Quiver of the Mind

Eustace im curious, how much does it cost to skill from 105-max?
outside my question I feel your pain and hope some sort of solution is figured out.
 
Sounds like a item that summons DMG 5 arrows without a high recast time might be helpful in bridgeing the gap between dmg 3 arrows and the burst dps Dmg 9-10 arrows.
 
Yeah Finkk spent a shit load getting his as high as he did. I think he is up to about 200ish? I don't remember, its been awhile.
 
While I support this in theory one question has nagged at me. What if archery is not balanced around rangers having a steady supply of 8+ dmg arrows? I mean it's all well and good to talk about the cost or the rarity, but maybe as it stands arrows of that damage are meant to be as costly or as scarce so that you have to really put some effort or money in to the sustained DPS you're doing at a range.

Also if anyone could post some reliable parses on the same mob involving low/mid/and high DMG arrows that would be fantastic, I am really curious about the numbers regarding low damage arrows being mitigated to zero.
 
While I support this in theory one question has nagged at me. What if archery is not balanced around rangers having a steady supply of 8+ dmg arrows? I mean it's all well and good to talk about the cost or the rarity, but maybe as it stands arrows of that damage are meant to be as costly or as scarce so that you have to really put some effort or money in to the sustained DPS you're doing at a range.

Also if anyone could post some reliable parses on the same mob involving low/mid/and high DMG arrows that would be fantastic, I am really curious about the numbers regarding low damage arrows being mitigated to zero.

I've been parsing for a while. In /s 2, I get about 79% accuracy with 3dmg arrows, and 85% accuracy with 10dmg arrows on the same mob.

As far as archery balance goes, rangers are supposed to parse 2nd in melee dps underneath rogues. Even using 10dmg arrows, the majority of the time I parse under the rogues I raid with. If my dps is higher, it's generally because either the fight is very long or I have GoG for a fair portion of the fight and the rogue doesn't. If I use 3dmg arrows the entire fight, my dps is about the same as Cinn's (if neither of us are getting GoG.)
 
Even using 10dmg arrows, the majority of the time I parse under the rogues I raid with. If my dps is higher, it's generally because either the fight is very long or I have GoG for a fair portion of the fight and the rogue doesn't. If I use 3dmg arrows the entire fight, my dps is about the same as Cinn's (if neither of us are getting GoG.)

Doesn't that sound fairly balanced then? I mean should rangers really be consistently out-DPSing rogues at a range? If so what the hell is the point of having rogues. I'm not trying to stir the pot, I am honestly curious what your perspective on this.
 
Doesn't that sound fairly balanced then? I mean should rangers really be consistently out-DPSing rogues at a range? If so what the hell is the point of having rogues. I'm not trying to stir the pot, I am honestly curious what your perspective on this.

Eustace is saying that even with 10 damage arrows, he is still under rogues.

It just kind of sucks to have to have mage bots and rare clickies to keep up with the other dps at the higher tiers. No other classes really have the issue rangers do in the fact that they are so reliant on something they go through so quickly.
 
Eustace is saying that even with 10 damage arrows, he is still under rogues.

It just kind of sucks to have to have mage bots and rare clickies to keep up with the other dps at the higher tiers. No other classes really have the issue rangers do in the fact that they are so reliant on something they go through so quickly.

He said he parses under the majority of the time but if he's able to surpass rogue DPS even occasionally he must be doing comparable DPS at a range on average using 10dmg arrows. I guess that's neither here nor there for this topic though, I was mostly just curious about where rangers are supposed to fall in relation to rogues.

That being said, I completely agree about the dependency issue and hope that a solution is found for rangers.
 
If I'm parsing over one of the rogues in my guild it's usually because they're being lazy or dual-boxing. Rangers were already mega nerfed due to out-dpsing rogues (We had half our archery bonus taken away) at range while creating less aggro. (With the aggro changes, this should be looked at: now rangers do less damage and way more aggro than rogues, although we can still avoid whirlwind and rampage.)

The main problem here is whether or not playing a ranger should also involve grinding up or begging for mage bots. Fletching really needs a fix. It'd be nice if Shoo and Ozoa threw in their two-cents on that topic.
 
(With the aggro changes, this should be looked at: now rangers do less damage and way more aggro than rogues, although we can still avoid whirlwind and rampage.)

Unless ranged weapon delay is somehow handled differently from mele weapon delay that I'm unaware of, this is blatantly false. Ranged attacks still generate much less aggro than the equivalent mele attack, in addition to rogues generating twice as much base aggro by using 2 weapons instead of 1.
 
Unless ranged weapon delay is somehow handled differently from mele weapon delay that I'm unaware of, this is blatantly false. Ranged attacks still generate much less aggro than the equivalent mele attack, in addition to rogues generating twice as much base aggro by using 2 weapons instead of 1.

I've seen a massive increase in my aggro with a bow since the changes, much much greater than before. While triple-attacking and dual-wielding, I don't pull aggro off Grimar (didn't have an issue pulling aggro off him while just meleeing before.) However, now I have issues with pulling aggro off of him with my bow. This never happened before the aggro changes. (I had previously never pulled aggro off grimar with my bow even a single time prior to the changes, now it happens with a rather disconcerting frequency.) I have posted on this before, and asked that it be looked in on.
 
TBH, I would prefer to see a good Fletching revamp, rather than more summon arrow clickies or reduction in summon time. As it is with mage summons, plus the readily available number of summon arrow clickies, it kills the need to work on fletching. I don't think I've even touched my fletching on my ranger and just rely strictly on summons and clickies.
 
I helped Kerolynne work on a revamp that was supposed to be going in. However, from what I was told the dev who was overseeing it quit or something of the sort so it was shelved.

The revamp data was completed, submitted, and approved over a year ago.
 
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