PvP Ideas, feel free to add comments

Would you like to see more pvp content, after balancing is done

  • Yes, and I'd participate in it(even just some times)

    Votes: 0 0.0%
  • Yes, But i would not personally PvP( not at all)

    Votes: 0 0.0%
  • No, I dislike pvp

    Votes: 0 0.0%

  • Total voters
    0

Criss

Dalayan Beginner
Wiz told me to make a thread about my ideas on pvp and what should be made. First of all i do know this server will never be hardcore pvp oriented , yet it will attract many many more players if some good balanced pvp is added, also it will let some people do something after they hit 65 and have gone through AAing and stuff.

***PLEASE NOTE: Devs might go O.O while reading my ideas, i have NO idea what can / cant be made, im just throwing ideas so better ideas can pop in the Devs head! *tilt* ***

First idea: Balancing it, easily said not easily done, ill leave it to the devs to decide what needs balancing.

2-PvP reward, rewards for winning fights, maybe no disadvantages from dieing but rewards for winning would be very fun.

3- Making anyone who is PvP enabled unable to go anon/role so we can hunt each other better.
3.1- PvP level range (so 65s cant farm lower level)

4- Zones where PvP is enforced for mini-games, what would be awesome would be to have some zone where you have to capture a flag and bring it back to your base (you couldkill a mob called Flag with 1 hp loot the flag and then turn in to some NPC in your base etc.)
4.1- King of the hill guild/group matches Arena would be a good place, when ever you are on the pad in the middle of the zone you gain points over time , first team to a set number of points wins
4.2 To balance these games out, there should be an automated bot that chooses teams for everyone. you hail some npc and you are added to a list or what ever when the number of players is reached, it puts everyone in one or another group, group members cant attack each other (so no team killing, forcing you to attack the other team)

5-Maybe PvP Pts and Pvp pts merchant... but yeah you dont want PvP to become the primary phat loot giving machine, or people that dont want to pvp will not appreciate it ,as theywould feel the need to pvp to get gears up to par. but maybe some utility items used for fun idk

6-Making the PvP Race based... this could break out alliances and stuff but , it could be like every sunday night if you hail this or that guy you will be added to your PvP team and the point of the game is to kill the other races king/queen in their respective city before the timer runs out and you get some reward.

7-Putting a certain tag next to the pvp enabled people , or the possibility to /who all pvp to know who to hunt! that adds to the challenge, and makes it easier to find fights suitable for you!

8- Melees having innate % of chance to resist a spell better then anyone else (Pure melees that is)

9- Bring back the Gladiator!

10-a "castle siege" zone( any zone with a single entry point and ending up in a throne room some where would be good) With castle assaulters and defenders, + many NPC that help on the attack / defense.

Thats all im thinking of right now, those are only ideas to make it a fun experience to play PvP on SoD, it would also attract a lot of players, some people might be tempted to say "More like Counterstrike am i rite?" Ill answer to you that this is a totally different game then live, and even if tis not the "eq classic" style of pvp, personally id have a lot of fun doing those and im sure many people would.

If you read this , YOU HAVE TO (nah but you're wellcome to ;) ) give your opinion or add ideas!
 
Hey Qwai here, and everybody knows im 150% for any kind of PvP. I think this is a great idea ! The big problem I see with pvp is that melee damage is mitigated way to severely.

However in regards to...
3.1- PvP level range (so 65s cant farm lower level)

It's way more interesting if 65's can attack lvl 1's.
The pvp playerbase is not large enough to have a level cap.
 
The hardcore pvp server had even smaller playerbase and you managed to attack people even with the range reduction, my guess would be having alts in most of the level ranges, so you can hunt who you want when you want, i see one problem with 65s killing lower levels, MANY people will not go PvP because of that. But then its all good i dont care if i die and there is no downside.

BRING BACK GLADIATOR!
 
Gee, be nice if you had the money to just play WoW, 90% of those ideas you have are already implemented on WoW. Besides, SoD staff already has a ton of work to do, nevermind adding PvP stuff. WoW would be for you tho, very easy to PvE and get to the end game(which btw, end game content sucks cos it's all PvP, not much else)and decent PvP with battlegrounds, and PvP enabled NPC's in some zones, capture the flag, awards and titles for wins, etc. All the ideas you came up with minus the /who PvP(which you don't need on a PvP server, that would be all but under lvl 10 zones and cities). Although, I think the SoD staff would do a better job than the WoW staff, WoW still has what you are looking for and SoD staff still have tons of other work like new contents, new tradeskills, new quests, etc. Not to mention the ongoing fixes. So, if you cannot wait for SoD staff to do this, hop over to WoW if you can come up with the cash. Just /whisper to others who are lvl 60 over there and prefer PvE and are bored to tears on WoW to join us on SoD ;)
 
I did play wow

My rogue was top of the server and it got boring because it was too easy to kill most people, i did not want to start another char and spend another 30000 days on it

Also , Wiz stated he would like to implement PvP featueres to attract more players and make it overall more fun...
 
chelkey said:
Gee, be nice if you had the money to just play WoW, 90% of those ideas you have are already implemented on WoW.

Suggestions are meant to enhance the gameplay of Shards of Dalaya. What you are saying is on par with telling someone to play EQ Live if they want to use the tradeskill of baking.
 
My ideas

1. Have pvp factions, allow players of opposing factions to pvp and gain exp from pvp kills.
2. Make it so you can only have one kind of pvp faction per account.
3. Perma ban anyone who tries to exploit exping from swap killing.
4. Give out pvp points to players for pvp kills that they can turn into their faction guild master for items.
5. Maybe implement some kind of bounty hunter system?
6. Allow looting of coin?
7. Different forms of pvp, teams, ctf, storm the castle..whatever.
8. Maybe have arena matches broadcast over server, place bets..
 
i think having gm led best of the best type tournaments would be great, team pvp events 1 vs 1 6 vs 6. everyone stripped of all buffs then given a 2-3 minute buff period and then engage. lil bit of bragging rights and maybe give out some suck item that looks badass or something simalar to show that they won ... titles maybe? i think that making them searchable via /who all pvp is a must sucks to be able to hide behind anon. I think looting coin would be a better option than xp... xp is easily exploitable and if your pvp with couple k or whatever on you then your fairgame as much as it sucks to lose coin it makes things exciting. see someone pvp who is farming HG well im gonna go try to gank them for some pp. only problem is if this stirs up guild drama but i would hope guilds would say hey you shoudlnt be pvp dumbass sorry you lost your monies tough luck instead of please give XXXX his money back its guild pp or some other stuffs.
 
Imp said:
My ideas

1. Have pvp factions, allow players of opposing factions to pvp and gain exp from pvp kills.
2. Make it so you can only have one kind of pvp faction per account.
3. Perma ban anyone who tries to exploit exping from swap killing.
4. Give out pvp points to players for pvp kills that they can turn into their faction guild master for items.
5. Maybe implement some kind of bounty hunter system?
6. Allow looting of coin?
7. Different forms of pvp, teams, ctf, storm the castle..whatever.
8. Maybe have arena matches broadcast over server, place bets..

You didnt have to put the ideas i already explained ye know rofl
 
Edit: Putting this at the top for the people who will skip my post when they see my first suggestion...

a balance idea to contribute something decent: I recently dueled a Wizard with my Enchanter, and of course lost. We were 30 or so, so he didn't have amazing nukes yet. However the wizard was at 10% HP when I finally died. The thing is, I could have won except for some of the spells I cast. I hadn't dueled on EQ with a chanter before so I didn't know that there were spells that didn't work. I hit him with mez, and he nuked me while I was recovering from the spell and only after I finished casting did it tell me "this spell does not work on other players". I cast three other spells, don't remember which, and all of them didn't work for PvP. I'm confident I would have had him if I hadn't wasted the time on spells that didn't work.

So for some balance, I think most spells should be allowed to work. Mezzing and then debuffing is a huge staple of the chanter's strategy and not being able to do that really hurts the class during PvP. Mez time could be lowered when cast on players or something, but I still think a lot of the spells not allowed to work on others should work. I know that there are enchanter mobs who can mez, so we should be able to in PvP as well. I'm sure that a lot of the weaker nuking casters suffer the same problems. PvP would get pretty stale for them if all of the wizards ran around nuking them knowing they didn't stand a chance. They'd be easy targets, even with level controls in place.

Alternatives/or in additon to that:

1) When right clicking the spells have a note on them that says if they are PvP enabled or not. That way nobody will waste time with spells that will fail and will have a better chance.

2) PvP merchants. I saw this suggested, but it looked like it meant a PvP player vendor. They could sell a line of spells just for PvP. Maybe one of the rewards for PvP can be PvP plat. The low level PvP spells could be bought with normal plat, but then you'd need to have earned some from PvP to buy higher/better spells.

The spells could be replacements for spells that don't work; like a PvP Mez with a shorter timer for chanters. Althought I know that creating new spells or replacement spells could be pretty time consuming Dev-wise. Also if seperate PvP spells were made, a PvP spell bar could be added with PvP only spells on it. So that after finishing killing mobs with your normal bar, you don't have to sit down and quickly get all of the pvp spells up before venturing out.


And my not very good idea:
Is talking to a Priest of War/Harmony the only way to turn it on and off? I'd like a way to be able to do that. Or maybe have a stone or something in each zone like they did for PoP, so that you can't just quickly turn it off when you see someone coming. I think PvP can be really fun, and I like the idea of running around and attacking someone who is PvP but I'm not a fan of having it happen all the time.

I frequently just hang around building up tradeskills and stuff and I'd be annoying if I were half-watching tv and half-fishing and someone ran up and started to attack me. I think it could also be annoying if you were in the middle of a quest, or heading somewhere and bound far away and got killed. Or just logged in to port/rez a friend or whatever and end up dying on your way to them.

Although that could just be my bad experience: I was playing Lineage 2 a while back and had just finished a really long quest for a pet. In L2 you have to buy scrolls to rez your pet 2 mins after it dies or you lose it. I had just entered the zone to buy the scrolls when a gang of PvP's jumped me, killed us both, and I lost the pet for good. It really put me off PvP, but I'd like to get into it again.

So while I think it would be fun to be able to attack other players when you feel like it, it would be nice to be able to toggle PvP on and off for the times when you're busy or just don't feel like it. Or would that totally destroy the point?
 
Ice-Nine said:
Is talking to a Priest of War/Harmony the only way to turn it on and off? I'd like a way to be able to do that. Or maybe have a stone or something in each zone like they did for PoP, so that you can't just quickly turn it off when you see someone coming. I think PvP can be really fun, and I like the idea of running around and attacking someone who is PvP but I'm not a fan of having it happen all the time.

I frequently just hang around building up tradeskills and stuff and I'd be annoying if I were half-watching tv and half-fishing and someone ran up and started to attack me. I think it could also be annoying if you were in the middle of a quest, or heading somewhere and bound far away and got killed. Or just logged in to port/rez a friend or whatever and end up dying on your way to them.

Although that could just be my bad experience: I was playing Lineage 2 a while back and had just finished a really long quest for a pet. In L2 you have to buy scrolls to rez your pet 2 mins after it dies or you lose it. I had just entered the zone to buy the scrolls when a gang of PvP's jumped me, killed us both, and I lost the pet for good. It really put me off PvP, but I'd like to get into it again.

So while I think it would be fun to be able to attack other players when you feel like it, it would be nice to be able to toggle PvP on and off for the times when you're busy or just don't feel like it. Or would that totally destroy the point?

No offense but I dislike this idea. Before you make yourself PvP think about the consequences. If you are afk and get killed by someone it is by all means fair. I've been pvp for a while and would not hesitate to crush an afk pvp flagged char, and If i were afk and got ganked I would not complain. A true PvPer is ready for pvp at any given moment regardless of the circumstances. Dying can suck, but it is part of the experience. ( If you get killed afk in SNP, I'm sure you wont afk in the same spot again)
 
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