Problem with the new Illusion faction

antihelei

Dalayan Beginner
With the new patch, Newport and other "civilized" citys no longer tolerate "illusioned" characters in their borders. This new change poses 2 problems with me:


1.) As a necromancer, it not only feels like a nerf to our class, it completely decimated all of my newport faction the first time I zoned into Newport. Upon entering and throwing on Arch Lich to med up for a pvp fight, I was attacked by a newport citizen who aggroed me through a wall. My pet made short work of her, and then several guards attacked me. I FD, and my pet thrashed them, the problem was I couldn't gate out because I was bound in Newport right next to a guard, and my pet killed them too quickly to allow me any time to run away. Then the bounty hunter came and summoned me, sending me into a long death loop where I would come back outside of the bank, get attacked by 4 guards and not be able to run away. I took a cleric to follow me and heal me to get me out of that death loop.

2.) The change doesn't make much sense gameplay wise. Newport is supposed to be the home of all races after Kaezul destroyed Freeport, don't you think they would be used to seeing a powerful mage or necromancer in skeleton or werewolf form by now? I mean, as the home of all free people, they should know something about illusions, and should have little reason to not tolerate them. I would think that the guards wouldn't be that stupid...


Has anyone else suffered because of the changes made? I don't want to be the only one complaining, you know? Also do you think my assessment of the mentality of the Newport guards and citizens is correct? Or am I missing something that would cause them to logically be kos to illusions?
 
Well I don't know about you, but I think just about anybody would flip out at a skeleton walking around town so it makes sense that the guards would.

There are skellies in Centaur Hills, and I'm pretty sure there are some walking around the newbie area of NP, same with wolves. Looking at it from a "realistic" perspective, if I had been standing around protecting citizens from skellies all day and then walked into town and saw one, I'd shoot first and ask questions later.
 
See those decaying skeletons in the newbie area? Yeah, they're not allowing those in either.

If your argument is "They should know about illusions" then no illusions should work.
 
antihelei said:
My pet made short work of her, and then several guards attacked me. I FD, and my pet thrashed them, the problem was I couldn't gate out because I was bound in Newport right next to a guard, and my pet killed them too quickly to allow me any time to run away.

You could have dismissed your pet so he didn't kill anything, that could have been nice, short and saved you from never being able to go in the town again without dying.
 
Wiz said:
See those decaying skeletons in the newbie area? Yeah, they're not allowing those in either.

If your argument is "They should know about illusions" then no illusions should work.



What I was trying to say was that if they saw a large spectre hanging out outside of the bank, talking with other people, that they would be able to recognize that it wasen't and evil monster.

And if an evil monster was outside of the bank, it would be attacking people and they would realize that and kill it.
 
You could have easily dismissed your pet and clicked off the illusion prior to your pet killing those guards(possibly even the citizen too). That alone would have kept your faction from being ruined.
 
There are plenty of options available to you, or were plenty of options.

It sucks, yes, but...c'est la vie I suppose.
 
Xeldan said:
You could have easily dismissed your pet and clicked off the illusion prior to your pet killing those guards(possibly even the citizen too). That alone would have kept your faction from being ruined.


No, I couldn't have...

I go into lich mode, citizen attacks me, my pet attacks it, guards rush in, pet kills citizen, my pet hits a guard.

I had illusion clicked off by this point.

Now if I dismiss my pet, I'm going to get swarmed by guards, since they have aggroed me. I can't FD, because it wasen't loaded (I was preparing for a pvp fight), and I'm having some difficulty running away, since guards stun. I try rooting them, but they also bash, making it hard to land a spell. Eventually one of them dies and I go instantly to kos.

Now, there shouldn't be a part of this game where someone has to be willing to die to save faction, that just doesn't make sense. My only options were a.) die or b.) kill the guards. And since I wasen't about to die anytime soon, I killed the guards.


Then of couse the un rootable, un mezzable, hits for 600+ bounty hunter showed up and killed me anyway, sending me about 5 feet back to my bind point and putting me in a wonderful little death loop.
 
Moral of the story: Read the news page.

By the way, the only way to make the game so that you would never have to choose between death and faction hit is to make all NPCs have no faction hits. :)
 
What I was trying to say was that if they saw a large spectre hanging out outside of the bank, talking with other people, that they would be able to recognize that it wasen't and evil monster.

Now if only they could implement that in an old game like this......LOL If I was the gaurds I'd still attack after seeing a spectre even talking to other people. Evil things they are and give me the creeps.
 
antihelei said:
....... then several guards attacked me. I FD, and my pet thrashed them..........

antihelei said:
......Now if I dismiss my pet, I'm going to get swarmed by guards, since they have aggroed me. I can't FD, because it wasen't loaded.........

:?
 
antihelei said:
why would i have fd loaded for a pvp fight in a non-kos town?

I think what he was pointing out is an exerpt from your first post where you said you FD'd while your pet thrashed the guards. Later you stated that you didn't have FD loaded. He was pointing out the contradicition.
 
Long and short of it is that you unknowingly screwd up, but you still screwed up. If you had logged in and run into problems for which you had absolutely no recourse, there might be some sympathy (thought probably not faction changes). You didn't kill your pet, though. Think about it. You do something in a town that provokes the guards to the point where they attack you, whether you feel it's justified or not. Then you start killing them. Do you really think that killing the guards is a forgivable offense, whether or not your original action was?

You said in your first post that you FDed, but couldn't make it to the zone. Then later you said you didn't have FD up. Totally aside from that inconsistency in your story, there's the simple fact that you had options you chose not to exercise. You didn't kill your pet because you didn't want to die. You chose to kill guards rather than be killed, or make an attempt to escape. That's really what it comes down to.

Sorry to hear that your faction got messed up. I know I'd be upset in your place. Of course, in your place I'd also make a run for it or suicide (both of which I have done in the past, when fucking assholes have gotten aggro while I was doing permas at the bank). That's life, though.
 
Wiz said:
See those decaying skeletons in the newbie area? Yeah, they're not allowing those in either.

If your argument is "They should know about illusions" then no illusions should work.

so the guards are too stupid to identify an illusioned player and therefore not attack him, but intelligent enough not to attack skeleton pets? weird....

antihelei said:
2.) The change doesn't make much sense gameplay wise. Newport is supposed to be the home of all races after Kaezul destroyed Freeport, don't you think they would be used to seeing a powerful mage or necromancer in skeleton or werewolf form by now? I mean, as the home of all free people, they should know something about illusions, and should have little reason to not tolerate them. I would think that the guards wouldn't be that stupid...

i agree. to me those illusion changes don't make too much sense either. i think they are just there to annoy people, but don't make any more or less sense than guards being able to identify illusioned players as players. and even if you think that the new illusion faction makes sense - come on - you'll have to admit that it doesn't make the game better. it just provokes annoying situations like people losing faction or even death loops. sometimes what makes sense for a bunch of people doesn't make a game better, sometimes - like in this case - it makes a game worse...
 
mr_g said:
Wiz said:
See those decaying skeletons in the newbie area? Yeah, they're not allowing those in either.

If your argument is "They should know about illusions" then no illusions should work.

so the guards are too stupid to identify an illusioned player and therefore not attack him, but intelligent enough not to attack skeleton pets? weird....

Oh, no, attacking skeleton pets is coming, don't worry. :)
 
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