Raid/6-man Timers (A definite problem in this game)

Your understanding is wrong. Seriously, the first word of the title is "Raid" and Septima talks about 18-man content a lot.

And really, Expletus' comment about quest mobs being killed almost immediately upon respawning is a lot more applicable to this argument than the 6man/raid content Septima is talking about.
 
I really liked te idea of banking exp to spawn a mob, if that be named, quest, 6 man, or raid would be pretty cool. Have the exp required scale with difficulty and content type.
 
Then would the game be improved or made worse if the respawn was d plus or minus 5h?

I would say "made worse".

The point of the last change was to make a time-of-day lockdown something that could not be done indefinitely. This change also made it more likely that if a lockdown occured for several spawn cycles and reached the point that the competition had advantage on a spawn cycle, then the competition would have a higher chance of having the advantage on the following cycle. This was done carefully and intentionally with the "euro advantage" in mind.

Extending the randomness window would make the indefinitely long time-of-day lockdown possible again, leaving it more up to luck.
 
Don't worry, Tarutao performed a math to figure out how long to set the timers for in order to minimize this problem.
 
It is a very simple general question.

If the respawn time can currently be expressed as d days plus or minus h hours,

where d and h vary from mob to mob and d does not have to be an integer.

Then would the game be improved or made worse if the respawn was d plus or minus
5h?

So the mobs respawn on average as they currently do - just into a much bigger window.

there is no "minus" with spawns in this game btw. Back in the day, most mobs used to be 4.5 day spawns, and that led to them often respawning on euro time permanently. Once they got on euro time, they would spawn on euro time forever. Every mob with a spawn time longer than a day has the randomizer added - up to ~100 minutes per spawn day.

This was changed, at least on all the mobs I could think of. NZ and 4.3 in particular will NEVER spawn before 5 days (120 hours), and the latest they can spawn is around 129 hours.

Let's say Exo kills NZ at 2pm. It will spawn 5 days later sometime between 2pm and 11pm. This actually gives CW the advantage, spawn wise. Now of course, if Exo is smart, they will kill contested targets as early as possible, or kill in it on a day where day+5 is a day that you guys don't raid. This is smart and gives themselves the best chance to keep it next week.

Now let's say it spawns on CW next time, and you guys kill at 10pm. It's likely to spawn well in the AM next time - giving it to Exo. This system is actually set up very well for spreading the mobs around.

I think it may be best if they were set to around 5 days 3 hours respawn time to make it a major inconvenience for one guild to try to monopolize a mob, but that'd also potentially screw guilds who raid uncontested mobs and they may not be up at their usual raid times.

Personally, I think the system is set up pretty well. This is an old school EQ type game, and in order to be the best, you have to be willing to be the best at dominating this type of system. In fact, in a game that's "easy" relative to other raiding games, this is what sets people apart. Plenty of people/guilds have managed to do just that.
 
Thank you for the informative and illuminating post eisley.

The way I see it, if a mob is up during your guilds raid time and your guild cannot muster up enough people on that day, then maybe there is a problem with your guild makeup. Either recruit more so you have members available all days, or go hardcore and start a phone tree. In the end no one is going to feel bad for you guys, there has been enough catering to ya'll already.
 
Thank you for the informative and illuminating post driizz.

I didn't understand it when susvain, shimone and failranger said the exact same thing. thanks for clearing that up
 
Thank you for the informative and illuminating post driizz.

I didn't understand it when susvain, shimone and failranger said the exact same thing. thanks for clearing that up

Well I think the more people that agree the better. Hopefully you guys will just accept our honest critique of this idea like adults and stop posting about it every couple of months. Also I heard Exo is killing new content now so maybe that will give you more time to work on NZ.


lolol Editz, thx Robby.
 
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Driizz I know ur cool man! Don't be a mofo :p

The information here is good to know, and I'm glad Tarutao used his uber math skills
 
Also, if you want to dispute/improve his math, feel free! He's proud of his work (as well he should), but mathematicians know it's not about getting the best answer, it's about having the best answer.
 
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