Pets and the Endgame

soba

Dalayan Beginner
The endgame DESPERATELY needs to be looked at from the perspective of a pet class, this has just been reinforced to me in the new raid zone.All pets need to have a serious jump in their resists, in Thaz and in some fights in IP 75% of my mana and 25% of my time is spent healing my pet, when you begin to wonder if it is even worth summoning your pet for a raid fight as a pet class there is something seriously wrong.

Pets should have a downside in the exp game since they do give an advantage in soloing but no one solo's raids, we should not be penalized because we rely on an NPC for a big percentage of our dps.

Keep in mind that I have HI 6, maxed Healing Gift and I am a Beastlord so my pet heals are the biggest and most efficient, if I'm complaining I can only imagine what necromancers and mages are going through.
 
soba said:
Keep in mind that I have HI 6, maxed Healing Gift and I am a Beastlord so my pet heals are the biggest and most efficient, if I'm complaining I can only imagine what necromancers and mages are going through.

I've noticed that with my relic pet heal dot and relic pet, he rarely dies on any raid fights save for a few sepulcher ones, even when aux tanking
 
Sepulcher wasn't really too bad for the most part, but two fights in IP and practically every fight in the new raid zone has been very harsh on my mana and my DPS, because of the frequent need to heal my pet.

This wasn't too noticeable before the switch to 2.0 but with the change there is an even greater concentration of getting resists up to relieve the need for group heals so that all healers can concentrate more fully on the MT, and there is no way to boost pet resists besides the buffs that every player gets, which are NOT enough.
 
I think we could probably do this through itemization rather than a direct increase to beastlord pet resistances across the board. It would also help keep the impact of the 'buff' to where it's intended.
 
One possible solution could be to replace Keshuval's Purification with a pet only resist buff. I cast keshuval's purification once with Otus when it dropped and after that I don't think that I ever memorized it again.
 
No chance you can just make player resists = pet resists?

Or if necessary, have that be only after a specific aa is purchased? (eg. add that to some random AA pet users have, while leaving the current effect too)?
 
Perkins said:
One possible solution could be to replace Keshuval's Purification with a pet only resist buff. I cast keshuval's purification once with Otus when it dropped and after that I don't think that I ever memorized it again.

good idea. lvl 65 wasted spell imo.

KAS
 
Perkins said:
One possible solution could be to replace Keshuval's Purification with a pet only resist buff. I cast keshuval's purification once with Otus when it dropped and after that I don't think that I ever memorized it again.

This sounds good,I don't think I've even cast that spell once after I got it.
 
Xeldan, do you mean Compaion Health ++ Items would give extra % to resists? or some new focus like Companion Resist ++ ?
 
I'm not really sure I'd like another pet focus, the items would either be designed with all pet classes in mind with all of the others being casters which usually means melee stats on the items are diluted, or it would be a bst only item which would rot 99% of the time.

Having a 3rd item to swap in and out would also be an annoyance, replacing Keshuval's with something that is actually worth having along with introducing pet resist buffs to the other classes sounds best but that's just my opinion, or as volkov said have Comp Health add a % to resists.
 
Or, for the wonkey suggestion (tm)...

Take 50% of their master's +Resist and give it to the pet as +Resist.
Take 30% of their master's +HP and 30% +Mana and give it to the pet as +HP.
Take 5% of their master's +Mana and give it to their pet as +Resist All.
Take 50% of their master's +AC and give it to their pet as +AC.
Take 10% of their master's +HP and 10% of their Master's +Mana and give it to their pet as +AC.

Or tweak the above based on class (mages may care more about +mana, while BSTs more about their +HP), or pet type (+FR might boost fire pet's AC).

Now your pet's power scales with your power to a limited extent.

Someone with +1000 HP and Mana, +50 to every resist, and +300 AC would have a pet with +600 HP, +350 AC, +75 to every resist.

This wouldn't be "swap gear" -- it would be your everyday gear.

One could keep the pet foci as an additional boost of some kind...
 
Judging from Zorlaft's post and my experience as a mage I think only beastlord pets need a "boost".

We already get relic pets at some point and I think all mages would agree the pet is our best relic, as well as 59 pet oriented AAs make them even stronger. By the time you're meeting these horrible raid AEs you'd probably have them all, the relic pet and all those AAs.

While necro and mage can usually stay out of AEs and recall+hold minion until they mend or heal them enough to send them back into fight, a beastlord pet would usually stay in the AE range together with his master. While the stats of buffed 63 beastlord and mage relic pets seem to be comparable, mage pet still has about 1k hitpoints more.

Replacing Keshuval's purification seems a good idea to me (it seems under-used atm, Sazir is always all happy about casting it just to remind me I slack with my druid... ARGH, you're making my druid useless, oh noes! :psyduck: )


This is from the perspective of someone that hasn't experienced TT/CoD/IP yet, though.
 
Have you thought about having pet-only items drop from trash in these raid zones with resists on them? (Temporary of course)

Would be a fairly simple fix in my opinion.
 
Finawin said:
Have you thought about having pet-only items drop from trash in these raid zones with resists on them? (Temporary of course)

Would be a fairly simple fix in my opinion.

That's not a bad idea.
 
From the perspective of someone not in the endgame as well I've never noticed any problems as a mage, granted the hardest encounter I've been in (that was successful) would have to be either rymaz or sultan, pet staying up all the way through sultan and about to 25ish on rymaz, when I got lazy and forgot to heal him, all the while doing decent dps. That and neither were the relic pet I might add. Though I've never paid much attention to if my pet resists frequently or not depending on type...does it matter? That may be the difference if bl pets have average resists and magepets have resists based on type. At least that would make sense...I'd figure it would be pretty difficult to kill a creature made out of fire with firespells etc..

Pettrash items excite me :D. Though I will mention I'd like to see a few more mobs in xp and raid areas drop armor. It's usable by them but very seldom I would think does anyone actually toss armor on their pets except as a pickup in somewhere like everchill.
 
tinkaa said:
Replacing Keshuval's purification seems a good idea to me (it seems under-used atm, Sazir is always all happy about casting it just to remind me I slack with my druid... ARGH, you're making my druid useless, oh noes! :psyduck: )

Since we started grouping regularly, I've never cast this spell. It is a serious dispel on your pet with an eight minute recast. It's fairly lame.

KAS
 
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