jump to: quest design didnt seem to bring up anything or work, other threads seem outdated. idea:
a quest giver in each major town that offers multiple choice rewards. quest gives high faction with each town but lowers faction with oposing towns. Quest is offered at lower levels 20's -30's with great rewards much like a starfall, BUT quest is designed to be full group/raid encounter only. On compeletion of quest, everyone in raid or group has compeleted it. Quest giver's dialogue after turn in: example " You have restored the honor of (town) (soandso) ... we'd like to offer you a choice of .... [sword] [belt] [wand] [robe] ect..... " OF course jaz it up alot more than that. Or just have the items in question be "restorable" items that drop off the end quest/raid mob ie: raid mob drops 6 items, each turned into quest giver returns a specific item acording to turned in one. usable by 3-4 different classes per item.
would be very interesting and rewarding to all that form a Ballanced group with a very high challange.
duengon based perhaps? kill mob A triggers spawn of B, triggers spawn C.. finally kill F= rewards .....or 1 item per mob... just ideas
If post is "Dumb", already in the works, already done, already shuguested, or uncoadable.. please...feel free to promptly remove it, thank you for your time ^^
a quest giver in each major town that offers multiple choice rewards. quest gives high faction with each town but lowers faction with oposing towns. Quest is offered at lower levels 20's -30's with great rewards much like a starfall, BUT quest is designed to be full group/raid encounter only. On compeletion of quest, everyone in raid or group has compeleted it. Quest giver's dialogue after turn in: example " You have restored the honor of (town) (soandso) ... we'd like to offer you a choice of .... [sword] [belt] [wand] [robe] ect..... " OF course jaz it up alot more than that. Or just have the items in question be "restorable" items that drop off the end quest/raid mob ie: raid mob drops 6 items, each turned into quest giver returns a specific item acording to turned in one. usable by 3-4 different classes per item.
would be very interesting and rewarding to all that form a Ballanced group with a very high challange.
duengon based perhaps? kill mob A triggers spawn of B, triggers spawn C.. finally kill F= rewards .....or 1 item per mob... just ideas
If post is "Dumb", already in the works, already done, already shuguested, or uncoadable.. please...feel free to promptly remove it, thank you for your time ^^