I am not sure if it is intended or not, but the frost giant preators in GD seem to be rediculously hard to resist.
Most of them are green to Aarielly, a few are light blue, and they land their stuns and roots 72 percent of the time.
For a green or light blue mob to be able to land spells that consistently does not seem right. I know changes were put in to make spells less impossible to resist, but it seems to have had the opposite effect with these mobs, if you take level into consideration.
Granted, my resists are pretty low, but this still seems wrong.
After several trips in the past couple weeks I came up with these results for how many spells I resisted and how many actually landed.
Instills Resisted: 5
Retribution Resisted: 7
Holy Might Resisted: 14
Stuns that landed:56
Instills that landed: 8
Unknown Spells that landed: 3
Total spells resisted: 26
Total spells landed: 67
Over all resist rate against green and light blue mobs: 28 percent
Over all resist to root: 38 percent (unknown spells excluded)
Over all resist to stun: 20 percent (unknown spells excluded)
Over all resist to Retribution - unknown (those that landed and did not kill me were lost in the log parsing process along wiht melee hits)
Now, if these spells are intended to be that difficult to resist, thats cool, but I wanted to bring it up. Having died a few times because a wandering green cleric agroed is depressing to say the least. If it keeps up the Wizard guild is going to revoke my port liscense.
=/
Most of them are green to Aarielly, a few are light blue, and they land their stuns and roots 72 percent of the time.
For a green or light blue mob to be able to land spells that consistently does not seem right. I know changes were put in to make spells less impossible to resist, but it seems to have had the opposite effect with these mobs, if you take level into consideration.
Granted, my resists are pretty low, but this still seems wrong.
After several trips in the past couple weeks I came up with these results for how many spells I resisted and how many actually landed.
Instills Resisted: 5
Retribution Resisted: 7
Holy Might Resisted: 14
Stuns that landed:56
Instills that landed: 8
Unknown Spells that landed: 3
Total spells resisted: 26
Total spells landed: 67
Over all resist rate against green and light blue mobs: 28 percent
Over all resist to root: 38 percent (unknown spells excluded)
Over all resist to stun: 20 percent (unknown spells excluded)
Over all resist to Retribution - unknown (those that landed and did not kill me were lost in the log parsing process along wiht melee hits)
Now, if these spells are intended to be that difficult to resist, thats cool, but I wanted to bring it up. Having died a few times because a wandering green cleric agroed is depressing to say the least. If it keeps up the Wizard guild is going to revoke my port liscense.
=/