Quivers

Solarhawk

Dalayan Beginner
I've seen this come up in the newbie guild several times, and someone suggested that I post a thread on the S&R forum, so here goes.

I would really like to see item (bag) quivers implemented here on SoD. I think that it really fits with doing archery using a quiver, I mean you don't see anyone pulling arrows out of a backpack if they're even a remotely serious archer in RL. I also think it fits with the lore of being a ranger or any other bow using class, that you would use a quiver for your arrows, why else were they originally created but to hold arrows as you ran around?

To be clear, I'm -NOT- asking for the system on live where the quivers add haste, but rather just a bag that specifically only holds arrows, has the quiver graphic, and really doesn't do anything much else. It just seems like my ranger is missing something by not having a quiver to pull arrows from as I try to impale a mob on a flying stick.

Perhaps a 4-slot vendor bought quiver, and a 6-slot tailor-made one, or 6 and 8, or ignore the tailor made option and/or bag size suggestions entirely. I also think it would be easier to keep track of your arrows instead of hunting through backpacks and such.

Thanks for the consideration.
 
Is this purely a roleplaying request? What i glean from it is "make more bags". I dont know that there is a way to restrict what it holds to just arrows, but you want a bag with a quiver graphic and.. thats it?
 
This is pretty much a roleplaying aspect, yes. As for restricting only arrows, I know it's possible, because the quivers on live were already coded that way (or at least I think they were). I'm not saying that it will or will not be an easy thing to implement, as enabling them might clash and try to add archery haste like on live. I'm not a programmer so I don't know really how to do it.

As for the "make more bags" aspect, you can see I was suggesting rather limited number of slots, so it's not like I was asking for a bag that has more capacity than the already attainable 8-gold standard backpack with 10 slots.
 
the quivers on live were already coded that way

Honestly, that has 0 relevance here. While it may be possible to do, such as setting the container code to a certain value, as I said, I dont know. If its something that requires coding, itll be a to-do list task.
 
I think I've seen this before and it was rejected due to client restrictions. I don't think we can equip a bag as a piece of gear.

Also, I think I read somewhere that archers during the hundred years war preferred arrow bags to hard quivers because they could hold more arrows and the fletching would stay drier in a bag rather than in a quiver.
 
Pretty sure thats all he is asking for.

We have no way sans much code work to limit what a bag can hold. ALthough I agree that quivers were pretty fun the way they were done on live I do not see this happening.

I always thought that the arrow return should scale with quiver quality- but since rangers are balanced as they are now it would require balancing elsewhere which would just make most pre existing rangers frowny
 
Honestly, that has 0 relevance here. While it may be possible to do, such as setting the container code to a certain value, as I said, I dont know. If its something that requires coding, itll be a to-do list task.

Actually it has plenty of relevance, since SoD IS based on the original EQ game, so that's why I was saying it. Regardless, yeah I wasn't saying it had to be equippable, just a fun little bag that you put your arrows in.

As for the arrow bags.... it's still a container specifically for your arrows, doesn't have your food, spider legs, gems, looted armor or weapons in it banging around to damage your arrows. If you released a container that was just called an arrow bag, I'm pretty sure a lot of people would think they know better and "correct" you saying they were called quivers.
 
There are already "bag vendors"... putting a "quiver" that isn't particularly special in any way except the icon seems reasonable. It's right up there in usefulness as "Belt Pouch", which as far as I'm concerned could straight-up be replaced by "quiver", but it's not up to me.
 
Actually it has plenty of relevance, since SoD IS based on the original EQ game

Instead of getting into a pissing war, I'll just state no, you are wrong, and leave it at that, seeing as how the post right above yours confirms my statement. Get off the "this is based on live" horse. It holds no water, as i already stated.
 
Ahh, kind of disappointing. I was hoping someone was suggesting a 20 or 30 slot arrow-only bag.
 
What about making a new fetching combine that hs a click summon xx arrows. It could work like the medical kit or potion combines
 
What about making a new fetching combine that hs a click summon xx arrows. It could work like the medical kit or potion combines

I support this idea.

Although I believe it had been mentioned before and got shot down (archery pun?)

I think the reason was The Vah quest was about to come out and there is a clickie arrow summon reward from one of the side quests.
 
I was thinking more along the lines of combining 10 stacks of arrows into a bundle of xxx arrows with ten charges of summon xxx arrow.
 
If possible that idea sounds pretty sweet. Would be better than rangers having bags upon bags full of stacks or arrows.
 
I was thinking more along the lines of combining 10 stacks of arrows into a bundle of xxx arrows with ten charges of summon xxx arrow.

Unless I'm sadly mistaken, combining stacks of items can only have bad consequences. The best I can tell, the check to see if there are any stacked items in a tradeskill container and the check to see what items are in the tradeskill container (to see if they qualify as a known recipe) are separate checks.

It is entirely possible that this is one of those things that can be or has been changed, but I'm almost certain I remember hearing combining stack of items was a "client limitation" as late as GoD-era on live, so while this is a great idea (imo) for the eventual fletching revamp, it's something that may require more thought as a "suggestion".
 
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