Quest Rewards

Bridger

Dalayan Beginner
I want to put forward a general question.
Are the rewards for armour and weapon quests appropriate to the level of difficulty in completing them?

Having reached Tier 9/10 I can say that any such quests I have finished fall into one of two catagories

(a) they have been done for me by toons obviously overgeared for the quest or

(b) I have completed them but the reward has gone straight in the bin because I have already got far better.

A couple of examples
If you are at a level to "genuinely" earn the gems for the combined armour quests then the armour is almost certainly useless to you.

I now feel that I am at a level to do the Dungeon Delvers quest but what is the point when I already have a much better neck piece.

Please note I am talking armour/weapons here - not necks, clickies, augs.
 
This is a seriously complicated thing with a ton of factors. Quests are always designed with the reward balanced against the effort involved in obtaining it, the problem being that the value of the reward generally depreciates over time due to item inflation.

You should also keep in mind the relative worth of some quest rewards. While you as a veteran (?) player do not see the value in some rewards newer players with less means definitely do. The Sage's Amulet as an example ideally progresses in stats with the player giving it respectable longevity over the tiers and I would argue you could complete it prior to tier 9/10.

With all that being said I agree regarding the scarcity of quest rewards you would actually use when you could legitimately obtain them without using an overtiered character/group but I sure as hell can't think of a solution beyond inflation soooo
 
Well let me summarise my experience from level one upwards.

Wyvernfang armour decided not to do because I had better by the time I could do it.

Thurgadin quests done for me by overpowered toons.

Plagueland quest completed but reward straight in the bin.

Combined armour done but only worthwhile for clickies.

ToT armour not bothered with because I had better.

Sagacity was going to do but not worth it.

So I will dispute that my view is coloured by my current ranking.

The Sage's Amulet as an example ideally progresses in stats with the player giving it respectable longevity over the tiers and I would argue you could complete it prior to tier 9/10.

Are you claiming that say a Tier 6 Wizard and his similarly tiered friends can down a magic immune Tier 9 Mob (Mountain King) to complete this quest?
Let's consider another item - Misrilda's Bracer. The Wiki has this as a quest for level 61 to 65, but there is not a cat in hell's chance of toons at this level killing a named in First Ruins.

My view remains that from level one to tier 10 the quests cannot be done by the toons for which the reward is appropriate.

********* stupid in my view.
 
The Wiki has this as a quest for level 61 to 65, but there is not a cat in hell's chance of toons at this level killing a named in First Ruins.

I don't have much to add to this conversation, but please keep in mind that the wiki is a community project and any suggested levels that are listed can be edited by anyone with an account. If you feel that the levels suggested are misleading, you can change them. Suggested levels must be listed within specific ranges, the range after 61 - 65 being 65 plus (simply meant to imply that starting it after getting level 65 is suggested.) These ranges can be found on the Quest Timeline page.
 
Wyvernfang armour decided not to do because I had better by the time I could do it.

Thurgadin quests done for me by overpowered toons.
I remember when I started out I actually wore some wyvernfang armor but I agree it hasn't stood the test of time. As for thurgadin quests they are even more doable at low levels now than ever before just due to prevalence of good droppables on the market and you have to admit there are some good items for some classes.
Plagueland quest completed but reward straight in the bin.
Definitely agree with this

Combined armour done but only worthwhile for clickies.
I have seen tons of people wear at the least the BP as legitimate armor and the stats are still good for when you can obtain it.

ToT armour not bothered with because I had better.
Not sure what you're talking about here.

Are you claiming that say a Tier 6 Wizard and his similarly tiered friends can down a magic immune Tier 9 Mob (Mountain King) to complete this quest?
Well no. Between 6 and 9 there is 7 and 8. You picked 6 because it pushed the argument into the absurd and made your point look more valid not to mention that a wizard as an example is going to have a tougher time getting into emberflow groups or at least they did when I actively played.
 
my friends and i did the thurgadin on tier when we were leveling up, completely worth it, had those items on our chars for a long time (druid/cleric/warrior).

my guild was on tier when raiding OP, so the combine legs and BP were on tier; though i agree the other armor items are pretty meh.

sagicity is in a world of its own. this item is excellent for the way my guild has progressed. the quest was implemented when my guild was in the lower tiers, so the planes we were raiding at the time coincided with how the quest started off. the quest progressed right along the lines that my guild progressed, so it was a perfect match. i recently got the sagicity and feel that it was completely worth it.


Nuvian


EDIT: haven't finished dungeon delvers quest yet so i don't feel like i have a right to comment on it
 
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I think that he meant Thaz armor, maybe? I find most of the quest pieces to be an upgrade, actually. Heck, most of the pieces are at least a small upgrade before doing the quest. And my gear, except for a piece or two that are from Tier 4-5 pugs, is on par with the tier our guild is at.

Oh, and as a beastlord, those Thurg quests were tough, but I wore those pieces a long damn time.
 
Combined armour done but only worthwhile for clickies.

ToT armour not bothered with because I had better.

Sagacity was going to do but not worth it.

So I will dispute that my view is coloured by my current ranking.



Are you claiming that say a Tier 6 Wizard and his similarly tiered friends can down a magic immune Tier 9 Mob (Mountain King) to complete this quest?
Let's consider another item - Misrilda's Bracer. The Wiki has this as a quest for level 61 to 65, but there is not a cat in hell's chance of toons at this level killing a named in First Ruins.

1) combine armor is amazing especially if you can get it as you enter op, The combine cloak is literally the best back forever ( http://wiki.shardsofdalaya.com/index.php/Combine_Platemail_Cloak )

2) If you mean thazeran armor I do not even know how to reply to this.

3) You have to kill baphomet, Baphomet nor mking are magic immune and if you are "Tier 6" you are qualified to kill baphomet. Aishii got this neck when she was a super gimp baby enchanter and there are ways to kill baphomet without stacking melees.

Although alot of the lower level quests have been completely nullified by new quests/drops that simply shit all over the rewards.
 
Although alot of the lower level quests have been completely nullified by new quests/drops that simply shit all over the rewards.

I usually don't like/agree with OP's posts but in this case it is not a new thing it is not Ikisith that shit all over the old wyvern/stormforged/draconic/ornate stuff, these rewards have been dated for quite some time (years) and it was an issue I posted about a long time ago and which I'm pretty sure was posted about long before I even posted about it and now it's being posted again but as Randy Pegleg man says OH WELL

As for Thurg being done by overpowered toons Idk what you are talking about, if you mean they can only be done by overpowered toons then you are high even Soulfire's HK piece is doable by a group of regular guys

Sagacity is done and worn by enough people that your argument pretty much automatically loses

ON ANOTHER NOTE I do think the issue with combine stuff is not that it's useless once a guild enters prison, I think it's just that by the time you've farmed enough gems for your entire guild's clickies your guild has most likely progressed past the point where the other pieces would be beneficial. I have a suggestion that I'll post in the Suggestions forum
 
Just to correct a couple of my stupid mistakes.

As most of you guessed I intended Thaz armour not ToT.
When I said Sagacity I intended to say Dungeon Delvers.

Sagacity quest is worth doing but has its own problems - overpowered raids hitting zones just for artifacts.
 
As most of you guessed I intended Thaz armour not ToT.
Thaz armor is barely a quest in the loosest sense of the term and you must have really tier hopped if you never had any use for it because it's like the go-to armor for quite a few tiers.

It's like saying armor out of ToT is useless because you joined a guild that was past that tier and they handed you better stuff.
 
Well I would consider the caster Thaz armor to be not quite as good or at least as high priority as the melee/priest armor. For Rogues/Rangers/Warriors the BP is hands down the best BP for a very long time. I'm not sure if there are any pieces like that for casters aside from Thaz armor probably having more mana than other gear.. AE7 can be gotten on a lot of things for necros, DI7 and MC7 and CS7 work the same way for the rest.
 
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