pet hold

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buchannon

Dalayan Beginner
I'm curious what the deal is with /pet hold on SoD? I was excited to get it as I loved it on live. In SoD, apparently /pet hold only works if your pet stands still? It used to be possible to make a macro:

/pet hold
/pet back off

This would make your pet back off of the mob it was attacking and only attack when you told it to while following you around in the meantime. In SoD, it seems like any pet command given after /pet hold overwrites it so that it can only be used while your pet stands in one spot.

On SoD, this is what happens when your pet is given the following commands:

/pet hold
Pet stands still, will not follow you, will not attack unless you tell it to

/pet hold
/pet follow me
Pet follows the master, but /pet hold no longer applies and pet will attack when provoked

Is this a bug, or was /pet hold intentionally uber-nerfed for some reason?
 
The /pet hold implementation appears to be exhibiting signs of non-orthogonal design... :monocle:

Ideally, the /pet hold state should be logistically akin to the /pet taunt state.
 
also noticed that my pet wont attack after given the pet hold command. I first have to break the hold with a follow me, then it will attack when told to.

Definitely works different here vs live, intended or not, i dunno.
 
Oh if thats the case I will be passing on that AA ability.. I was so excited to get it since it was the best thing on live.. oh well hopefully its a bug
 
/pet hold is pretty kickass.
Yes, it means your pet will stand there and not do anything until you do /pet follow.
Yes, it means that a mob that is incoming with an aoe won't cause a held pet to attack.
Yes, it can be incorporated into a macro that does /pet follow and then /pet attack

No, it is not as good as mend companion or paragon of spirit, but it is a solid AA.
 
/pet hold is pretty kickass.
Yes, it means your pet will stand there and not do anything until you do /pet follow.
Yes, it means that a mob that is incoming with an aoe won't cause a held pet to attack.
Yes, it can be incorporated into a macro that does /pet follow and then /pet attack

No, it is not as good as mend companion or paragon of spirit, but it is a solid AA.

Solid enough to where EVERY pet class that can use this aa SHOULD be using it. Raider or not it is incredibly useful
 
Oh if thats the case I will be passing on that AA ability.. I was so excited to get it since it was the best thing on live.. oh well hopefully its a bug

Yeah I loved it on live and I got it ASAP on my mage in SoD. I wish I wouldn't have wasted the AAs now, but what can you do?

/pet hold is pretty kickass.
Yes, it means your pet will stand there and not do anything until you do /pet follow.
Yes, it means that a mob that is incoming with an aoe won't cause a held pet to attack.
Yes, it can be incorporated into a macro that does /pet follow and then /pet attack

It definitely used to be kickass, IMO now it's pretty worthless. If you are in a raid/group that's pulling mobs that AoE on incoming, I could see myself using it, but that's about it.

Most of the time I need /pet hold, it's because a mob is stuck in a wall, or the pet is taking aggro. In these situations, I need my pet to come back to me without being beat on any further. This is not possible in SoD other than spamming "/pet back off"
 
It is a must have for necros in my opinion. It really helps when trying to split a mob just in case they cast on you or AE, or if they actually get a hit off on you.

Not sure how much I would want it on other classes if they don't raid. If you raid, you have to get it. I will yell at you in Vent and make you feel like a terrible person if your pet wipes the raid due to mobs AEing during a pull.
 
Most of the time I need /pet hold, it's because a mob is stuck in a wall, or the pet is taking aggro. In these situations, I need my pet to come back to me without being beat on any further. This is not possible in SoD other than spamming "/pet back off"

Or using the Summon Minion AA ability.
 
It's obviously not utterly useless or broken, it's just awkwardly implemented. This is evidenced by the fact that no one ITT seriously expects or wants /pet hold's current implementation; at best you employ workarounds because you want to approximate the original expectation. I mean even if you don't mind dealing with it as-is, you wouldn't design it that way on purpose.

It's probably just a bug. Pet states are probably a bit-wise value and "hold" isn't being accounted for in the operations.
 
It's obviously not utterly useless or broken, it's just awkwardly implemented. This is evidenced by the fact that no one ITT seriously expects or wants /pet hold's current implementation; at best you employ workarounds because you want to approximate the original expectation. I mean even if you don't mind dealing with it as-is, you wouldn't design it that way on purpose.

It's probably just a bug. Pet states are probably a bit-wise value and "hold" isn't being accounted for in the operations.

Either you aren't a pet class or just don't understand. Maybe i'm not undeerstanding what your values/hypothesis are/is. But it seems to me general population is glad /pet hold is in as it is a life saver.


Are you telling your pet to hold it's ground right next to whirlwinding mobs? =/
 
Either you aren't a pet class or just don't understand. Maybe i'm not undeerstanding what your values/hypothesis are/is. But it seems to me general population is glad /pet hold is in as it is a life saver.


Are you telling your pet to hold it's ground right next to whirlwinding mobs? =/

Nah that's not what I'm saying; it's a cool AA IMO.

You know how /pet taunt can be turned off at any time, and it stays on or off even if you /pet follow, /pet sit, etc. /pet taunt is not a mutually exclusive state, it can be mixed with other states (like, attack).

I'm saying /pet hold could work exactly like that, as a modifier that basically turns off the pet's ability to build it's own aggro list. Once you set it, it stays that way until you change it back, or lose your pet. Like taunt.
 
Uh oh, I've confused the natives.

ryu said it: if you don't think it's good, then you just don't get it.
He did indeed, in response to basically not getting my post. Careful about hopping on the "emachine74 doesn't get it" bandwagon, it's getting more ironic by the minute.

One of the actual code-writing devs should understand what I'm pointing out about /pet hold.
 
maybe Kas is a code-writing dev....
Yea, maybe Kas is.

I'm really just trying to put forth a very reasonable suggestion to improve upon an already kick ass AA. I think it should continue to do what it already does, only better.

But I'm done.
 
If you raid, you have to get it. I will yell at you in Vent and make you feel like a terrible person if your pet wipes the raid due to mobs AEing during a pull.

I told Amicii that too lol
Gave em an ultimatum, either /pet hold or no pet!
 
Yea, maybe Kas is.

I'm really just trying to put forth a very reasonable suggestion to improve upon an already kick ass AA. I think it should continue to do what it already does, only better.

But I'm done.

I'm not a dev. What I can probably say with some certainty though is that while it might not be up to your standard, it works well enough that it won't get any attention while there are AAs that don't work, raid encounters that don't work, and ikisith needs more development.

something about if it ain't broke...
 
You can get away without it provided you're on the ball. In about 3 yearsish of raiding the lack of it has caused problems about twice. Recall minion however, is godlike.
 
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