QOL - Allow Charmed Pets to Persist Through Refresh

DodoBot

Dalayan Elder
I'm not sure if this is feasible or not, but I find that when I'm charming during a raid and I need to refresh for curses, I'll have to break and park the mob (and burn another enhanced control). If it isn't a limitation of the client, I'd like to allow a charm to persist through a refresh.

On a similar note, I would like to know if charms could be allowed to persist on a linkdead until the original caster either dies, is fully logged out, or the original spell duration runs out. This may or may not be connected to the refresh mechanic, but it would result in fewer dead enchanters...
 
When you refresh, you kinda leave the zone. It is not possible to keep a mob charmed throught that afaik, so nope, sorry.
 
Considering I'm not real wild about the whole refresh thing to begin with, I don't see a compelling reason to make it easier. :)
 
Considering I'm not real wild about the whole refresh thing to begin with, I don't see a compelling reason to make it easier. :)
Fair enough. I honestly HATE refreshing, but until we can either get spells to memorize without a need to refresh or give enchanters the 20+ spell gems they rightfully deserve, it's kind of a necessary evil for us. Most enchanters I know run completely different boss and trash spell setups, and there is absolutely nothing I can think of to change that.

On that note, perhaps is it possible to change how spells are memorized so that if a spell is off cooldown, the gem will pop active and one will not have to wait, zone, or refresh to cast it? That's a more elegant fix to the problem (which really comes down to use of enhanced control during clears vs just before bosses). Break/mez/refresh obviously works, but if I've still got 10 mins left on a pet, that's a reliably good time for many encounters, and still longer than the best base duration. In a case like that, I'd much rather keep the pet than recharm and bum another person's EC.

Also, what's the odds of having Advanced Foe Management or some other mechanism enable the charm timer again in /pet report? Some of this amounts to advanced foe management being seen as a safety measure so the enchanter doesn't risk dying due to a break on boss fights.
 
On that note, perhaps is it possible to change how spells are memorized so that if a spell is off cooldown, the gem will pop active and one will not have to wait, zone, or refresh to cast it?
Obviously that's the ideal case. I'm sure if this could be accomplished reasonably it would be done already. Client restrictions.
 
Charms are super powerful, the inherent risk of using one tho is that the thing you charmed miiiiight just hate you forever for using it to kill its friends and family. Lessening this risk is counter-intuitive to the class, if you don't want to die to a break on a boss fight, manage the charm well, or dismiss it for the boss.
 
I don't to derail the original intent of the post (which was to address the issue of refreshing with charm), but I would like to respond to this...

Charms are super powerful, the inherent risk of using one tho is that the thing you charmed miiiiight just hate you forever for using it to kill its friends and family. Lessening this risk is counter-intuitive to the class, if you don't want to die to a break on a boss fight, manage the charm well, or dismiss it for the boss.

I get what you're saying that charm should entail risk, but the particular case of allowing a timer does have precedent and has been brought up on several earlier threads. At several different points in the last few years, charm duration was available to see.

First when /pet report came out in 2010. That was removed but the ability to see timers later re-appeared with another patch... and was removed again. More recently (within the last six months), there was a feature or bug which introduced text for the number of ticks which a charm had remaining upon cast. It wouldn't allow you to see time in /pet report, but you would get a number with the initial cast. More than anything though, that bit was a question of curiosity rather than request. Was this ever intentional or not, and will it ever be added as a feature?

The real point of the post was to examine the refresh for curses issue so that people have more incentive to use charmed pets / enhanced control on trash and not burn the ability exclusively on bosses (for a safety timer). Any comment on the technical feasibility of something like this? Or alternatively, is it possible to createa script which checks if a newly memed spell is on CD and manually pops the gem if its not? That would eliminate the problem as well.
 
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