Problems/Suggestions Runic Elemental Fusion

Zorlon gave an idea for making the runic a buff instead of a new pet. Is there a way for the 'buff' to give the effects wanted based on the AA form (HP upgrade, procs, regen stuff like that)? I wasn't a fan of this since I liked the idea of making a 'core' pet and then augmenting that core with a different AA form and worried there would be stacking issues. But since GoG and AoD stack with illusions could it be done and be easier to do?

Or what if the combine item was used as a turn in with the guys in refuge and they gave you the spells?
 
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Well was thinking as a buff it would work the same way as reago, rbow, group hots/regens work. It doesnt create a new pet, just buffs the hell out of the one you have (relic). Kind of like how you get that crazy buff from the dragon in CoD. Is it possible to have a HP/AC, rbow type proc and regen all on one type of buff? I'm not really familiar with how buffs work (based on slots as far as i know). As long as they dont mess with other buffs of the same type they should stack correct?

Instead of making the caster pet the way your thinking, just add a massive magic/fire/lure type proc.

If the way things work now is it runs a check of what pet to cast based on what AA form your in can't you just create 4 types of buffs and have it cast that instead?
 
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Hmm....well if the buff idea is out then I guess the 4 seperate pets would be the easiest way to go about it. I'm just trying to think of an easier way to get the same results. If you go with the turn in idea maybe make the scroll a note that hints to head back to where the runic quest started. Something along that line
 
That makes sense, but if you implement the AA form staying through zones then the buff would just be another thing I cast when I zone. Even if it's not implemented I can still do another AA form without recasting the pet entirely. I already recast DB, haste, combines, etc. so one more wouldnt be a big problem.

What me and Zorlon are thinking are along these lines:

1. Have pet up and be in an AA form.

2. Cast "Runic Buff", buff checks what AA form your in and places 1 of 4 buffs on pet based on your AA form (One set for earth, fire, water and air, each one having different HP/AC, procs etc.)

These idea just depends on what the goal is for the pets and the limitations that spells can provide for pets. If spells can't do something or if it's easier/better for just make a whole new pet then the 4 pet spells seems like the better option.
 
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Summoning a new pet sounds horrible.

You would need to
(a) Summom Pet
(b) Summon armour
(c) Summon haste item
(d) Summon weapon x 2
(e) Cast Burnout Blaze
(f) Cast Tils Intervening
(g) Click Magistrate Band
(h) Click Shifting Face
(i) Click Dagger of Protective illusions
(j) Shrink Pet
(k) Turn taunt off

Then you would have your pet back but minus your good pet weapon, minus the Beastlord Collar, and minus the non SB buffs.

This is NOT the way to go.

I really like these ideas but they are going to be a Bitch to get right and not have it such that you simply use one form 95% of the time.

Another thought.
Mage wants to be able to choose HIS elemental form to be able to benefit from his Elemental Embodiment Tome(s). I would not want to be forced to have say a non melee pet because *I* want to be in Fire Elemental form.
 
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Water Description: No...just no. I would never, ever give up my pet for a half hearted healer who I can't control for the following reason:

He's around 1/3 of my dps, no way I would give that up in any situation, even if he heals as good as any cleric in the game, it's why the game has clerics in the first place.
You're the mage but I don't get why you would turn down what is actually some seriously cool expanded utility unlike anything mages have really had previously when it's totally optional to use.
Which brings me to my next point, if it's a dedicated healer it cant attack anything. Which means not only do I loose my dps but I loose my body guard as well. If I or someone else gets agro on a random mob I can't send my pet to pick it up, he's just gonna sit there and try to heal when he could be getting agro, beating it down and saving the day. I can't take many hits so unless he has some super ultra mega fast casting big heal I would be red paste before he does any good.
Sure so you would have to actually put some thought into which pet you want to use in a given situation.
 
You're the mage but I don't get why you would turn down what is actually some seriously cool expanded utility unlike anything mages have really had previously when it's totally optional to use.

Sure so you would have to actually put some thought into which pet you want to use in a given situation.

The issue is, if you want the water form for one if it's other uses(cold resist or underwater breathing), you now have to give up a bunch of dps to get it, which just seems silly.
 
Zaela.

Why not make a recourse on the elemental forms that hits the pet and triggers the change in real time? We can then add a check via pet script every 20 seconds or so to make them go back in near real time.

Then we can just add the elemental forms to zonable illusion code and use the current code for the pet decision there and voila!
 
While I like the idea of a healer pet, I don't really like the idea of it doing nothing but healing. Too limited really, uncontrollable, no idea when its running lom, etc. Personally I'd rather have the current water form pet than the suggested one, unless it's absolutely stellar.

Honestly I don't think it would see alot of use at all.

Though, I could see a tome to activate a special mode via stances for a specific type of pet causing it to shift to a secondary behavior set. Giving a bit more flexibility.
 
Found a bug with the elemental fusion pet after the patch. Tested with earth form and worked fine, has the root and snare, ~26k HP, high ac went from zone to zone. When I destroyed and tried to make different (fire) type it still comes up as earth. Tried killing it, zoning and summoning again in a different form and it's still earth, think it's locked at the moment.

Scratch that snare I think unless it's a low duration snare, just a root but i get an ensnared message to, been so long since I used a real earth pet I forgot the messages.
 
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There are dev complains about my way of doing things so I am officially never looking at mage pets again.

I really like your ideas for mages. Being able to help patch heal while dpsing if you're low on healers, or pull out a caster pet to mix things up sounded very neat. If others don't like some of the pets they can simply not use them. I hope you continue to look at mage pets!

You're the mage but I don't get why you would turn down what is actually some seriously cool expanded utility unlike anything mages have really had previously when it's totally optional to use.

Strongly agree with this guy. If you don't like it you don't have to use it. For everyone else it would add, in my opinion, very fun versatility.
 
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Well, at least I liked both the original suggestions and current changes, Zaela. We don't all demand perfection from new ideas. :psyduck:
 
A couple things to think of:

Clerics already get the healing well, so this would just be a somewhat different and overly complicated version of that. (Minus the whole overwriting sbliss thing)

If you gave monks a long as heck quest where you need to reach the highest tiers of the game to finish then gave them a 2 hand slashing weapon that procced a random heal on a person of the group, honestly would they use it? Maybe 0.00001% of the time for fun. Your just saying here's something that doesn't help you at all for what your ment to do but hey, it's something different!

That's pretty much what your saying here. Now I like Aislings idea where it does things normally and you can activate the healing with a stance, that sounds reasonable and usefull. Either going as a healer till oom/told to attack again or something like where he pulsed a group heal for 3 ticks then goes exausted/oom for a minute would be cool. But at this tier I can't in any way justify loose my pets ability to do damage and protect me for anything.

Just my feelings on this, as I said before at this tier things are different and not as lax. If your dps your expected to dps, healers heal, paladins...loose agro and kill casters, hence why I need the pet there to protect me from the terrible, terrible paladins.
 
A couple things to think of:

Clerics already get the healing well, so this would just be a somewhat different and overly complicated version of that. (Minus the whole overwriting sbliss thing)

If you gave monks a long as heck quest where you need to reach the highest tiers of the game to finish then gave them a 2 hand slashing weapon that procced a random heal on a person of the group, honestly would they use it? Maybe 0.00001% of the time for fun. Your just saying here's something that doesn't help you at all for what your ment to do but hey, it's something different!

That's pretty much what your saying here. Now I like Aislings idea where it does things normally and you can activate the healing with a stance, that sounds reasonable and usefull. Either going as a healer till oom/told to attack again or something like where he pulsed a group heal for 3 ticks then goes exausted/oom for a minute would be cool. But at this tier I can't in any way justify loose my pets ability to do damage and protect me for anything.

Just my feelings on this, as I said before at this tier things are different and not as lax. If your dps your expected to dps, healers heal, paladins...loose agro and kill casters, hence why I need the pet there to protect me from the terrible, terrible paladins.

:psyduck:
 
I wanted to make these pets at least a little special, earth does both root and short snare.

Sweet, can't wait to to test the others out and see what they do.

And sorry for being so direct in my view of the pets. I see the demand of what I would like/use every time I log in so I have a different perspective on these things. Anyway it doesn't matter now, I'll post my findings here and on the wiki after the next patch and another bugs I can find.
 
Oh healer mage pet -- how I dreamt,
I fell so hard inside the idea of you.
I woke up, and you were gone.
Your life was brief but brilliant.

RIP RIP.
 
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