Problem with Safe Point in North Tarhyl

Sanyia

Dalayan Adventurer
The following has happened a number of times to me when travelling to Freeport more often than not, regardless of Levitation status: I zone from Oasis into Tharyl, a message appears that I am under the world and moved to the safe spot in the zone, then a Guardsman skelly proceeds to pound me into the ground in 3 seconds flat (he's hanging out at the end of the path between the two buildings near Freeport zone more often than not).

I understand that IVU would save my sorry wizard's ass, but since the zone in is about 3 miles from where the mobs are I keep forgetting to IVU before zoning in. I bound my cleric nearby to rez myself when this happens, but that's not a real fix.

Any chance of the safe spot or the guardsman being moved? There is the same problem zoning from South Wastes to Tarhyl, but it is less cause for concern because no 110+ hitting mobs jump you when you are lagging and unprepared after zoning.
 
Great idea moving the safe spot. I went ld zoning from oasis one time and came back at my bind point, with my body located along the path there.
 
heh same exact thing happened to me two nights ago. zoned in under the world and got teleported to the undead which promptly killed me.
 
Good suggestion

I tried my new Levant spell which is the necro self only version of your own spell. Luckily I had my pet up because I had no idea where spell would take me and I ended up same spot as all of you did but my pet engaged undead guard long enough for me to finish the spell realize what was happening and defend myself. Needless to say I won easily but my pet took a wicked beating till I was able to get him darked and start casting. North Tarhyl is fairly safe zone for me except that spot or worse yet middle of an orc camp LOL. Needless to say changing the spot where those spells take you would be a great improvement for those who cant survive a high 40 mob beating on them as they arrive at what should be a safe spot.
 
Indeed, while doing a few simple tmaps in NTarhyl with a 30 39 group several group members encountered the problem. The skeletons are of course red red to any 30 39 group, and some arent fast enough tp outrun him (especially if getting beat on).

Of course, this thread would be better in the Suggestions and Requests forum.
 
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