nikosk
Dalayan Elder
Having returned from an instanced game after a year and a half and returning to this game.. I've always liked the non-instanced aspects of the Everquest style game. One of the reasons modern RPGs have shifted away from non-instanced raids is that it does not support casual gaming very well. Obviously one of the reasons for the non-instancing is that it's more profitable as you appeal to more people who actually have a life. Instancing is great in that you have competition and you mix all players socially into the gaming environment. Competition can be great fun too as you race to a mob. However, with how non-random spawn timers are on a day-by-day scale, it allows a group of people to monopolize content and block others.
Since coming back to the game, it appears that negative timers on content has been removed. That makes spawn times even less random. In order for more high end guilds to enjoy the game's gear for their characters, the spawn timers should be MORE random, not LESS. This probably should be done for 6-man also. With a few other people, I've monopolized so much 6-man content. It's fun, and it's good for us because we get the gear and tomes we need to drop, but it takes the enjoyment out of the game for others. If the timers were more random, then our ability to monopolize the content would be reduced. This should be done to 6-man and 18-man content. It definitely should be done to 18-man content.
If a particular mob is a 5 day spawn, why not make it 4-6 days instead. Yes, it might spawn more often RANDOMLY so there is a little less control on how often the loot is put into the game. A larger scale on the randomness allows more guilds and characters to enjoy the game's gear because it reduces the ability to monopolize. More people enjoy the game, more people keep playing this game. Do people leave the game because they don't get to obtain loot? Yes, that is definitely a factor in why some people leave the game. They put so much time into their game, yet other people monopolize spawns because they can plan to kill it. They can PLAN to kill it, and they can mark it on a specific day and time of the day on their calendar if they wanted to. That other group of people doesn't get to kill it unless they make sacrifices of their real life. Games are a sacrifice to your life in itself, but that doesn't mean a game shouldn't be less sacrificing, and that is another topic that could be discussed to the fine lines some other time.
Now, I have no doubt in my mind that people have suggested this before. Absolute props to them, because I agree that it is absolutely one of the best things you could do to this game and I totally agree with anyone who suggested this in the past. A more random game, more spontaneous enjoyment, less monopolizing, less dissapointment, more players who stay, more fun. It doesn't take much to make this happen. I would see a change like this being more good for the game than anything.
Please discuss and agree or disagree, but please don't insult people or talk smack. Trolls can post somewhere else less intelligent.
Since coming back to the game, it appears that negative timers on content has been removed. That makes spawn times even less random. In order for more high end guilds to enjoy the game's gear for their characters, the spawn timers should be MORE random, not LESS. This probably should be done for 6-man also. With a few other people, I've monopolized so much 6-man content. It's fun, and it's good for us because we get the gear and tomes we need to drop, but it takes the enjoyment out of the game for others. If the timers were more random, then our ability to monopolize the content would be reduced. This should be done to 6-man and 18-man content. It definitely should be done to 18-man content.
If a particular mob is a 5 day spawn, why not make it 4-6 days instead. Yes, it might spawn more often RANDOMLY so there is a little less control on how often the loot is put into the game. A larger scale on the randomness allows more guilds and characters to enjoy the game's gear because it reduces the ability to monopolize. More people enjoy the game, more people keep playing this game. Do people leave the game because they don't get to obtain loot? Yes, that is definitely a factor in why some people leave the game. They put so much time into their game, yet other people monopolize spawns because they can plan to kill it. They can PLAN to kill it, and they can mark it on a specific day and time of the day on their calendar if they wanted to. That other group of people doesn't get to kill it unless they make sacrifices of their real life. Games are a sacrifice to your life in itself, but that doesn't mean a game shouldn't be less sacrificing, and that is another topic that could be discussed to the fine lines some other time.
Now, I have no doubt in my mind that people have suggested this before. Absolute props to them, because I agree that it is absolutely one of the best things you could do to this game and I totally agree with anyone who suggested this in the past. A more random game, more spontaneous enjoyment, less monopolizing, less dissapointment, more players who stay, more fun. It doesn't take much to make this happen. I would see a change like this being more good for the game than anything.
Please discuss and agree or disagree, but please don't insult people or talk smack. Trolls can post somewhere else less intelligent.
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