Manguadi
Dalayan Beginner
From the ToK
Now, from what I've been told by those with authority, a miss is just a hit that is mitigated to 0. Going by the above example, where a player has 80% potential mitigation, it seems that it would be impossible for a mob to miss that player. They might block, riposte, parry, etc, but they can only mitigate up to 80% of a mobs blow, so no real misses would appear. It is also my understanding that mobs have very few stats, and one of them is damage. This damage is just their max hit and they attempt to do it over and over again and the only cause for randomness if your own ac and avoidance stats combined with this random mitigation.
It seems to follow then that if you are missed, it implies that your potential mitigation against the mob you're attacking (dependent also on hazy figures like level difference) is above 100%. Essentially, that your true miss rate if you tanked the mob forever would be equal to your maximum mitigation % over 100.
I'm not asking for a specific formula, but what other factors complicate this equation? Is the same equation true in reverse (for players against monsters)? Do you have a bonus on lower level creatures to this mitigation, even odds against white cons, and penalties fighting red cons?
It seems like you can calculate the max hit for a white con mob (ignoring aux tanking) by taking
mob max hit against you
x4 (because this is the worst mitigation roll you can get)
divided by the total miss % of the mob times 100 (because it seems that this is your maximum mitigation based on the ToK description)
right?
AC
AC directly translates into a % of potential damage reduction on hits. For example, 1500 AC is ~80% potential reduction. Then, a fourth of that is turned into certain reduction (meaning at 1500 AC you always reduce hits by at least 20%) and the rest is randomized for the true reduction number for a single hit (so reduction is anywhere from 20-80%, and on average 50%, at 1500 AC).
Now, from what I've been told by those with authority, a miss is just a hit that is mitigated to 0. Going by the above example, where a player has 80% potential mitigation, it seems that it would be impossible for a mob to miss that player. They might block, riposte, parry, etc, but they can only mitigate up to 80% of a mobs blow, so no real misses would appear. It is also my understanding that mobs have very few stats, and one of them is damage. This damage is just their max hit and they attempt to do it over and over again and the only cause for randomness if your own ac and avoidance stats combined with this random mitigation.
It seems to follow then that if you are missed, it implies that your potential mitigation against the mob you're attacking (dependent also on hazy figures like level difference) is above 100%. Essentially, that your true miss rate if you tanked the mob forever would be equal to your maximum mitigation % over 100.
I'm not asking for a specific formula, but what other factors complicate this equation? Is the same equation true in reverse (for players against monsters)? Do you have a bonus on lower level creatures to this mitigation, even odds against white cons, and penalties fighting red cons?
It seems like you can calculate the max hit for a white con mob (ignoring aux tanking) by taking
mob max hit against you
x4 (because this is the worst mitigation roll you can get)
divided by the total miss % of the mob times 100 (because it seems that this is your maximum mitigation based on the ToK description)
right?