Call me crazy, but that doesn't really solve anything for the guilds that raid every single day...
Basically, four mobs pop in one day, and they all get gobbled up. This is the current situation.
New situation is four mobs pop in one day, get ganked, then respawn in half the time, to which they get ganked again by the same crew. It just speeds up the progression for the few, while leaving the B half of the current guilds shooting blanks.
No?
The real solution would be to double the content and keep the spawns as is. But I guess that's too difficult when you're changing the entire raid game completely.
I'm not bitter, I personally like the changes... I just don't see how it really will pan out to how SoD 1.0 worked, in terms of content, competition, and overall satisfaction. It's like throwing money at making wait lines shorter in hospitals (increasing efficiency so that you don't have to go through as many processes, etc., or more people to handle the ques) rather than actually building more hospitals.
/shrug.
I'm raiding tomorrow regardless.