Question about raiding and current content with 2.0 changes

Eldorath

Dalayan Beginner
I'm very curious what is being planned as far as current content and 18 man raids. So presumably we will be doing a 36 man raid one night, then there will be the patch to 2.0, and all content will only be able to be engaged by 18 players the next day. Have the current high end encounters all been redesigned completely or at least adjusted to allow the smaller forces to continue raiding immediately? Or will there be reduced content for a bit while new content is designed and possibly old content is redesigned?
 
is there any actualy pvp changes?
like a new zone.. with a big stadium arena for pvp would be apreciate :D
and even maybe some championships :p
 
Raw mob stats will be reduced, things like auxillary tanking will be introduced. Some encounters are probably going to be too easy or too hard immediately after the revamp, and we'll keep a running thread to report unbalanced encounters for tweaking.

In no way will amount of content be reduced.
 
Will the changes to raid mobs be added at the same time as the rest of the changes mentioned (IE 30 minutes from this post) or will the rebalancing be done over the course of the next few weeks?
 
Wiz said:
Raw mob stats will be reduced, things like auxillary tanking will be introduced. Some encounters are probably going to be too easy or too hard immediately after the revamp, and we'll keep a running thread to report unbalanced encounters for tweaking.

In no way will amount of content be reduced.

Other than instead of requiring 36, it now requires half that.

So technically, if everyone logged in, the content would be halfed, in actual terms of content available per "raid."

Awesome changes. Competition is what drives me to play this game.

Edit- My sarcasm is completely unwarrented if you guys have actually doubled the amount of content, and added some new zones, revamped old ones, just to satisfy the "real" demand after these changes. I just don't see how it's possible, so if it is, my bad. If it's not... umm, awesome. At least PR raids earlier than most other guilds. LOL
 
I'm here to play. Bring it on! I'm not gonna quit because of these changes. I'm gonna roll with the punches, and I'm not gonna be bitter about it. This game wasn't perfect when I first started playing it, nor will it ever be a product that everyone thinks is perfect. Wiz is changing some stuff around. Yeah, ok. Have at it. I will have fun satisfying my addiction to MMORPGs, right here in this community, regardless of what happens.

I am the last person who would "cheerlead", and I really despise the cheerleaders. The fact remains that SoD is my best gaming bang for the buck.
 
Rambler said:
Other than instead of requiring 36, it now requires half that.

So technically, if everyone logged in, the content would be halfed, in actual terms of content available per "raid."

Awesome changes. Competition is what drives me to play this game.

Edit- My sarcasm is completely unwarrented if you guys have actually doubled the amount of content, and added some new zones, revamped old ones, just to satisfy the "real" demand after these changes. I just don't see how it's possible, so if it is, my bad. If it's not... umm, awesome. At least PR raids earlier than most other guilds. LOL

You're dumb.

:)
 
Actually, isn't it a fair point that now we'll have twice as many 'raids' happening, but still the same amount of content? So in effect competition for 'raidzones' (if you can still call them that) will be twice that of before? Could be a problem, considering the lack of content and high level of competition has been one of the server's big drawbacks in the last 6+months (and is certainly a part of the SoD 'death' that's been happening).

Of course, there may be lots of people quitting, which could help the situation I guess. Failing that, are we expecting twice as much content (particularly 65+ content) anytime soon, or do 'you' expect the amount of people leaving to resolve the problem?
 
Rambler said:
Other than instead of requiring 36, it now requires half that.

So technically, if everyone logged in, the content would be halfed, in actual terms of content available per "raid."

Awesome changes.  Competition is what drives me to play this game.

Edit- My sarcasm is completely unwarrented if you guys have actually doubled the amount of content, and added some new zones, revamped old ones, just to satisfy the "real" demand after these changes.  I just don't see how it's possible, so if it is, my bad.  If it's not... umm, awesome.  At least PR raids earlier than most other guilds.  LOL

phlit said:
Actually, isn't it a fair point that now we'll have twice as many 'raids' happening, but still the same amount of content? So in effect competition for 'raidzones' (if you can still call them that) will be twice that of before? Could be a problem, considering the lack of content and high level of competition has been one of the server's big drawbacks in the last 6+months (and is certainly a part of the SoD 'death' that's been happening).

Of course, there may be lots of people quitting, which could help the situation I guess. Failing that, are we expecting twice as much content (particularly 65+ content) anytime soon, or do 'you' expect the amount of people leaving to resolve the problem?

Respawns were halved. ( x/2 ) * 2 = x.
 
Call me crazy, but that doesn't really solve anything for the guilds that raid every single day...

Basically, four mobs pop in one day, and they all get gobbled up. This is the current situation.

New situation is four mobs pop in one day, get ganked, then respawn in half the time, to which they get ganked again by the same crew. It just speeds up the progression for the few, while leaving the B half of the current guilds shooting blanks.

No?

The real solution would be to double the content and keep the spawns as is. But I guess that's too difficult when you're changing the entire raid game completely.

I'm not bitter, I personally like the changes... I just don't see how it really will pan out to how SoD 1.0 worked, in terms of content, competition, and overall satisfaction. It's like throwing money at making wait lines shorter in hospitals (increasing efficiency so that you don't have to go through as many processes, etc., or more people to handle the ques) rather than actually building more hospitals.

/shrug.

I'm raiding tomorrow regardless.
 
Eight mobs will pop in a day actually because twice as short respawns means twice as many pops total, you don't seem to have thought this through at all.
 
Rambler said:
Call me crazy, but that doesn't really solve anything for the guilds that raid every single day...

Basically, four mobs pop in one day, and they all get gobbled up. This is the current situation.

New situation is four mobs pop in one day, get ganked, then respawn in half the time, to which they get ganked again by the same crew.  It just speeds up the progression for the few, while leaving the B half of the current guilds shooting blanks. 

No?

The real solution would be to double the content and keep the spawns as is.  But I guess that's too difficult when you're changing the entire raid game completely.

I'm not bitter, I personally like the changes... I just don't see how it really will pan out to how SoD 1.0 worked, in terms of content, competition, and overall satisfaction.  It's like throwing money at making wait lines shorter in hospitals (increasing efficiency so that you don't have to go through as many processes, etc., or more people to handle the ques) rather than actually building more hospitals. 

/shrug.

I'm raiding tomorrow regardless.

the only way that really would matter is if all eight mobs in a double-content, half-respawn scenario were up at the same time. inevitably, their spawn times will drift apart by zone and by whoever killed them last, so it'll work out the same anyway.
 
On Live there were set timers on some mobs, so if you knew when it was taken down you could be sitting there waiting for it to pop.

I hope there is some random element tied in here. Maybe like a random +/-10-15% variance in spawn time to keep people from knowing exactly when things will pop up.
 
I think it be good to start some LDON instance there will be less the mobs and more people so alot more drama.

But i am allso pumped about the new server being pvp witch is great saying there is a huge pvp playerbase out there looking for a stable pvp server and thats what your offering very clever indeed.

Fetchumn.........
 
Um Wiz said it might be a PVP server:
Kaezul server will be put on hold for now and released, with the 2.0 ruleset, after we make a serious attempt to drive up player numbers. It will possibly be a PVP server.

Sounds like we might have a while to wait for that PVP server.
 
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