PVP

grehyton

Dalayan Beginner
Hello

I thought it would be an interesting idea to have a bounty hunter type quest where an npc would give you a player name that you can collect a bounty on for pvp killing. Perhaps the player would drop a head or something you could turn in to collect the bounty.

thanks
 
i'd only support this if you could put bounties on players.. but the bounty hunters wouldn't know how much it was worth.. so the 65 necro they just dueled for an hour might only be worth 2pp

cuz that would be funny
 
This used to happen on a game called Rubies of Eventide. It worked quite nicely in that it had a nice wanted list with all the bounties and whatnot on. One thing though, would be how much would the bounties be? For instance, on RoE it was based on crimes commited, like theft, guard killing and the like (much smaller game, theft was more or less the only way to make any money after a while><). Maybe if it could be based on crimes(npc allied player kills?)/faction relating as well to the level of said character.
 
Maybe dependant on your 'heat' in a particular city. When you heat gets high enough, you become specially pvp flagged, and can only be killed by someone flaggeed by the bounty hunter. And once you die, you lose enough heat to not be flagged right away again. And the bounty would depend on the level of the player, and the level of heat.
 
Let me expand on this idea a bit...
How about, if you are in a lowbie zone associated with a particular city, and you are KOS to the guards & citizens of that city, you are flagged such that a player who has visited the bounty hunter and paid a fee (another way to remove plat from the game) can now attack you, and kill you for a bounty. This way, a fee is paid for the right to hunt the KOS player, and only by accomplishing the mission can you collect your reward.


Also... in order to prevent exploiting for plat.... Any player killed for a bounty would incurr debt - and the price required to pay off this debt would be *equal* to the bounty paid for that player being killed. This way 2 people cant conspire to let one kill the other, and gain plat.

The fee to request the right to hunt a player & the bounty paid could scale upward with the level of the KOS player.


Example:

Joe talks to the bounty hunter about being interested in helping eliminate the Most Wanted in Erudin. Bounty hunter offers Joe the chance to go after Steve. Steve is a level 50 player. Joe needs to give the bounty hunter 5 plat for the right to hunt Steve, and can only hunt Steve until he either turns in Steve's head, or sees the bounty hunter to cancel/switch assignments (the 5 plat fee is not returned). Later that day, Joe happens to see Steve in Mistwoods, and kills him. The next time Joe hails the bounty hunter, he is rewarded 55 plat. Joe's net profit is 50 plat. If Steve decides to visit a healer to pay off his debt, it would cost him 50 plat. Multiple players could pay 5 plat for the rights to kill one player, but the reward would need to be divided equally among them. Also, once a person has been killed in this manner, they cannot be hunted again until they get to the next level (or in the case of a level 65, when they earn another AA point).

If you hail the bounty hunter, and the person you are supposed to kill has been killed by someone else, you have the ability to take a new target without paying the fee.


I know, it seems like this would take a lot of coding. Maybe that time would be better spent elsewhere, but I just figured I would brainstorm with this. Got nothing to lose!
 
It is an interesting idea for sure... I am not terribly interested in PvP most of the time, but it being tied to the game's world (being PvP flagged in a KoS city "sphere of influence" and such) makes me curious.
 
PvP is incredibly unbalanced as of right now, so until it becomes class balanced that probably wouldnt work.

For example: as a necro, I can Fear someone in SNP, stack 2 dots that do 1186 combined a tick, with no damage penalty. I can kill someone before they even manage to get close to me, whereas a warrior or rogue has to run up and be inside of my tiny hitbox, which rarely happens.
 
Silly idea that is not gonna work.

What if the bounty hunter loses the fight against his target? Does the target get cleared still or does he simply get followed by the next jerko?

What if i got flagged? I dont wanna fight silly treasure hunting jokers! I'd just gate/port out and log or something, dont come spoil my fun in the game with ur pvp hunger!

What if... lets say an newly dinged lv65 with hardly any aa's gets the order to kill a person like... Linken or Caelin... i'd think it over twice before attacking them :p (well, maybe not linken :p but caelin for sure)
 
I log in one day. Oh look! I have a 600pp bounty on my head. Log in my alt. Kill my Main. Collect bounty for myself, buy a shiny new ring from Maimai.

Thanks for the donation whoever put the bounty on me!

I would just go around being a jerk and building up a big bounty, then log on an Alt and collect. Like being paid to be an asshole!

....It wont work :roll:
 
Grachnist said:
I log in one day. Oh look! I have a 600pp bounty on my head. Log in my alt. Kill my Main. Collect bounty for myself, buy a shiny new ring from Maimai.

Thanks for the donation whoever put the bounty on me!

I would just go around being a jerk and building up a big bounty, then log on an Alt and collect. Like being paid to be an asshole!

....It wont work :roll:

Actually, most of these types of problems would be covered by the money debt excuseme mentionned. Your hunter character will make money, but your hunted character will be unable to even touch plat until his debt is payed. It wouldn't be more efficient than a straight money transfer from one character to the other.
 
Oualawouzou said:
Grachnist said:
I log in one day. Oh look! I have a 600pp bounty on my head. Log in my alt. Kill my Main. Collect bounty for myself, buy a shiny new ring from Maimai.

Thanks for the donation whoever put the bounty on me!

I would just go around being a jerk and building up a big bounty, then log on an Alt and collect. Like being paid to be an asshole!

....It wont work :roll:

Actually, most of these types of problems would be covered by the money debt excuseme mentionned. Your hunter character will make money, but your hunted character will be unable to even touch plat until his debt is payed. It wouldn't be more efficient than a straight money transfer from one character to the other.

Yes, that's correct. That was why I suggested it in that manner, so that there was no net gain that couldn't just be accomplished with a straight transfer. There was no PC(s) placing bounties on anyone's head. The only way it gets tricky is when you factor in a rezz - you would have to make a rezz from this type of death *not* remove debt, and you would also need a way to not have this special debt get erased if the hunted character then dies normally before addressing this PvP debt. So yeah, it's full of holes, by my own admission. But still a fun thought with potential.

But like someone else pointed out, it would still be forcing PvP upon people wh might not want it. Even though it might fit into the RP aspect (because they did things to make themselves KoS to a particular faction), and is limited to certain zones.
 
Well I don't necessarily like the idea because it forces people who don't want to PvP to deal with PvP. And for the PvP players, I beleive the system works np. (I can put a bounty out on Eleonor's head, for example, because she fished out my favorite spot! Anybody that can manage to kill her can collect from me!
 
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