possible to lower heartland port

Clamml

Dalayan Adventurer
Running from badlands to me, myself is no problem as i have sow, see invis, invis. But for others in the high 30s low 40s somethimes have a hard time getting there without potions and such.

Alot of my other ideas to helping mid lvl grouping has been shot down as i have a power duo of some sorts so I really dont even need a group to go looking for exp, I am just trying to help out the others who dont or cant duel box.

I have never tried it but i am thinking a warrior with no sow and no potions running from eastern badlands to heartlands would make it maybe 25% of the time. THe gnoll camp is pretty to avoid but the rest arent and all it takes is one mob or 2 to slow up the warrior or if not kill them. That includes alot of classes who cant invis and sow themselves.
 
Running from badlands to me, myself is no problem as i have sow, see invis, invis. But for others in the high 30s low 40s somethimes have a hard time getting there without potions and such.

Alot of my other ideas to helping mid lvl grouping has been shot down as i have a power duo of some sorts so I really dont even need a group to go looking for exp, I am just trying to help out the others who dont or cant duel box.

I have never tried it but i am thinking a warrior with no sow and no potions running from eastern badlands to heartlands would make it maybe 25% of the time. THe gnoll camp is pretty to avoid but the rest arent and all it takes is one mob or 2 to slow up the warrior or if not kill them. That includes alot of classes who cant invis and sow themselves.

there is a heartland port, there is also a port to nbad.
 
Im not sure i understand what you are actually suggesting. Warriors need a better way to travel across the badlands?
 
no what i am suggesting is making the heartland port a lower lvl port as for those that have used potions to run there.

I made a long post about this but deleted it all but just for one minute think you are a lvl 38 warrior who is needed heartland at say real close to MoP or a low lvll druid is your only means of travel/

I know have heartland port but this isnt the issue I am talking about, the hardest part about find groups in heartlands or anyplace on that side of the map is finding a tank is becuase they have to use potions or know somebody who will run them there.

Heartland has become one of the few places midlvls do lvl at so why not make the druid port lower lvl.

THis game needs more mid lvl players playing together and progression to stay alive as the top guilds will never break apart,,, yeah they may lose a player or 2 but they quickly replaced by others from a lower guild just waiting for their chance .

I might be wrong here but if you continue to make this so top heavy you will lose the middle ground and what usually makes game go and say going is the middle.

You will always lose top end players due to real life or just tired of raiding, you will always gain and lose the low players due too cause they either dont want to put the time into it or its just not the game for them.

Yes, I know all you 65s went through this and all my other ideas been shot down why not make heatlands a lower lvl druid port. Could even change the port in by the camp by the spiders.
 
Heartlands is a very popular area, and always seems to at the least have a Robots group or 3 going at most times of the day. All you really need to do is pay attention, and you can fully well manually run there across the badlands without any level of port, and without a sow or any potions. Sure, if you get a string of bad luck you might die, but that's part of going to a highly popular area that is very hostile. If you can't successfully make it to the camp, what makes you think you are ready to handle fighting there?

Any hostile area takes a bit of practice to figure out where the "safer" path is, what areas to go around despite being rather time consuming and out of the way, as well as making sure you are on your toes watching for various pathers that might be coming from any direction around you. Just play it safe and keep a look out.

Think about it, Heartlands has been going strong for quite a while now, groups come and go, people out level the area and then move on. Why does anything about how to get here need to change? If it was easy to reach, then more then likely the exp reward would need to be toned down as it will be just another easy grind zone, then it will lose popularity, and another zone will suddenly be flooded by mid-levels, waiting for someone to think it needs to be looked at.

Just my 2 cp anyway...
 
I guess the fact is that getting to Heartlands without a port is relatively simple and safe.
Most people that go to the Heartlands are roughly 35 to 45 so East Badlands is pretty safe. I have hunted there many times and most mobs should be at the most lt blue when crossing East Badlands in that level range with the exception of the occassional cyclops and high level spider. Plus, if you follow the water line from the bridge and scoot around the gnoll camp by climbing up the hill you should be safe. You do not need sow or any speed buffs to do this.
In Heartlands there is a giant path right in the center of the zone that no mobs spawn on. If you stay in the center of the road you will not agro anything (next to the guards of course, I think there is usually 1 Blackscale and 1 Silver Crown guard on the path).
Similarly, in most high level zones, if you hug the walls to the zone lines you will be fine.
 
Also if crossing east badlands is super hard for you for some reason you could always just MoP to King's Pass and run down the (unpopulated) trail.
 
East Badlands really isnt that hard to travel across to heartlands. Like Zengo said if you follow the water around the edge of the zone its way safer than trying to cut through the middle to heartlands, not as fast but safer.

I know it has been mentioned before in other threads that Wizards should have a TL to heartlands. I think if they did Wizards would probably be more willing to TL players there rather than haveto port with the player... but thats not what this thread is about.
 
I propose we all get shovels and dig a straight line tunnel from the king's pass zl to the heartlands one. Boo that run.
 
now it has been mentioned before in other threads that Wizards should have a TL to heartlands. I think if they did Wizards would probably be more willing to TL players there rather than haveto port with the player... but thats not what this thread is about.

It's been suggested before: the staff response was that due to the nature of the magical energies surrounding the heartlands a wizard is unable to concentrate/successfully teleport someone there without going there themselves.
 
as I stated I have a druid so running or getting any where for myself is real easy. I was simply saying maybe lower group port to heartlands for druid a few lvls so it would be easier for everyone to get there.

Including those like warriors who if they cant find a druid or a porter has a pretty hard time getting to.

Reasons I suggested this is because say you in a robot group and need to find a replacement tank. Well, ya found one but he will need a ride to speed it up. So the porter which most cases will be a druid will meet him, port to badlans, sow, camo and on the way. It might take up to 30 minutes pending on where the replacement is and if he can get to a low lvl druid ring.

Basically my suggestion would be have druid spell circle of heartland around 39.
 
as I stated I have a druid so running or getting any where for myself is real easy. I was simply saying maybe lower group port to heartlands for druid a few lvls so it would be easier for everyone to get there.

Including those like warriors who if they cant find a druid or a porter has a pretty hard time getting to.

Reasons I suggested this is because say you in a robot group and need to find a replacement tank. Well, ya found one but he will need a ride to speed it up. So the porter which most cases will be a druid will meet him, port to badlans, sow, camo and on the way. It might take up to 30 minutes pending on where the replacement is and if he can get to a low lvl druid ring.

Basically my suggestion would be have druid spell circle of heartland around 39.

The heartlands has other benefits that make it still worthwhile even without a lower port. Namely the fact that there are facilities there and its about as dangerous as fighting outside of the walls of newport. Bad pulls can be trained to any of the respective guards.
 
I say we lower the port-in by 5 feet in elevation and be done with it. 34 isn't low enough? According to wiki, a druid can get his entire group to the Heartlands at level 34... Isn't that the proper level range for a group to go harass the local fauna and dismantle the "robots", who are obviously cyborgs sent from the future.

Seriously though, unless I read the spell wrong and it is somehow the single version, or the wiki has the spell listed wrong, it appears to be perfectly fine as far as it's level is concerned. a 34+ Druid can feasibly get a group there, and he will be wanted for picking up any replacements needed along the way.
 
The wiki is right. The Druid group port is level 34 which is plenty low enough for the levels hunting in Heartland Plateau.
 
then I must of totally missed that spell somewhere at the lower lvls. I was thinking I didnt get it till 44 but if it is indeed a 34 spell for group then that is a great lvl and that was my suggestion.

So I was wrong in my thinking it was a 44 spell and not 34 spell.
 
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